/// <summary> /// Constructs a new screen manager component. /// </summary> public ScreenManager(Game game) : base(game) { // we must set EnabledGestures before we can query for them, but // we don't assume the game wants to read them. TouchPanel.EnabledGestures = GestureType.None; // Create our music manager component and add it to the game. musicManager = new BackgroundMusicManager(game); musicManager.PromptGameHasControl += new EventHandler <EventArgs>(musicManager_PromptGameHasControl); musicManager.PlaybackFailed += new EventHandler <EventArgs>(musicManager_PlaybackFailed); game.Components.Add(musicManager); }
/// <summary> /// Initializes the screen manager component. /// </summary> public override void Initialize() { base.Initialize(); isInitialized = true; musicManager = new BackgroundMusicManager(Game); musicManager.PromptGameHasControl += MusicManagerPromptGameHasControl; musicManager.PlaybackFailed += MusicManagerPlaybackFailed; Game.Components.Add(musicManager); Accelerometer.Initialize(); somaAd = new SomaAd(); somaAd.Adspace = 923881181; somaAd.Pub = 923881181; somaAd.AdSpaceWidth = 80; somaAd.AdSpaceWidth = 480; somaAd.GetAd(); }