public static void HandleHarvest(int fromClient, Packet packet) { int clientIDCheck = packet.ReadInt(); if (fromClient != clientIDCheck) { Console.WriteLine($"Player with ID: \"{fromClient}\" has assumed the wrong client ID: \"{clientIDCheck}\"!"); } Player player = Server.clients[fromClient].Player; HexCoordinates coordinates = packet.ReadHexCoordinates(); if (player.Tribe != null) { if (GameLogic.Harvest(player.Tribe.Id, coordinates)) { ServerSend.BroadcastHarvest(player.Tribe.Id, coordinates); Console.WriteLine("Player: " + player.Name + "of tribe" + player.Tribe.Id.ToString() + " successfully harvested ressource at " + coordinates.ToString() + "."); return; } Console.WriteLine("Player: " + player.Name + "of tribe" + player.Tribe.Id.ToString() + " failed to harvest ressource at " + coordinates.ToString() + "."); } }