private void DoInitialize() { keyStatus = new KeyStatus(); playerWorldLocation = new PointF(200.0f, 200.0f); playerWorldOrientation = 0; playerDirectionVector = new PointF(0.0f, 1.0f); playerStrafeVector = new PointF(1.0f, 0.0f); wallRect = new RectangleF(new PointF(-100.0f, 100.0f), new SizeF(200.0f, 25.0f)); wallWorldLocation = new PointF(200.0f, 300.0f); }
private void DoInitialize() { keyStatus = new KeyStatus(); playerWorldLocation = new PointF(0.0f, 50.0f); playerWorldOrientation = 0; playerDirectionVector = new PointF(0.0f, 1.0f); playerStrafeVector = new PointF(1.0f, 0.0f); wallRect = new RectangleF(new PointF(-100.0f, 100.0f), new SizeF(200.0f, 25.0f)); wallWorldLocation = new PointF(200.0f, 300.0f); fovNearDistance = 10.0f; fovFarDistance = 200.0f; viewport = new Bitmap[3] { new Bitmap(100, 100, CreateGraphics()), new Bitmap(100, 100, CreateGraphics()), new Bitmap(100, 100, CreateGraphics()) }; mapvector[] map1 = new mapvector[8] { new mapvector() { pt = new PointF(50, 90), pen = Pens.Green, height = 5 }, new mapvector() { pt = new PointF(90, 70), pen = Pens.Red, height = 5 }, new mapvector() { pt = new PointF(90, 60), pen = Pens.Blue, height = 5 }, new mapvector() { pt = new PointF(50, 60), pen = Pens.Yellow, height = 5 }, new mapvector() { pt = new PointF(50, 10), pen = Pens.Purple, height = 5 }, new mapvector() { pt = new PointF(20, 30), pen = Pens.Orange, height = 5 }, new mapvector() { pt = new PointF(30, 40), pen = Pens.Cyan, height = 5 }, new mapvector() { pt = new PointF(50, 90), pen = Pens.Green, height = 5 } }; mapvector[] map2 = new mapvector[6] { new mapvector() { pt = new PointF(70, 90), pen = Pens.Yellow, height = 5 }, new mapvector() { pt = new PointF(70, 20), pen = Pens.Violet, height = 5 }, new mapvector() { pt = new PointF(20, 30), pen = Pens.Green, height = 5 }, new mapvector() { pt = new PointF(20, 60), pen = Pens.Purple, height = 5, isPortal = false }, new mapvector() { pt = new PointF(40, 90), pen = Pens.Orange, height = 5 }, new mapvector() { pt = new PointF(70, 90), pen = Pens.Ivory, height = 5 } }; mapvector[] map3 = new mapvector[2] { new mapvector() { pt = new PointF(50, 50 + (50 / 2.0f)), pen = Pens.Yellow, height = 5.0f }, new mapvector() { pt = new PointF(50, 50 - (50 / 2.0f)), pen = Pens.Yellow, height = 5.0f } }; map = map1; portalMap = new PortalMap() { PlayerStartLocation = new PointF(0, 0), Sectors = new List <PortalMapSector>() { new PortalMapSector() { LineSegments = new List <PortalMapLineSegment>() { new PortalMapLineSegment(new PointF(30, -30), new PointF(-30, -30)) { IsPortal = true }, new PortalMapLineSegment(new PointF(-30, -30), new PointF(-30, 30)), new PortalMapLineSegment(new PointF(-30, 30), new PointF(30, 30)), new PortalMapLineSegment(new PointF(30, 30), new PointF(30, -30)) } }, new PortalMapSector() { LineSegments = new List <PortalMapLineSegment>() { new PortalMapLineSegment(new PointF(-30, -30), new PointF(30, -30)) { IsPortal = true }, new PortalMapLineSegment(new PointF(30, -30), new PointF(60, -60)), new PortalMapLineSegment(new PointF(60, -60), new PointF(0, -60)), new PortalMapLineSegment(new PointF(0, -60), new PointF(-30, -30)) } } } }; portalMap.PlayerSector = portalMap.Sectors[0]; portalMap.Sectors[0].LineSegments[0].LinkedSector = portalMap.Sectors[1]; portalMap.Sectors[1].LineSegments[0].LinkedSector = portalMap.Sectors[0]; playerWorldLocation = portalMap.PlayerStartLocation; Size = new Size(640, 400); }