public MainGestureMenu(GraphicsDevice GD, ContentManager content, Character skeleton, Character skeleton2, ScreenManager sm) { screenManager = sm; width = (int)(1000.0 * ((float)(GD.Viewport.Width * 21 / 30)) / 853.0); height = (int)(1000.0 * ((float)(width * 68)) / 1063); menu_Width = (int)(1000.0 * ((float)(181 * 45 / 100))); menu_Height = (int)(1000.0 * ((float)(menu_Width * 129 / 181))); _backgroundGestureMenu = InitBackgroundGestureMenu(GD, content, skeleton, skeleton2, sm); _avatarGestureMenu = InitAvatarGestureMenu(GD, content, skeleton, skeleton2, sm); _exportGestureMenu = InitExportGestureMenu(GD, content, skeleton, skeleton2, sm); _narrationGestureMenu = InitRecordGestureMenu(GD, content, skeleton, skeleton2, sm); _navigateSlidesGestureMenu = InitNavigateGestureMenu(GD, content, skeleton, skeleton2, sm); _mainGestureMenu = InitMainGestureMenu(GD, content, skeleton, skeleton2, sm); }
private GestureMenuScreen InitRecordGestureMenu(GraphicsDevice GD, ContentManager content, Character skeleton, Character skeleton2, ScreenManager sm) { Texture2D narration_bar = content.Load<Texture2D>("narration/narrate_menu_bar"); Texture2D empty = new Texture2D(GD, 1, 1); Texture2D play_up = content.Load<Texture2D>("narration/playback_button_idle"); Texture2D play_hover = content.Load<Texture2D>("narration/playback_button_hover"); Texture2D play_pushed = content.Load<Texture2D>("narration/playback_button_pushed"); Texture2D record_up = content.Load<Texture2D>("narration/record_button_idle"); Texture2D record_hover = content.Load<Texture2D>("narration/record_button_hover"); Texture2D record_pushed = content.Load<Texture2D>("narration/record_button_pushed"); /* int x_bar =0; int y_bar = C_Y(400); // int y_bar = 200 + narration_bar.Height/6; int ratio = 60; int spaceBetweenEntries = 20; int Y_elem = y_bar - narration_bar.Height / 5; int X_elem1 = x_bar + menuWidth; int X_elem2 = X_elem1 + spaceBetweenEntries + play_up.Width; */ int spaceBetweenEntries = 20; int barIconHeightAdj = narration_bar.Height/4; int barElemHeightAdj = narration_bar.Height / 6; int x_bar = C_X( 0); int y_bar = C_Y(400) + barIconHeightAdj; int Y_elem = y_bar - barElemHeightAdj; int X_elem1 = C_X(100);//x_bar + menuWidth; int X_elem2 = C_X(205) + spaceBetweenEntries;//X_elem1 + spaceBetweenEntries + play_up.Width; int playW = C_X((int)(1000 * ((float)play_up.Width / 2) / 853.0)); int playH = C_Y((int)(1000 * ((float)play_up.Height / 2) / 480.0)); int recordW = C_X((int)(1000 * ((float)record_up.Width / 2) / 853.0)); int recordH = C_Y((int)(1000 * ((float)record_up.Height / 2) / 480.0)); int width = C_X(650); int height = C_Y(80); GestureMenuScreen narrationGestureMenu = new GestureMenuScreen(new Rectangle(x_bar, y_bar, width, height), menuActivationWaitTime, "Record", skeleton, skeleton2, narration_bar, narration_bar, empty, sm); narrationGestureMenu.Disabled = true; //narrationGestureMenu.Disabled = false; //creating gesture menu entries GestureMenuEntry playNarration = new GestureMenuEntry(play_up, play_hover, play_pushed, empty, new Rectangle(X_elem1, Y_elem, playW, playH), "narration_play"); GestureMenuEntry