public static void PlayerAttack(int _fromClient, Packet _packet) { int _id = _packet.ReadInt(); if (Server.clients[_fromClient].player != null) { ServerSend.PlayerAttacked(Server.clients[_fromClient].player, Server.clients[_id].player); Server.clients[_id].player.hp -= 1; if (Server.clients[_id].player.hp <= 0) { ServerSend.PlayerDown(Server.clients[_id].player); int i = 0; Player winner = null; foreach (Client _client in Server.clients.Values) { if (_client.player != null && _client.player.hp > 0) { i++; winner = _client.player; } } if (i == 1) { ServerSend.EndGame(winner); // ELIMINATE ALL PLAYER DATA, RESET GAME, fix camera on victory. // lesch olle jusa! foreach (Client _client in Server.clients.Values) { _client.Disconnect(); } Server.clients = new Dictionary <int, Client>(); Server.InitializeServerData(); } } } }