static void Main(string[] args) { Garden myLittleGarden = new Garden(); Flower yellowFlower = new Flower("yellow"); Flower blueFlower = new Flower("blue"); Tree purpleTree = new Tree("purple"); Tree orangeTree = new Tree("orange"); myLittleGarden.Plant.Add(yellowFlower); myLittleGarden.Plant.Add(blueFlower); myLittleGarden.Plant.Add(purpleTree); myLittleGarden.Plant.Add(orangeTree); Console.WriteLine(yellowFlower.NeedWater()); Console.WriteLine(blueFlower.NeedWater()); Console.WriteLine(purpleTree.NeedWater()); Console.WriteLine(orangeTree.NeedWater()); Console.WriteLine(myLittleGarden.WaterPlant(40)); myLittleGarden.Watering(40); Console.WriteLine(myLittleGarden.ThroughMyGarden()); Console.WriteLine(myLittleGarden.WaterPlant(70)); myLittleGarden.Watering(70); Console.WriteLine(myLittleGarden.ThroughMyGarden()); Console.ReadLine(); }
static void Main(string[] args) { // Water with 40 // Show the garden again // Water with 70 if not enough water // Creating plants Plant yellowFlower = new Flower("yellow"); Plant blueFlower = new Flower("blue"); Plant orangeTree = new Tree("orange"); Plant purpleTree = new Tree("purple"); // Creating garden Garden garden = new Garden(); // Adding plants garden.AddToGarden(yellowFlower); garden.AddToGarden(blueFlower); garden.AddToGarden(orangeTree); garden.AddToGarden(purpleTree); // Showing garden garden.ShowGarden(); garden.Watering(40); Console.WriteLine(); garden.ShowGarden(); garden.Watering(70); Console.WriteLine(); garden.ShowGarden(); }
static void Main(string[] args) { Garden garden = new Garden(); garden.PrintStatus(); garden.Watering(40); garden.Watering(70); Console.ReadLine(); }