public static Offset <CommonItemVO> CreateCommonItemVO(FlatBufferBuilder builder, int Id = 0, int Class = 0, int Quality = 0, int Type = 0, int Index = 0, StringOffset NameOffset = default(StringOffset), int NeedLevel = 0, StringOffset DescOffset = default(StringOffset), int SsllPrice = 0, StringOffset IconOffset = default(StringOffset), int LayerNum = 0, int ScripID = 0, int IsCost = 0, int VTime = 0, int DropPublic = 0, int PickPublic = 0, int ModuleConfigId = 0, int SkillID = 0, int QuickShow = 0, int PinZhi = 0, int bPenaltyDrop = 0, int bUseInPrison = 0, int ScripParam = 0, int CommodityType = 0, int RareValue = 0, int SellCurrencyType = 0, int ApproachID = 0, int UseNumber = 0, int ItemTrans = 0) { builder.StartObject(29); CommonItemVO.AddItemTrans(builder, ItemTrans); CommonItemVO.AddUseNumber(builder, UseNumber); CommonItemVO.AddApproachID(builder, ApproachID); CommonItemVO.AddSellCurrencyType(builder, SellCurrencyType); CommonItemVO.AddRareValue(builder, RareValue); CommonItemVO.AddCommodityType(builder, CommodityType); CommonItemVO.AddScripParam(builder, ScripParam); CommonItemVO.AddBUseInPrison(builder, bUseInPrison); CommonItemVO.AddBPenaltyDrop(builder, bPenaltyDrop); CommonItemVO.AddPinZhi(builder, PinZhi); CommonItemVO.AddQuickShow(builder, QuickShow); CommonItemVO.AddSkillID(builder, SkillID); CommonItemVO.AddModuleConfigId(builder, ModuleConfigId); CommonItemVO.AddPickPublic(builder, PickPublic); CommonItemVO.AddDropPublic(builder, DropPublic); CommonItemVO.AddVTime(builder, VTime); CommonItemVO.AddIsCost(builder, IsCost); CommonItemVO.AddScripID(builder, ScripID); CommonItemVO.AddLayerNum(builder, LayerNum); CommonItemVO.AddIcon(builder, IconOffset); CommonItemVO.AddSsllPrice(builder, SsllPrice); CommonItemVO.AddDesc(builder, DescOffset); CommonItemVO.AddNeedLevel(builder, NeedLevel); CommonItemVO.AddName(builder, NameOffset); CommonItemVO.AddIndex(builder, Index); CommonItemVO.AddType(builder, Type); CommonItemVO.AddQuality(builder, Quality); CommonItemVO.AddClass(builder, Class); CommonItemVO.AddId(builder, Id); return(CommonItemVO.EndCommonItemVO(builder)); }