public GameSettings() { Player1 = new UserInterfacePlayer <Image>(Color.SpringGreen); Player2 = new UserInterfacePlayer <Image>(Color.CornflowerBlue); BoardHeight = k_MinDimension; BoardWidth = k_MinDimension; }
private void switchTurn() { m_Turn = (m_Turn == eTurns.Player1) ? eTurns.Player2 : eTurns.Player1; m_PlayingUserInterfacePlayer = (m_Turn == eTurns.Player1) ? m_Player1 : m_Player2; PlayingPlayerName.Text = $@"Current Player: {m_PlayingUserInterfacePlayer.Name}"; PlayingPlayerName.BackColor = m_PlayingUserInterfacePlayer.Color; }
private void playersInit() { m_Turn = eTurns.Player1; m_Player1 = r_Settings.Player1; m_Player2 = r_Settings.Player2; m_PlayingUserInterfacePlayer = m_Player1; m_Player1.InitializePlayer(); m_Player2.InitializePlayer(); }