recordNarration = new GestureMenuEntry(record_up, record_hover, record_pushed, empty, new Rectangle(X_elem2, Y_elem, recordW,recordH), "narration_record"); //attaching event handlers to menu entries playNarration.Selected += new EventHandler<PlayerIndexEventArgs>(PlayNarration); recordNarration.Selected += new EventHandler<PlayerIndexEventArgs>(RecordNarration); //adding menu entries to narration menu narrationGestureMenu.AddMenuItem(playNarration, new Rectangle(X_elem1, Y_elem, playW, playH)); narrationGestureMenu.AddMenuItem(recordNarration, new Rectangle(X_elem2, Y_elem, recordW, recordH)); // narrationGestureMenu.AddMenuItem(playNarration, new Rectangle(X_elem1, Y_elem, play_up.Width * ratio / 100, play_up.Height * ratio / 100)); // narrationGestureMenu.AddMenuItem(playNarration, new Rectangle(X_elem2, Y_elem, play_up.Width * ratio / 100, play_up.Height * ratio / 100)); narrationGestureMenu.Ignored += new EventHandler<PlayerIndexEventArgs>(OnSubmenuIgnored); return narrationGestureMenu; }
private GestureMenuScreen InitMainGestureMenu(GraphicsDevice GD, ContentManager content, Character skeleton, Character skeleton2, ScreenManager sm) { int h = GD.Viewport.Height; int w = GD.Viewport.Width; int Y1 = C_Y(0); int Y2 = C_Y(200); int Y3 = C_Y(400); int Y4 = C_Y(600); int Y5 = C_Y(800); Texture2D empty = new Texture2D(GD, 1, 1); Texture2D t_up = empty; int Height = GD.Viewport.Height; int Width = C_X(100); this.menuWidth = Width; KeyValuePair<Texture2D, Rectangle> sideDock = new KeyValuePair<Texture2D, Rectangle>(content.Load<Texture2D>("menu/menu_sideDock"), new Rectangle(1, 1, C_X(58), h)); Texture2D t_over = content.Load<Texture2D>("menu/menu_circleHighlight"); Texture2D t_down = content.Load<Texture2D>("menu/menu_circleHighlight"); //Texture2D hitbox = content.Load<Texture2D>("menu/hitbox"); GestureMenuEntry gme1 = new GestureMenuEntry(empty, empty, empty, empty, new Rectangle(0, Y1, Width, Width), "avatar"); GestureMenuEntry gme2 = new GestureMenuEntry(empty, empty, empty, empty, new Rectangle(0, Y2, Width, Width), "background"); GestureMenuEntry gme3 = new GestureMenuEntry(empty, empty, empty, empty, new Rectangle(0, Y3, Width, Width), "narrate"); GestureMenuEntry gme4 = new GestureMenuEntry(empty, empty, empty, empty, new Rectangle(0, Y4, Width, Width), "undo"); GestureMenuEntry gme5 = new GestureMenuEntry(empty, empty, empty, empty, new Rectangle(0, Y5, Width, Width), "exit"); gme1.OnOver += new EventHandler<PlayerIndexEventArgs>(ActivateAvatarScreen); gme2.OnOver += new EventHandler<PlayerIndexEventArgs>(ActivateBackgroundScreen); gme3.OnOver += new EventHandler<PlayerIndexEventArgs>(ActivateNarration); //gme3.Unselected += new EventHandler<PlayerIndexEventArgs>(ActivateNarration); gme4.Selected += new EventHandler<PlayerIndexEventArgs>(ActivateUndo); gme5.Selected += new EventHandler<PlayerIndexEventArgs>(ActivateExit); GestureMenuScreen mainGestureMenu = new GestureMenuScreen(new Rectangle(0, 0, Width, Height), 1000, "Main Menu", skeleton, skeleton2, content.Load<Texture2D>("menu/menu_sideIcons_active"), content.Load<Texture2D>("menu/menu_sideIcons_idle"), empty, sm); mainGestureMenu.Disabled = true; mainGestureMenu.Other = sideDock; mainGestureMenu.AddMenuItem(gme1, new Rectangle(0, Y1, Width, Width)); mainGestureMenu.AddMenuItem(gme2, new Rectangle(0, Y2, Width, Width)); mainGestureMenu.AddMenuItem(gme3, new Rectangle(0, Y3, Width, Width)); mainGestureMenu.AddMenuItem(gme4, new Rectangle(0, Y4, Width, Width)); mainGestureMenu.AddMenuItem(gme5, new Rectangle(0, Y5, Width, Width)); return mainGestureMenu; }
