public bool GetDamage(Witcher a) { if (Health > 0) { Health -= a.Attack(); } else { IsLife = false; } return(IsLife); }
public Battle() { Geralt = new Witcher(); Enemies = new List <IEnemy>(); Enemies.Add(new RockTroll()); Enemies.Add(new Griffin()); Enemies.Add(new Gargoyle()); Enemies.Add(new Basilisk()); Enemies.Add(new Hym()); Enemies.Add(new Katakan()); Enemies.Add(new Nightwraith()); Enemies.Add(new Ekhidna()); Enemies.Add(new Kernun()); Enemies.Add(new Eredin()); Beast = 0; GameOver = false; IEnemyIsLife = true; }