コード例 #1
0
ファイル: LevelEditorScene.cs プロジェクト: fjpavm/gdddev
        /// <summary>
        /// The invoke camera position changed.
        /// </summary>
        /// <param name="e">
        /// The e.
        /// </param>
        private void OnCameraPositionChanged(CameraPositionChangedEventArgs e)
        {
            EventHandler <CameraPositionChangedEventArgs> handler = this.CameraPositionChanged;

            if (handler != null)
            {
                handler(this, e);
            }
        }
コード例 #2
0
 /// <summary>
 /// The level editor pane_ camera position changed.
 /// </summary>
 /// <param name="sender">
 /// The sender.
 /// </param>
 /// <param name="e">
 /// The e.
 /// </param>
 private void LevelEditorPane_CameraPositionChanged(object sender, CameraPositionChangedEventArgs e)
 {
     this.numericUpDownCamX.Value = (decimal)e.CameraPosition.X;
     this.numericUpDownCamY.Value = (decimal)e.CameraPosition.Y;
 }
コード例 #3
0
ファイル: LevelEditorPane.cs プロジェクト: fjpavm/gdddev
 /// <summary>
 /// The level editor scene_ camera position changed.
 /// </summary>
 /// <param name="sender">
 /// The sender.
 /// </param>
 /// <param name="e">
 /// The e.
 /// </param>
 private void LevelEditorScene_CameraPositionChanged(object sender, CameraPositionChangedEventArgs e)
 {
     this.OnCameraPositionChanged(new CameraPositionChangedEventArgs(e.CameraPosition));
 }