GetGemType() public method

public GetGemType ( ) : byte
return byte
コード例 #1
0
ファイル: EquipOperation.cs プロジェクト: tangfengray/soul
        //宝石镶嵌
        public void GemSet(PlayerObject play, uint srcid, uint destid, byte index)
        {
            GameStruct.RoleItemInfo item    = play.GetItemSystem().FindItem(destid);
            GameStruct.RoleItemInfo srcitem = play.GetItemSystem().FindItem(srcid);
            if (item == null || srcitem == null)
            {
                return;
            }
            if (!srcitem.IsGem())
            {
                return;
            }
            if (item.GetGemCount() < index)
            {
                return;
            }
            if (item.GetGemType(index) != 255)
            {
                return;                                //已有宝石-- 要先拆除再镶嵌
            }
            play.GetItemSystem().DeleteItemByID(srcid);
            item.SetGemType(index, srcitem.GetGemType());

            play.GetItemSystem().UpdateItemInfo(destid);
        }
コード例 #2
0
ファイル: NetMsg.cs プロジェクト: dream-young-soul/soul
        public MsgPtichItemInfo(RoleItemInfo item,uint _ptich_obj_id,int _price,byte sell_byte,bool isRemote = false/*是否是远程摊位*/)
        {
            mMsgLen = 88;
            mParam = PacketProtoco.S_PTICH_ITEMINFO;

            //幻兽起始id
            if (item.typeid >= 2000000000)
            {
                postion = NetMsg.MsgItemInfo.ITEMPOSITION_EUDEMON_PACK;
                id = item.typeid;
                max_dura = cur_dura = 0;
            }
            else
            {
                id = item.id;
                postion = NetMsg.MsgItemInfo.ITEMPOSITION_BACKPACK;
                max_dura = cur_dura = (short)item.amount;//游戏当前损耗度无用
            }
            forgetname = item.forgename;
           
            ptich_obj_id = _ptich_obj_id;
            price = _price;
            base_item_id = item.itemid;

          //  { 98, 0, 84, 4, 110, 134, 61, 138, 67, 162, 1, 0, 14, 0, 0, 0, 118, 91, 16, 0, 0, 0, 0, 0, 3, 0, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 9, 198, 230, 210, 236, 202, 222, 79, 208, 205, 0, 0, 0 };
         
            gem1 = item.GetGemType(0);
            gem2 = item.GetGemType(1);
            gem3 = item.GetGemType(2);
            strong_lv = item.GetStrongLevel();
            soul_lv = (short)item.war_ghost_exp;
            di_attack = item.di_attack;
            shui_attack = item.shui_attack;
            huo_attack = item.huo_attack;
            feng_attack = item.feng_attack;

            if (isRemote)
            {
                if (sell_byte == NetMsg.MsgOperateItem.PTICH_SELL_ITEM_GAMEGOLD)
                {
                    tag = 5;
                }
                else
                {
                    tag = 4;
                }
                
            }
            else
            {
                if (sell_byte == NetMsg.MsgOperateItem.PTICH_SELL_ITEM_GAMEGOLD)
                {
                    tag = 3;
                }
                else tag = 1;
            }

        }