public Edge(Rasterizer rasterizer, Vertex[] buffer, int index1, int index2) { this.buffer = buffer; var coords1 = rasterizer.GetBackBufferCoordinates(buffer[index1].Position); var coords2 = rasterizer.GetBackBufferCoordinates(buffer[index2].Position); if (coords1.Y < coords2.Y) { this.index1 = index1; this.index2 = index2; X1 = coords1.X; Y1 = coords1.Y; X2 = coords2.X; Y2 = coords2.Y; } else { this.index1 = index2; this.index2 = index1; X2 = coords1.X; Y2 = coords1.Y; X1 = coords2.X; Y1 = coords2.Y; } }
public Renderer(Buffer <Vector4F> target) { this.rasterizer = new Rasterizer(target, 2); this.target = target; }