// 骑乘button void RidingButton(GameObject value) { // 给服务器发消息 骑乘 // 客户端模拟 int nMountID = GameManager.gameManager.PlayerDataPool.m_objMountParam.MountID; if (nMountID != m_CurMountID) { // 没有的坐骑 弹提示 if (false == GameManager.gameManager.PlayerDataPool.m_objMountParam.GetMountCollectFlag(m_CurMountID)) { Singleton <ObjManager> .Instance.MainPlayer.SendNoticMsg(false, "#{3051}"); return; } else { GameManager.gameManager.SoundManager.PlaySoundEffect(30); //Singleton<ObjManager>.GetInstance().MainPlayer.RideMount(m_CurMountID); CG_MOUNT_MOUNT packet = (CG_MOUNT_MOUNT)PacketDistributed.CreatePacket(MessageID.PACKET_CG_MOUNT_MOUNT); packet.SetMountID(m_CurMountID); packet.SendPacket(); Games.LogicObj.Obj_MainPlayer mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (mainPlayer != null) { mainPlayer.PlayerStopMountSound(); } } } else // 下坐骑 { //Singleton<ObjManager>.GetInstance().MainPlayer.UnMount(); CG_MOUNT_UNMOUNT packet = (CG_MOUNT_UNMOUNT)PacketDistributed.CreatePacket(MessageID.PACKET_CG_MOUNT_UNMOUNT); packet.SetMountID(m_CurMountID); packet.SendPacket(); Games.LogicObj.Obj_MainPlayer mainPlayer = Singleton <ObjManager> .GetInstance().MainPlayer; if (mainPlayer != null) { mainPlayer.NoPlayerStopMountSound(); } } /*if (PartnerAndMountLogic.Instance()) * { * PartnerAndMountLogic.Instance().CloseWindow(); * }*/ }
public void StopMove() { if (null != NavAgent && NavAgent.enabled == true) { NavAgent.Stop(); //如果在moveto时 禁用了旋转 移动结束后 重新置为打开 if (IsMoveToNoFaceTo) { EnableMovingRotation(true); IsMoveToNoFaceTo = false; } } if (ObjType == Games.GlobeDefine.GameDefine_Globe.OBJ_TYPE.OBJ_MAIN_PLAYER) { // Obj_MainPlayer MainPlayer = this as Obj_MainPlayer; //if (MainPlayer.Thirdcontroller != null && MainPlayer.Thirdcontroller.IsMoving) //{ // CurObjAnimState = Games.GlobeDefine.GameDefine_Globe.OBJ_ANIMSTATE.STATE_WALK; //} //else //{ CurObjAnimState = Games.GlobeDefine.GameDefine_Globe.OBJ_ANIMSTATE.STATE_NORMOR; //} //取消地面移动特效 if (null != GameManager.gameManager.ActiveScene) { GameManager.gameManager.ActiveScene.DeactiveMovingCircle(); } } else { #if UNITY_ANDROID if (ObjType != Games.GlobeDefine.GameDefine_Globe.OBJ_TYPE.OBJ_OTHER_PLAYER) { #endif CurObjAnimState = Games.GlobeDefine.GameDefine_Globe.OBJ_ANIMSTATE.STATE_NORMOR; #if UNITY_ANDROID } #endif } //正常结束处理 bool isPlayerSound = m_bIsMoving; m_bIsMoving = false; m_bIsTracing = false; float fDis = Vector3.Distance(this.Position, m_vecTargetPos); if (m_fStopRange - fDis >= 0) { OnMoveOver(); } // MoveTarget = null; ResetMoveOverEvent(); //重置移动卡住校验 m_LastPosition = Vector3.zero; m_LastPositionTime = 0; Obj_MainPlayer MainPlayer1 = this as Obj_MainPlayer; if (MainPlayer1 != null) { if (isPlayerSound) { MainPlayer1.PlayerStopMountSound(); MainPlayer1.PlayerMountStopMoveSound(); } } }