///// <summary> ///// 是否是更新数量了,主要是针对商城道具添加 ///// </summary> //public bool IsUpdateCount { get; set; } #region Clone public ItemInfoEntity Clone() { ItemInfoEntity entity = new ItemInfoEntity(); entity.ItemId = this.ItemId; entity.ItemCode = this.ItemCode; entity.ItemType = this.ItemType; entity.ItemCount = this.ItemCount; entity.IsBinding = this.IsBinding; entity.IsDeal = this.IsDeal; entity.ItemProperty = this.ItemProperty.Clone(); entity.GridIndex = this.GridIndex; entity.Status = this.Status; return(entity); }
/// <summary> /// 判断物品是否是包裹内的物品 /// </summary> /// <param name="item">物品</param> /// <returns>相同返回true</returns> public bool Equals(ItemInfoEntity item) { return((this.GridIndex == item.GridIndex) && (this.ItemCode == item.ItemCode) && (this.ItemId == item.ItemId)); }