public void RequestRegistServer(SFNETPacket packetData) { try { var request = JsonEnDecode.Decode<JsonPacketRequestReqistServer>(packetData.GetData()); // 이미 등록된 유저인가? serial, ID var result = ServerManagerRef.AddServer(packetData.SessionID(), request.ServerName); var response = new JsonPacketResponseReqistServer() { Result = result, ServerName = "GameServer" }; ServerNetworkRef.Send<JsonPacketResponseReqistServer>(packetData.SessionID(), PACKET_ID.RESPONSE_REGIST_SERVER, response); DevLog.Write(string.Format("result:{0}, ServerName:{1}, SessionID: {2}", result.ToString(), request.ServerName, packetData.SessionID()), LOG_LEVEL.INFO); CGSFNETCommon.FileLogger.Info(string.Format("result:{0}, ServerName:{1}, SessionID: {2}", result.ToString(), request.ServerName, packetData.SessionID())); } catch { } }
public void RequestRegistServer(SFNETPacket packetData) { try { var request = JsonEnDecode.Decode <JsonPacketRequestReqistServer>(packetData.GetData()); // 이미 등록된 유저인가? serial, ID var result = ServerManagerRef.AddServer(packetData.SessionID(), request.ServerName); var response = new JsonPacketResponseReqistServer() { Result = result, ServerName = "GameServer" }; ServerNetworkRef.Send <JsonPacketResponseReqistServer>(packetData.SessionID(), PACKET_ID.RESPONSE_REGIST_SERVER, response); DevLog.Write(string.Format("result:{0}, ServerName:{1}, SessionID: {2}", result.ToString(), request.ServerName, packetData.SessionID()), LOG_LEVEL.INFO); CGSFNETCommon.FileLogger.Info(string.Format("result:{0}, ServerName:{1}, SessionID: {2}", result.ToString(), request.ServerName, packetData.SessionID())); } catch { } }