public static Offset <global::FB_WebProtocol.Weapon> Encode(Game_WebProtocol.FB_WebProtocol.Weapon source, FlatBufferBuilder fbb) { StringOffset wtfOffset = fbb.CreateString(source.wtf); global::FB_WebProtocol.Weapon.StartWeapon(fbb); global::FB_WebProtocol.Weapon.AddId(fbb, source.id); global::FB_WebProtocol.Weapon.AddWtf(fbb, wtfOffset); return(global::FB_WebProtocol.Weapon.EndWeapon(fbb)); }
public static void Decode(Game_WebProtocol.FB_WebProtocol.Weapon destination, global::FB_WebProtocol.Weapon source) { destination.id = source.Id; destination.wtf = source.Wtf; }