protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); space = new Space(); space.ForceUpdater.Gravity = new Vector3(0, -3.711f, 0); //-3.711 is the gravity for mars,changed this children.Add(new StarsSphere()); //Create the stars for the sky,added myself terrain = new MarsTerrain(); //Create the terrain,added myself children.Add(terrain); rover = new MarsRover(); //Create the rover,added myself children.Add(rover); foreach (GameEntity child in children) { child.LoadContent(); } }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); space = new Space(); space.ForceUpdater.Gravity = new Vector3(0, -3.711f, 0);//-3.711 is the gravity for mars,changed this children.Add(new StarsSphere());//Create the stars for the sky,added myself terrain = new MarsTerrain();//Create the terrain,added myself children.Add(terrain); rover = new MarsRover();//Create the rover,added myself children.Add(rover); foreach (GameEntity child in children) { child.LoadContent(); } }