private GestureMenuScreen InitBackgroundGestureMenu(GraphicsDevice GD, ContentManager content, Character skeleton, Character skeleton2, ScreenManager sm) { int width = C_X(650); int height = C_Y(80); int X = C_X(0); int X_1 = C_X(100); int X_2 = C_X(205); int X_3 = C_X(310); int X_4 = C_X(415); int X_5 = C_X(520); int Y = C_Y(260); int Y_elem = C_Y(245); int Y_elem_2 = C_Y(355); int w = GD.Viewport.Width; int h = GD.Viewport.Height; int menu_Width = C_X(100); int menu_Height = C_Y(100); Texture2D background_bar = content.Load<Texture2D>("places menu/places menu bar"); Texture2D empty = new Texture2D(GD, 1, 1); Texture2D beach_up = content.Load<Texture2D>("places menu/places/beach/o.beach_icon_idle"); Texture2D beach_over = content.Load<Texture2D>("places menu/places/beach/o.beach_icon_hover"); Texture2D coral_up = content.Load<Texture2D>("places menu/places/coralreef/o.coralreef_icon_idle"); Texture2D coral_over = content.Load<Texture2D>("places menu/places/coralreef/o.coralreef_icon_hover"); Texture2D fantasy_up = content.Load<Texture2D>("places menu/places/fantasy house/o.fantasyhouse_icon_idle"); Texture2D fantasy_over = content.Load<Texture2D>("places menu/places/fantasy house/o.fantasyhouse_icon_hover"); Texture2D monument_up = content.Load<Texture2D>("places menu/places/monument park/o.monumpark_icon_idle"); Texture2D monument_over = content.Load<Texture2D>("places menu/places/monument park/o.monumpark_icon_hover"); Texture2D rainforest_up = content.Load<Texture2D>("places menu/places/rainforest/o.rainforest_icon_idle"); Texture2D rainforest_over = content.Load<Texture2D>("places menu/places/rainforest/o.rainforest_icon_hover"); Texture2D snowy_up = content.Load<Texture2D>("places menu/places/snowy forest/o.snowyforest_icon_idle"); Texture2D snowy_over = content.Load<Texture2D>("places menu/places/snowy forest/o.snowyforest_icon_hover"); Texture2D desert_up = content.Load<Texture2D>("places menu/places/desert pyramids/o.desert_icon_idle"); Texture2D desert_over = content.Load<Texture2D>("places menu/places/desert pyramids/o.desert_icon_hover"); GestureMenuScreen backgroundGestureMenu = new GestureMenuScreen(new Rectangle(X, Y, width, height), menuActivationWaitTime, "Background", skeleton, skeleton2, background_bar, background_bar, empty, sm); backgroundGestureMenu.Disabled = true; GestureMenuEntry beach = new GestureMenuEntry(beach_up, beach_over, beach_over, empty, new Rectangle(X_1, Y_elem, menu_Width, menu_Height), "beach"); GestureMenuEntry coral = new GestureMenuEntry(coral_up, coral_over, coral_over, empty, new Rectangle(X_2, Y_elem, menu_Width, menu_Height), "coral"); GestureMenuEntry fantasy = new GestureMenuEntry(fantasy_up, fantasy_over, fantasy_over, empty, new Rectangle(X_3, Y_elem, menu_Width, menu_Height), "fantasy"); GestureMenuEntry monument = new GestureMenuEntry(monument_up, monument_over, monument_over, empty, new Rectangle(X_4, Y_elem, menu_Width, menu_Height), "monument"); GestureMenuEntry rainforest = new GestureMenuEntry(rainforest_up, rainforest_over, rainforest_over, empty, new Rectangle(X_5, Y_elem, menu_Width, menu_Height), "rainforest"); GestureMenuEntry snowy = new GestureMenuEntry(snowy_up, snowy_over, snowy_over, empty, new Rectangle(X_1, Y_elem_2, menu_Width, menu_Height), "snowy"); GestureMenuEntry desert = new GestureMenuEntry(desert_up, desert_over, desert_over, empty, new Rectangle(X_2, Y_elem_2, menu_Width, menu_Height), "desert"); beach.Selected += new EventHandler<PlayerIndexEventArgs>(SelectBackground); coral.Selected += new EventHandler<PlayerIndexEventArgs>(SelectBackground); fantasy.Selected += new EventHandler<PlayerIndexEventArgs>(SelectBackground); monument.Selected += new EventHandler<PlayerIndexEventArgs>(SelectBackground); rainforest.Selected += new EventHandler<PlayerIndexEventArgs>(SelectBackground); snowy.Selected += new EventHandler<PlayerIndexEventArgs>(SelectBackground); desert.Selected += new EventHandler<PlayerIndexEventArgs>(SelectBackground); backgroundGestureMenu.AddMenuItem(beach, new Rectangle(X_1, Y_elem, menu_Width, menu_Height)); backgroundGestureMenu.AddMenuItem(coral, new Rectangle(X_2, Y_elem, menu_Width, menu_Height)); backgroundGestureMenu.AddMenuItem(fantasy, new Rectangle(X_3, Y_elem, menu_Width, menu_Height)); backgroundGestureMenu.AddMenuItem(monument, new Rectangle(X_4, Y_elem, menu_Width, menu_Height)); backgroundGestureMenu.AddMenuItem(rainforest, new Rectangle(X_5, Y_elem, menu_Width, menu_Height)); backgroundGestureMenu.AddMenuItem(snowy, new Rectangle(X_1, Y_elem_2, menu_Width, menu_Height)); backgroundGestureMenu.AddMenuItem(desert, new Rectangle(X_2, Y_elem_2, menu_Width, menu_Height)); backgroundGestureMenu.Ignored += new EventHandler<PlayerIndexEventArgs>(OnSubmenuIgnored); return backgroundGestureMenu; }
private GestureMenuScreen InitAvatarGestureMenu(GraphicsDevice GD, ContentManager content, Character skeleton, Character skeleton2, ScreenManager sm) { int width = C_X(650); int height = C_Y(80); int Y = C_Y(73); int Y_elem = C_Y(0); int X = C_X(0); int X_1 = C_X(100); int X_2 = C_X(234); int X_3 = C_X(399); int X_4 = C_X(457); int X_4_2 = C_X(516); Texture2D avatar_bar = content.Load<Texture2D>("places menu/places menu bar"); Texture2D empty = new Texture2D(GD, 1, 1); Texture2D dragon_up = content.Load<Texture2D>("avatars/dragon_icon_idle"); Texture2D dragon_over = content.Load<Texture2D>("avatars/dragon_icon_hover"); Texture2D girl_up = content.Load<Texture2D>("avatars/girl_icon_idle"); Texture2D girl_over = content.Load<Texture2D>("avatars/girl_icon_hover"); Texture2D pocahon_up = content.Load<Texture2D>("avatars/pocahon_icon_idle"); Texture2D pocahon_over = content.Load<Texture2D>("avatars/pocahon_icon_hover"); Texture2D wknight_up = content.Load<Texture2D>("avatars/w.knight_icon_idle"); Texture2D