public HttpResponseMessage PostGame(Game game) { if (ModelState.IsValid) { repo.createGame(game); HttpResponseMessage response = Request.CreateResponse(HttpStatusCode.Created, game); response.Headers.Location = new Uri(Url.Link("DefaultApi", new { id = game.ID })); GameDTO factoredGame = TheFactory.Create(game); return Request.CreateResponse(HttpStatusCode.OK, factoredGame); } else { return Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState); } }
public HttpResponseMessage PutGame(int id, Game game) { if (!ModelState.IsValid) { return Request.CreateErrorResponse(HttpStatusCode.BadRequest, ModelState); } if (id != game.ID) { return Request.CreateResponse(HttpStatusCode.BadRequest); } repo.putGame(id, game); //try //{ // db.SaveChanges(); //} //catch (DbUpdateConcurrencyException ex) //{ // return Request.CreateErrorResponse(HttpStatusCode.NotFound, ex); //} GameDTO factoredGame = TheFactory.Create(game); return Request.CreateResponse(HttpStatusCode.OK, factoredGame); }