public static void LoadForest() { Run._room = 2; Console.Clear(); switch (Run.input) { case (int)RoomList.Rooms.field: Field.LoadField(); break; case (int)RoomList.Rooms.desert: Desert.LoadDesert(); break; case (int)RoomList.Rooms.town: Town.LoadTown(); break; default: Model.InvalidInput.invalidInput(); break; } Console.WriteLine("You are in the forest. Conditions are unfavorable.\n" + "You've lost {0} life points.\nPlease choose which way to go!\n1.Desert\n2.Town", Run.pointsLost); if (Run._numLife < 2) { Console.WriteLine("You've found a magical plant that's given to You one extra life."); Run._numLife = Run._numLife + 1; } }
public static void loadCave() { Run._room = 7; Console.Clear(); switch (Run.input) { case (int)RoomList.Rooms.beach: Beach.LoadBeach(); break; case (int)RoomList.Rooms.desert: Desert.LoadDesert(); break; default: InvalidInput.invalidInput(); break; } }
public static void LoadTown() { Run._room = 5; Console.Clear(); switch (Run.input) { case (int)RoomList.Rooms.desert: Desert.LoadDesert(); break; case (int)RoomList.Rooms.forest: Forest.LoadForest(); break; default: InvalidInput.invalidInput(); break; } }
public static void LoadBeach() { Run._room = 4; Console.Clear(); Console.WriteLine("You are on the beach, resting. You get 3 extra life points.\n" + "Press 6 to go to the desert\nPress 7 to go to the Cave"); switch (Run.input) { case (int)RoomList.Rooms.desert: Desert.LoadDesert(); break; case (int)RoomList.Rooms.cave: Cave.loadCave(); break; default: InvalidInput.invalidInput(); break; } }