public void Save() { last = this; string filesPath = Application.streamingAssetsPath + "/" + AssetManagerSetting.GameConstName; Save(filesPath); UnityEditor.AssetDatabase.Refresh(); Debug.Log("[GameConstJsonGenerator]" + filesPath); }
public static GameConstConfig Load(string path) { var f = new FileInfo(path); if (f.Exists) { var sr = f.OpenText(); var str = sr.ReadToEnd(); sr.Close(); GameConstConfig config = JsonUtility.FromJson <GameConstConfig>(str); return(config); } else { return(new GameConstConfig()); } }
public static void Generator() { GameConstConfig obj = new GameConstConfig(); obj.Save(); }
public static GameConstConfig Load() { string filesPath = Application.streamingAssetsPath + "/" + AssetManagerSetting.GameConstName; return(last = Load(filesPath)); }