unsafe void SetTexture(Texture texture, Color4 color, float opacity) { SetTextureInner(texture.ResourceView); var buffer = new Brush.BrushBuffer() { Type = 4, Opacity = opacity }; buffer.GradientColors[0] = color.R; buffer.GradientColors[1] = color.G; buffer.GradientColors[2] = color.B; buffer.GradientColors[3] = color.A; deviceContext.UpdateSubresource(brushBuffer, 0, null, (IntPtr)(&buffer), 0, 0); deviceContext.PixelShader.SetConstantBuffer(1, brushBuffer); }
unsafe void SetTexture(Texture texture, Color4 color, float opacity) { SetTextureInner(texture.ResourceView); var buffer = new Brush.BrushBuffer() { Type = 4, Opacity = opacity}; buffer.GradientColors[0] = color.R; buffer.GradientColors[1] = color.G; buffer.GradientColors[2] = color.B; buffer.GradientColors[3] = color.A; deviceContext.UpdateSubresource(brushBuffer, 0, null, (IntPtr)(&buffer), 0, 0); deviceContext.PixelShader.SetConstantBuffer(1, brushBuffer); }
unsafe void SetBrushBuffer(Brush.BrushBuffer buffer) { deviceContext.UpdateSubresource(brushBuffer, 0, null, (IntPtr)(&buffer), 0, 0); deviceContext.PixelShader.SetConstantBuffer(1, brushBuffer); }