public bool Load() { //载入装备强化信息 VerPacket pack = ConfigManager.Instance().GetVerPacket(); String text = pack.LoadFileToText(TextDefine.CONFIG_FILE_EQUIPSTRONG); CsvFile csv = new CsvFile(text); GameStruct.EquipStrongInfo info; String v; for (int i = 0; i < csv.GetLine(); i++) { info = new GameStruct.EquipStrongInfo(); v = csv.GetFieldInfoToValue(i, "level"); info.level = Convert.ToByte(v); v = csv.GetFieldInfoToValue(i, "chance"); info.chance = Convert.ToInt32(v); mListStrong.Add(info); } return(true); }
public bool Load() { //载入装备强化信息 VerPacket pack = ConfigManager.Instance().GetVerPacket(); String text = pack.LoadFileToText(TextDefine.CONFIG_FILE_EQUIPSTRONG); CsvFile csv = new CsvFile(text); GameStruct.EquipStrongInfo info; String v; for (int i = 0; i < csv.GetLine(); i++) { info = new GameStruct.EquipStrongInfo(); v = csv.GetFieldInfoToValue(i, "level"); info.level = Convert.ToByte(v); v = csv.GetFieldInfoToValue(i, "chance"); info.chance = Convert.ToInt32(v); mListStrong.Add(info); } return true; }