public bool BroadcastPacketVision(IGameObject o, Packet packet, Channel channelNo, PacketFlags flag = PacketFlags.Reliable) { return(BroadcastPacketVision(o, packet.GetBytes(), channelNo, flag)); }
public bool SendPacket(int userId, Packet packet, Channel channelNo, PacketFlags flag = PacketFlags.Reliable) { return(SendPacket(userId, packet.GetBytes(), channelNo, flag)); }
public bool BroadcastPacketTeam(TeamId team, Packet packet, Channel channelNo, PacketFlags flag = PacketFlags.Reliable) { return(BroadcastPacketTeam(team, packet.GetBytes(), channelNo, flag)); }