コード例 #1
0
ファイル: RoomEditor.cs プロジェクト: basinx/Garlos1
        public void MainMenu()
        {
            bool finished = false;

            string choice;
            bool   picked = false;

            while (!finished)
            {
                DisplayRoom();
                Console.Write("\nWhat do you want to edit?  'help' for commands, 'done' to save & exit.");
                choice = Console.ReadLine();

                picked = false;
                if (Utility.NotBlank(choice))
                {
                    if (Utility.WordMatch(choice, "north", picked))
                    {
                        nextroom = game.rooms[currentroom].northexit;
                        if (nextroom == -1)
                        {
                            //Make new room, moving to it in the create/link subroutine if requested?
                            Console.Write("\nThere is not a room to the north.  'new' room or 'link' to a roomID?");
                            choice = Console.ReadLine();
                            picked = false;
                            if (Utility.WordMatch(choice, "new", picked))
                            {
                                CreateRoom("north");
                            }
                            if (Utility.WordMatch(choice, "link", picked))
                            {
                                LinkRoom("north");
                            }
                        }
                        else
                        {
                            //Move to this room.
                            currentroom = nextroom;
                            Console.WriteLine("OK\n");
                        }
                        picked = true;
                    }
                    if (Utility.WordMatch(choice, "east", picked))
                    {
                        nextroom = game.rooms[currentroom].eastexit;
                        if (nextroom == -1)
                        {
                            //Make new room, moving to it in the create/link subroutine if requested?
                            Console.Write("\nThere is not a room to the east.  'new' room or 'link' to a roomID?");
                            choice = Console.ReadLine();
                            picked = false;
                            if (Utility.WordMatch(choice, "new", picked))
                            {
                                CreateRoom("east");
                            }
                            if (Utility.WordMatch(choice, "link", picked))
                            {
                                LinkRoom("east");
                            }
                        }
                        else
                        {
                            //Move to this room.
                            currentroom = nextroom;
                            Console.WriteLine("OK\n");
                        }
                        picked = true;
                    }
                    if (Utility.WordMatch(choice, "west", picked))
                    {
                        nextroom = game.rooms[currentroom].westexit;
                        if (nextroom == -1)
                        {
                            //Make new room, moving to it in the create/link subroutine if requested?
                            Console.Write("\nThere is not a room to the west.  'new' room or 'link' to a roomID?");
                            choice = Console.ReadLine();
                            picked = false;
                            if (Utility.WordMatch(choice, "new", picked))
                            {
                                CreateRoom("west");
                            }
                            if (Utility.WordMatch(choice, "link", picked))
                            {
                                LinkRoom("west");
                            }
                        }
                        else
                        {
                            //Move to this room.
                            currentroom = nextroom;
                            Console.WriteLine("OK\n");
                        }
                        picked = true;
                    }
                    if (Utility.WordMatch(choice, "south", picked))
                    {
                        nextroom = game.rooms[currentroom].southexit;
                        if (nextroom == -1)
                        {
                            //Make new room, moving to it in the create/link subroutine if requested?
                            Console.Write("\nThere is not a room to the south.  'new' room or 'link' to a roomID?");
                            choice = Console.ReadLine();
                            picked = false;
                            if (Utility.WordMatch(choice, "new", picked))
                            {
                                CreateRoom("south");
                            }
                            if (Utility.WordMatch(choice, "link", picked))
                            {
                                LinkRoom("south");
                            }
                        }
                        else
                        {
                            //Move to this room.
                            currentroom = nextroom;
                            Console.WriteLine("OK\n");
                        }
                        picked = true;
                    }
                    if (Utility.WordMatch(choice, ".", picked) || Utility.WordMatch(choice, ">", picked))  //Next Creature
                    {
                        if (game.creatureindex + 1 >= game.creatures.Count())
                        {
                            game.ccreature     = game.creatures.First();
                            game.creatureindex = game.creatures.IndexOf(game.ccreature);
                        }
                        else
                        {
                            game.creatureindex += 1;
                            game.ccreature      = game.creatures.ElementAt(game.creatureindex);
                        }
                        picked = true;
                    }
                    if (Utility.WordMatch(choice, ",", picked) || Utility.WordMatch(choice, "<", picked)) //Last Creature
                    {
                        if (game.creatureindex - 1 < 0)
                        {
                            game.ccreature     = game.creatures.Last();
                            game.creatureindex = game.creatures.IndexOf(game.ccreature);
                        }
                        else
                        {
                            game.creatureindex -= 1;
                            game.ccreature      = game.creatures.ElementAt(game.creatureindex);
                        }
                        picked = true;
                    }

