private void btn_shoot_Click(object sender, EventArgs e) { { Gun_PointAway.Hide(); Gun_PointHead.Show(); sound shoot_sound = new sound(); shoot_sound.shoot_sound(); round_count(); chamber_count++; if (Chamber == 0) { MessageBox.Show("There is no bullet game will automatically restart"); Restart(); } if (playerGun[chamber_count] == 1) { MessageBox.Show("Bang - You're dead\nBetter Lucks Next Time...\n\n***Restart Game***"); Restart(); } else { MessageBox.Show("Bang - You survived"); total_score += 100; //User get 100 points each time they survived label_score.Text = "Total Shots: " + total_score; } if (round == 6) { MessageBox.Show("YOU WON!!!\n\n***End Game***\n***Restart Game***"); Restart(); } } }
private void btn_load_Click(object sender, EventArgs e) { sound load_sound = new sound(); load_sound.load_sound(); LoadBullet(); }
private void btn_spin_Click(object sender, EventArgs e) { sound spin_sound = new sound(); spin_sound.spin_sound(); SpinBullet(); if (Chamber == 0) { MessageBox.Show("There is no bullet game will automatically restart"); Restart(); } }
private void Form1_Load(object sender, EventArgs e) { sound play_back_sound = new sound(); play_back_sound.play_back_sound(); }