private void Start() { tileController = FindObjectOfType <TileController>(); tilemapLayers = FindObjectOfType <TilemapLayerController>(); previewTile = selectionTileSprite; }
private void Awake() { if (!instance) { instance = this; } else if (instance != this) { Destroy(gameObject); } tilemapLayers = FindObjectOfType <TilemapLayerController>(); }