                    if (Utility.WordMatch(choice, "place", picked))
                    {
                        Console.WriteLine("Placing " + game.ccreature.name + " in room");
                        game.rooms[currentroom].creatures.Add((Creature)game.ccreature.Clone());
                        picked = true;
                    }
                    if (Utility.WordMatch(choice, "spawn", picked))
                    {
                        game.rooms[currentroom].spawnindex.Add(game.ccreature.templateindex);
                        picked = true;
                    }
                    if (Utility.WordMatch(choice, "cspawn", picked))
                    {
                        game.rooms[currentroom].spawnindex.Clear();
                        picked = true;
                    }
                    if (Utility.WordMatch(choice, "kill", picked))
                    {
                        if (Utility.NotBlank(Utility.GetKeyWord(choice)))
                        {
                            temp = Utility.GetKeyWord(choice);
                        }
                        else
                        {
                            Console.WriteLine("Kill what?");
                            temp = Console.ReadLine();
                        }
                        found = false;
                        for (int i = 0; i < game.rooms[currentroom].creatures.Count(); i++)
                        {
                            if (Utility.AnyMatch(temp, game.rooms[currentroom].creatures[i].name, picked))
                            {
                                Console.WriteLine("Killing " + game.rooms[currentroom].creatures[i].name);
                                game.rooms[currentroom].creatures.Remove(game.rooms[currentroom].creatures[i]);
                                break;
                            }
                            else
                            {
                                Console.WriteLine(game.rooms[currentroom].creatures[i].name + " does not match " + temp);
                            }
                        }


                        picked = true;
                    }
                    if (Utility.WordMatch(choice, "cfile", picked))
                    {
                        if (Utility.NotBlank(Utility.GetKeyWord(choice)))
                        {
                            tempcfile  = Utility.GetKeyWord(choice);
                            tempcfile += ".creatures";
                        }
                        else
                        {
                            Console.Write("\nWhat creature file will you load?");
                            tempcfile  = Console.ReadLine();
                            tempcfile += ".creatures";
                        }

                        if (File.Exists(tempcfile))
                        {
                            try
                            {
                                game.creatures     = saver.LoadCreatures(game.creatures, tempcfile);
                                game.ccreature     = game.creatures.First();
                                game.creatureindex = game.creatures.IndexOf(game.ccreature);
                                game.creaturefile  = tempcfile;
                                Console.WriteLine("Creature file " + game.creaturefile + " loaded.  Currently viewing " + game.ccreature.name + " at index " + game.ccreature.templateindex);
                            }
                            catch
                            {
                                Console.WriteLine(filename + " is not a valid creature file!");
                            }
                        }
                        else
                        {
                            Console.WriteLine("File does not exist");
                        }
                        picked = true;
                    }
                    if (Utility.WordMatch(choice, "name", picked))
                    {
                        if (Utility.NotBlank(Utility.GetKeyWord(choice)))
                        {
                            game.rooms[currentroom].name = Utility.GetKeyWord(choice);
                        }
                        else
                        {
                            Console.Write("\nWhat should the rooms name be?");
                            game.rooms[currentroom].name = Console.ReadLine();
                        }
                        picked = true;
                    }

                    if (Utility.WordMatch(choice, "description", picked))
                    {
                        if (game.rooms[currentroom].description == "New Room Description")
                        {
                            game.rooms[currentroom].description = "";
                        }
                        Console.Write(game.rooms[currentroom].description);
                        Console.Write("\nType lines for the rooms description?  use /d for done and /c to clear.");
                        choice = Console.ReadLine();
                        while (choice != "/d")
                        {
                            if (choice == "/c")
                            {
                                game.rooms[currentroom].description = "";
                            }
                            else
                            {
                                if (game.rooms[currentroom].description == "")
                                {
                                    game.rooms[currentroom].description += choice;
                                }
                                else
                                {
                                    game.rooms[currentroom].description += "\n" + choice;
                                }
                            }
                            Console.Write(game.rooms[currentroom].description);
                            Console.Write("\nType lines for the rooms description?  use /d for done and /c to clear.");
                            choice = Console.ReadLine();
                        }
                        picked = true;
                    }
                    if (Utility.WordMatch(choice, "help", picked))
                    {
                        Console.WriteLine("Save = save game file");
                        Console.WriteLine("Name = change room name");
                        Console.WriteLine("Desc = change room description");
                        Console.WriteLine("North, East, West, South = More to adjascent room with option to create new");
                    }
                    if (Utility.WordMatch(choice, "save", picked))
                    {
                        if (Utility.NotBlank(Utility.GetKeyWord(choice)))
                        {
                            filename      = Utility.GetKeyWord(choice) + ".game";
                            game.filename = Utility.GetKeyWord(choice) + ".game";
                        }

