private void CreatePixmaps() { GCValues shapeGCV; //Create a 1 depth pixmap used as a shape //that will contain the info about transparency shape = new Pixmap(null, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height, 1); shapeGC = new Gdk.GC(shape); shapeGCV = new GCValues(); shapeGC.GetValues(shapeGCV); transparent = shapeGCV.Foreground; opaque = shapeGCV.Background; shapeGC.Foreground = transparent; shape.DrawRectangle(shapeGC, true, 0, 0, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height); shapeGC.Background = opaque; ShapeCombineMask(shape, 0, 0); //Create the pixmap that will contain the real drawing //Used on Expose event to redraw the drawing area pixmap = new Pixmap(drawingarea.GdkWindow, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height); pixmap.DrawRectangle(drawingarea.Style.BlackGC, true, 0, 0, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height); }
private void CreatePixmaps() { GCValues shapeGCV; //Create a 1 depth pixmap used as a shape //that will contain the info about transparency shape = new Pixmap (null, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height, 1); shapeGC = new Gdk.GC (shape); shapeGCV = new GCValues (); shapeGC.GetValues (shapeGCV); transparent = shapeGCV.Foreground; opaque = shapeGCV.Background; shapeGC.Foreground = transparent; shape.DrawRectangle (shapeGC, true, 0, 0, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height); shapeGC.Background = opaque; ShapeCombineMask (shape, 0, 0); //Create the pixmap that will contain the real drawing //Used on Expose event to redraw the drawing area pixmap = new Pixmap (drawingarea.GdkWindow, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height); pixmap.DrawRectangle (drawingarea.Style.BlackGC, true, 0, 0, Gdk.Screen.Default.Width, Gdk.Screen.Default.Height); }