/// <summary>Detects the vertices of the supplied texture data. (PolygonDetectionType.Integrated)</summary> /// <param name="data">The texture data.</param> /// <param name="width">The texture width.</param> /// <returns></returns> public static Vertices DetectVertices(uint[] data, int width) { TextureConverter tc = new TextureConverter(data, width); List <Vertices> detectedVerticesList = tc.DetectVertices(); return(detectedVerticesList[0]); }
/// <summary>Detects the vertices of the supplied texture data.</summary> /// <param name="data">The texture data.</param> /// <param name="width">The texture width.</param> /// <param name="holeDetection">if set to <c>true</c> it will perform hole detection.</param> /// <param name="hullTolerance">The hull tolerance.</param> /// <param name="alphaTolerance">The alpha tolerance.</param> /// <param name="multiPartDetection">if set to <c>true</c> it will perform multi part detection.</param> /// <returns></returns> public static List <Vertices> DetectVertices(uint[] data, int width, float hullTolerance, byte alphaTolerance, bool multiPartDetection, bool holeDetection) { TextureConverter tc = new TextureConverter(data, width) { HullTolerance = hullTolerance, AlphaTolerance = alphaTolerance, MultipartDetection = multiPartDetection, HoleDetection = holeDetection }; List <Vertices> detectedVerticesList = tc.DetectVertices(); List <Vertices> result = new List <Vertices>(); for (int i = 0; i < detectedVerticesList.Count; i++) { result.Add(detectedVerticesList[i]); } return(result); }