static void Main(string[] args) { CampaignRepositorySql da = new CampaignRepositorySql(); CampaignInfo cinfo = new CampaignInfo() { campaignId = "", campaignName = "test", FieldDimension = new clsSektorKoordinaten(6, 6, 0), ListPlayerInfo = new List<PlayerInfo>(){ new PlayerInfo(){playerName = "asdf"} } }; CampaignController ctrl = (CampaignController) da.createNewCampaign(cinfo); //GcmlDataAccessEF data = new GcmlDataAccessEF(); //PlayerInfo pinfo = data.getPlayer("test123"); //data.createNewCampaign(cinfo); //GcmlDataAccess.GcmlDataAccessEF accessSqlServer = new GcmlDataAccess.GcmlDataAccessEF(); //accessSqlServer.safeCampaignState(state); //state.ListPlayers.Add(new PlayerInfo() { playerId = "1234", playerName = "asdf" }); //accessSqlServer.safeCampaignState(state); }
static void Main( string[] args ) { // This sample uses an ApplicationMutex to prevent running the game multiple times at once. // Useful for games where progress or settings might be overwritten if two instances are running at the same time. gcmlData = new CampaignRepositorySql(); using( NuclearWinter.ApplicationMutex mutex = new NuclearWinter.ApplicationMutex() ) { if( mutex.HasHandle ) { using( GCML_XNA_Client game = new GCML_XNA_Client() ) { game.Run(); } } else { System.Windows.Forms.MessageBox.Show( "An instance of NuclearSample is already running.", "Could not start NuclearSample", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Stop ); } } }