public void HAZE(RBYPokemon Attacker, RBYPokemon Defender) { Attacker.ResetStatBoost(); Defender.ResetStatBoost(); Attacker.IsMisted = false; Defender.IsMisted = false; Defender.NonDmgHit(); if (Defender.CurrentStatus == StatusConditionInflicted.Freeze) { Defender.UnFreez(); } }