protected override void Draw() { using (var paint = new SKPaint()) { paint.Color = CreateColor(_paint.Color.Red, _paint.Color.Green, _paint.Color.Blue, _paint.Color.Alpha); paint.IsAntialias = _paint.IsAntialias; paint.BlendMode = _paint.BlendMode; _spriteModel.Draw(Canvas, X, Y, Width, Height, Angle, paint: paint); } }