void OnUpdate(EventArgs args) { if (DelayHandler.CheckOnLevel()) { DelayHandler.UseOnLevel(); if (_lastLevel != Loader.Player.Level && Enabled) { _lastLevel = Loader.Player.Level; LevelUpSpells(); } } }
void OnUpdate(EventArgs args) { if (DelayHandler.CheckOnLevel()) { if (!Globals.Objects.GeassLibMenu.Item(Menus.Names.LevelItemBase + "Boolean.AutoLevelUp").GetValue <bool>()) { return; } DelayHandler.UseOnLevel(); if (_lastLevel != Globals.Objects.Player.Level) { _lastLevel = Globals.Objects.Player.Level; LevelUpSpells(); } } }