public void UT_When_HandleGetPendingGames_Then_Success() { this.sessionServiceMock .Setup(s => s.GetPendings(It.Is<string>(x => x == this.requestPlayer))) .Returns(this.sessions) .Verifiable(); var getPendingGamesClientMessage = new GetPendingGamesClientMessage { UserName = this.requestPlayer }; var clientContract = new ClientContract { Type = GamifyClientMessageType.GetPendingGames, Sender = this.requestPlayer, SerializedClientMessage = this.serializer.Serialize(getPendingGamesClientMessage) }; var gameSelectionPluginComponent = this.GetGameSelectionPluginComponent(); var canHandle = gameSelectionPluginComponent.CanHandleClientMessage(clientContract); gameSelectionPluginComponent.HandleClientMessage(clientContract); this.sessionServiceMock.VerifyAll(); this.notificationServiceMock.Verify(s => s.Send(It.Is<int>(t => t == GamifyServerMessageType.PendingGamesList), It.Is<object>(o => (((PendingGamesListServerMessage)o).PendingGamesCount == 2) && ((PendingGamesListServerMessage)o).PlayerName == this.requestPlayer), It.Is<string>(x => x == this.requestPlayer))); Assert.IsTrue(canHandle); }
public void RequestPendingGames(GetPendingGamesClientMessage getPendingGamesClientMessage) { this.pendingGamesService.Send(getPendingGamesClientMessage); }