public static void PlayerHp(Player _player) { using (Packet _packet = new Packet((int)ServerPackets.playerHp)) { _packet.Write(_player.id); _packet.Write(_player.getHp()); SendUDPDataToAll(_packet); } }
public static void SpawnPlayer(Player _player) { using (Packet _packet = new Packet((int)ServerPackets.spawnPlayer)) { _packet.Write(_player.id); _packet.Write(_player.username); _packet.Write(_player.getHp()); _packet.Write(_player.position); _packet.Write(_player.rotation); SendTCPDataToAll(_packet); } }
public void updateObject(Player _player) { using (Packet _packet = new Packet((int)ServerPackets.updateObject)) { _packet.Write(_player.type); _packet.Write(_player.id); _packet.Write(_player.position); _packet.Write(_player.rotation); _packet.Write(_player.getHp()); SendUDPDataToAll(_packet); } }
public void spawnObject(Player _object) { using (Packet _packet = new Packet((int)ServerPackets.spawnObject)) { _packet.Write(_object.type); _packet.Write(_object.id); _packet.Write(_object.position); _packet.Write(_object.rotation); _packet.Write(_object.username); _packet.Write(_object.getHp()); SendTCPDataToAll(_packet); } }