/// <summary> /// Starts up the core on the server /// </summary> public override void initialize() { if (MyAPIGateway.Session == null || m_Initialized) return; if (s_Logger == null) s_Logger = new Logger("Conquest Core", "Server"); log("Conquest core (Server) started"); s_Settings = ConquestSettings.getInstance(); s_DelayedSettingWrite = s_Settings.WriteFailed; // Start round timer m_RoundTimer = new MyTimer(s_Settings.CPPeriod * 1000, roundEnd); m_RoundTimer.Start(); log("Round timer started with " + s_Settings.CPPeriod + " seconds"); // Start save timer m_SaveTimer = new MyTimer(Constants.SaveInterval * 1000, saveTimer); m_SaveTimer.Start(); log("Save timer started"); m_MailMan = new RequestProcessor(); // If the server is a player (non-dedicated) they also need to receive notifications if (!MyAPIGateway.Utilities.IsDedicated) { m_LocalReceiver = new ResponseProcessor(false); m_MailMan.localMsgSent += m_LocalReceiver.incomming; m_CmdProc = new CommandProcessor(m_LocalReceiver); m_CmdProc.initialize(); m_LocalReceiver.requestSettings(); } // Subscribe events GridEnforcer.OnPlacementViolation += eventPlacementViolation; GridEnforcer.OnCleanupViolation += eventCleanupViolation; GridEnforcer.OnCleanupTimerStart += eventCleanupTimerStart; GridEnforcer.OnCleanupTimerEnd += eventCleanupTimerEnd; ControlPoint.OnRewardsDistributed += notifyPlayersOfCPResults; m_Initialized = true; }
/// <summary> /// Starts up the core on the server /// </summary> public override void initialize() { if (MyAPIGateway.Session == null || m_Initialized) return; if (s_Logger == null) s_Logger = new Logger("Conquest Core", "Server"); log("Conquest core (Server) started"); s_TokenBuilder = new MyObjectBuilder_Component() { SubtypeName = "ShipLicense" }; s_TokenDef = new VRage.ObjectBuilders.SerializableDefinitionId( typeof(MyObjectBuilder_InventoryItem), "ShipLicense"); s_Sorter = new GridSorter(); s_Settings = ConquestSettings.getInstance(); s_DelayedSettingWrite = s_Settings.WriteFailed; // Start round timer m_RoundTimer = new MyTimer(s_Settings.CPPeriod * 1000, roundEnd); m_RoundTimer.Start(); log("Round timer started"); // Start save timer m_SaveTimer = new MyTimer(Constants.SaveInterval * 1000, saveTimer); m_SaveTimer.Start(); log("Save timer started"); m_MailMan = new RequestProcessor(); // If the server is a player (non-dedicated) they also need to receive notifications if (!MyAPIGateway.Utilities.IsDedicated) { m_LocalReceiver = new ResponseProcessor(false); m_MailMan.localMsgSent += m_LocalReceiver.incomming; m_CmdProc = new CommandProcessor(m_LocalReceiver); m_CmdProc.initialize(); m_LocalReceiver.requestSettings(); } // Subscribe events GridEnforcer.OnPlacementViolation += eventPlacementViolation; GridEnforcer.OnCleanupViolation += eventCleanupViolation; GridEnforcer.OnCleanupTimerStart += eventCleanupTimerStart; GridEnforcer.OnCleanupTimerEnd += eventCleanupTimerEnd; m_Initialized = true; }