public void CloseEngineDialogue() { engineSelectionPopup.SetActive(false); SetEngineButtonOnClick(OpenEngineDialogue); EventSystem.current.SetSelectedGameObject(engineButton.gameObject); MouseOverDrawer.ClearMouseOver(); }
public void OnPointerExit(PointerEventData eventData) { MouseOverDrawer.ClearMouseOver(); }
public void OnPointerEnter(PointerEventData eventData) { MouseOverDrawer.SetMouseOver(_data); }