void RefreshPaletteImages(InstancePainter ip) { if (palleteImages == null || palleteImages.Length != ip.prefabPallete.Length) { palleteImages = new Texture2D[ip.prefabPallete.Length]; for (var i = 0; i < ip.prefabPallete.Length; i++) { palleteImages[i] = AssetPreview.GetAssetPreview(ip.prefabPallete[i]); } } }
void OnEnable() { stamp = new GameObject("Stamp"); stamp.hideFlags = HideFlags.HideAndDontSave; ip = target as InstancePainter; if (ip.SelectedPrefab != null) { variations = ip.SelectedPrefab.GetComponent <Variations>(); if (variationsEditor != null) { DestroyImmediate(variationsEditor); } if (variations != null) { variationsEditor = Editor.CreateEditor(variations); } CreateNewStamp(); } }