public DepthCameras(int cameraNumbers, CameraFrustum cameraFrustums, Transform transform, ComputeShader shader, string kernelName) { frustums = cameraFrustums; cameras = SpawnDepthCameras(cameraNumbers, transform); SetCameraBuffers(shader, kernelName); }
public DepthCameras(int cameraNumbers, CameraFrustum cameraFrustums, Transform transform) { frustums = cameraFrustums; cameras = SpawnDepthCameras(cameraNumbers, transform); }