public override void OnEnabled() { Singleton = this; Methods = new Methods(this); QueueHandler = new QueueHandler.QueueHandler(this); Timing.CallDelayed(3f, () => Config.ParseDisabledPlugins()); if (!Directory.Exists(Config.GamemodeDirectory)) { Log.Warn($"Gamemode directory: {Config.GamemodeDirectory} doesn't exist!"); return; } Timing.CallDelayed(3f, () => Methods.LoadGamemodes()); base.OnEnabled(); }
public EventHandlers(QueueHandler handler) => queueHandler = handler;