private void CreateListeners() { //listen for replay button selected on game over panel Action <string> ListenForReplayButton = new Action <string>(ReplayGame); stateMachine.ListenForHUDEvent(UIEvents.Type.ReplayButtonSelected, ListenForReplayButton); //listen for quit button selected on quit panel Action <string> ListenForQuitButton = new Action <string>(QuitGame); stateMachine.ListenForHUDEvent(UIEvents.Type.QuitButtonSelected, ListenForQuitButton); //listen for submitting high score Action <string> ListenForHighScoreSubmit = new Action <string>(SubmitHighScore); stateMachine.ListenForHUDEvent(UIEvents.Type.SubmitHighScoreButtonSeleceted, ListenForHighScoreSubmit); }