                        saver.SaveGameData(game, filename);
                        Console.WriteLine("Game File " + filename + " saved!");
                    }
                    if (Utility.WordMatch(choice, "done", picked))
                    {
                        Console.Write("\nBe done with you!.\n");
                        picked   = true;
                        finished = true;
                    }

                    if (picked)
                    {
                    }
                    else
                    {
                        Console.WriteLine("That did not register, please try again.\n");
                    }
                }
            }
            saver.SaveGameData(game, filename);
        }
コード例 #2
0
        public void LaunchEditor()
        {
            picked = false;
            while (!picked)
            {
                Console.Write("\nWelcome to the creature editor.  NEW file or LOAD file?  EXIT to exit.");
                choice = Console.ReadLine();
                if (Utility.NotBlank(choice))
                {
                    if (Utility.WordMatch(choice, "new", picked))
                    {
                        Console.Write("\nWhat file name?");
                        choice = Console.ReadLine();
                        if (Utility.NotBlank(choice))
                        {
                            filename  = choice;
                            filename += ".creatures";
                            if (File.Exists(filename))
                            {
                                Console.Write("\nFile " + filename + " already exists.  Overwrite?");
                                choice = Console.ReadLine();
                                if (Utility.WordMatch(choice, "yes", picked))
                                {
                                    creatures.Clear();
                                    creatures.Add(new Garlos.Creature("goblin", "a small goblin fuddles about", 1, 5, 5, 5, 3, 2));
                                    ccreature = creatures.Last();

                                    currentindex            = creatures.IndexOf(ccreature);
                                    ccreature.templateindex = currentindex;
                                    csaver.SaveCreatures(creatures, filename);
                                    Console.WriteLine("New file " + filename + " created.  Currently editing " + ccreature.name + " at index " + ccreature.templateindex);
                                    picked = true;
                                }
                                else
                                {
                                    Console.WriteLine("New file not created");
                                }
                            }
                            else
                            {
                                creatures.Clear();
                                creatures.Add(new Garlos.Creature("goblin", "a small goblin fuddles about", 1, 5, 5, 5, 3, 2));
                                ccreature = creatures.Last();

                                currentindex            = creatures.IndexOf(ccreature);
                                ccreature.templateindex = currentindex;
                                csaver.SaveCreatures(creatures, filename);
                                Console.WriteLine("New file " + filename + " created.  Currently editing " + ccreature.name + " at index " + ccreature.templateindex);
                                picked = true;
                            }
                        }
                        else
                        {
                            Console.WriteLine("No file selected");
                        }
                    }
                    if (Utility.WordMatch(choice, "load", picked))
                    {
                        Console.Write("\nWhat file name?");
                        choice = Console.ReadLine();
                        if (Utility.NotBlank(choice))
                        {
                            filename  = choice;
                            filename += ".creatures";
                            if (File.Exists(filename))
                            {
                                try
                                {
                                    creatures    = csaver.LoadCreatures(creatures, filename);
                                    ccreature    = creatures.First();
                                    currentindex = creatures.IndexOf(ccreature);
                                    Console.WriteLine("Creature file " + filename + " loaded.  Currently editing " + ccreature.name + " at index " + ccreature.templateindex);
                                    picked = true;
                                }
                                catch
                                {
                                    Console.WriteLine(filename + " is not a valid creature file!");
                                }
                            }
                            else
                            {
                                Console.WriteLine("File " + filename + " does not exist");
                            }
                        }
                    }
                    if (Utility.WordMatch(choice, "exit", picked))
                    {
                        picked = true;
                    }
                }
            }
        }