public void Init(Tablero board, uint t) { if (board == null) { throw new ArgumentNullException(nameof(board)); } board_ = board; type_ = t; this.gameObject.SetActive(true); /*if (type_ == 6) { //Desactivar algunas (las default) * this.gameObject.SetActive(false); * } * else { * this.gameObject.SetActive(true); * }*/ }