wknight_over = content.Load<Texture2D>("avatars/w.knight_icon_hover"); int dragonW = C_X((int)(1000 * ((float)dragon_up.Width / 2) / 853.0)); int dragonH = C_Y((int)(1000 * ((float)dragon_up.Height / 2) / 480.0)); int girlW = C_X((int)(1000 * ((float)girl_up.Width / 2) / 853.0)); int girlH = C_Y((int)(1000 * ((float)girl_up.Height / 2) / 480.0)); int pocaW = C_X((int)(1000 * ((float)pocahon_up.Width / 2) / 853.0)); int pocaH = C_Y((int)(1000 * ((float)pocahon_up.Height / 2) / 480.0)); int wkniW = C_X((int)(1000 * ((float)wknight_up.Width / 2) / 853.0)); int wkniH = C_Y((int)(1000 * ((float)wknight_up.Height / 2) / 480.0)); GestureMenuScreen avatarGestureMenu = new GestureMenuScreen(new Rectangle(X, Y, width, height), menuActivationWaitTime, "Avatars", skeleton, skeleton2, avatar_bar, avatar_bar, empty, sm); avatarGestureMenu.Disabled = true; // TODO make true GestureMenuEntry dragon = new GestureMenuEntry(dragon_up, dragon_over, dragon_over, empty, new Rectangle(X_1, Y_elem, dragonW, dragonH), "dragon"); GestureMenuEntry girl = new GestureMenuEntry(girl_up, girl_over, girl_over, empty, new Rectangle(X_2, Y_elem, girlW, girlH), "girl"); GestureMenuEntry pocahon = new GestureMenuEntry(pocahon_up, pocahon_over, pocahon_over, empty, new Rectangle(X_3, Y_elem, pocaW, pocaH), "pocahon"); GestureMenuEntry wknight = new GestureMenuEntry(wknight_up, wknight_over, wknight_over, empty, new Rectangle(X_4, Y_elem, wkniW, wkniH), "wknight"); dragon.Selected += new EventHandler<PlayerIndexEventArgs>(SelectAvatar); girl.Selected += new EventHandler<PlayerIndexEventArgs>(SelectAvatar); pocahon.Selected += new EventHandler<PlayerIndexEventArgs>(SelectAvatar); wknight.Selected += new EventHandler<PlayerIndexEventArgs>(SelectAvatar); avatarGestureMenu.AddMenuItem(dragon, new Rectangle(X_1, Y_elem, dragonW, dragonH)); avatarGestureMenu.AddMenuItem(girl, new Rectangle(X_2, Y_elem, girlW, girlH)); avatarGestureMenu.AddMenuItem(pocahon, new Rectangle(X_3, Y_elem, pocaW, pocaH)); avatarGestureMenu.AddMenuItem(wknight, new Rectangle(X_4_2, Y_elem, wkniW / 2, wkniH)); avatarGestureMenu.Ignored += new EventHandler<PlayerIndexEventArgs>(OnSubmenuIgnored); return avatarGestureMenu; }
private void InitMainGestureMenu(ContentManager content) { Texture2D t_up = content.Load<Texture2D>("up"); Texture2D t_over = content.Load<Texture2D>("over"); Texture2D t_down = content.Load<Texture2D>("down"); GestureMenuEntry gme1 = new GestureMenuEntry(t_up, t_over, t_down, new Rectangle(0, 0, 100, 100), ""); GestureMenuEntry gme2 = new GestureMenuEntry(t_up, t_over, t_down, new Rectangle(0, 100, 100, 100), ""); GestureMenuEntry gme3 = new GestureMenuEntry(t_up, t_over, t_down, new Rectangle(0, 200, 100, 100), ""); mainGestureMenu = new GestureMenuScreen(new Rectangle(0, 0, 100, GraphicsDevice.Viewport.Height), 2000, "Main Menu", skeleton, content.Load<Texture2D>("gesture_menu"), this); mainGestureMenu.AddMenuItem(gme1, new Rectangle(0, 0, 100, 100)); mainGestureMenu.AddMenuItem(gme2, new Rectangle(0, 100, 100, 100)); mainGestureMenu.AddMenuItem(gme3, new Rectangle(0, 200, 100, 100)); }