private void CloseConnection() { Sabitler.bagli_client.Remove(connectionID); Sabitler.oyuncu_cikti(connectionID.ToString()); DataSender.SendOyuncuOyundanCikti(connectionID); socket.Close(); }
public static void CreateNewConnection(TcpClient tempClient) { Client client = new Client(); client.socket = tempClient; client.connectionID = ((IPEndPoint)tempClient.Client.RemoteEndPoint).Port; client.Start(); clients.Add(client.connectionID, client); DataSender.SendConnect(client.connectionID); }
public static void CreateEngine(int player1, int player2) { Console.WriteLine("Player: {0} and Player: {1} Have been matched with match ID: {2}", ClientManager.clients[player1].name, ClientManager.clients[player2].name, idCounter); ClientManager.clients[player1].gameEngineID = idCounter; ClientManager.clients[player2].gameEngineID = idCounter; gameEngines.Add(idCounter, new GameEngine(idCounter, player1, player2)); idCounter++; DataSender.SendMatchMade(player1, player2); DataSender.SendMatchMade(player2, player1); }
public static void CreateNewConnection(TcpClient tempClient) { Client newClient = new Client(); newClient.socket = tempClient; newClient.connectionID = ((IPEndPoint)tempClient.Client.RemoteEndPoint).Port; newClient.Start(); client.Add(newClient.connectionID, newClient); DataSender.SendWelcomeMessage(newClient.connectionID); }
public static void HandleMerhabaServer(int connectionID, byte[] data) { Kaan_ByteBuffer buffer = new Kaan_ByteBuffer(); buffer.Bytes_Yaz(data); int packetID = buffer.Int_Oku(); string msg = buffer.String_Oku(); buffer.Dispose(); Yazi.Gelen_Mesaj(connectionID + " " + msg); DataSender.SendHodsgeldinMesaji(connectionID); }
private void SendUpdatedBoardAndStats() { foreach (int player in players) { DataSender.SendUpdatedStats(player, PackStats(player, playerToPlayer[player])); } foreach (int player in players) { DataSender.SendUpdatedBoard(player, playerMapHand[player], playerMapBench[player], playerMapAttackZone[player], playerMapBench[playerToPlayer[player]], playerMapAttackZone[playerToPlayer[player]]); } }
public static void Handle_Anim_Al(int connectionID, byte[] data) { Kaan_ByteBuffer buffer = new Kaan_ByteBuffer(); buffer.Bytes_Yaz(data); int packetID = buffer.Int_Oku(); string animasyon_kimde_oynayacak = buffer.String_Oku(); string anim_Adi = buffer.String_Oku(); int akiflik = buffer.Int_Oku(); DataSender.SendAnimGonder(connectionID, animasyon_kimde_oynayacak, anim_Adi, akiflik); buffer.Dispose(); }
public void Pass(int player) { Console.WriteLine("Player {0} passed", ClientManager.clients[player].name); if (turnPlayerId != player) { return; } if (endTurn) { NextTurn(); } else { endTurn = true; turnPlayerId = playerToPlayer[turnPlayerId]; phase = ClientManager.clients[turnPlayerId].name + "'s Turn"; DataSender.SendUpdatedStats(player1ID, PackStats(player1ID, player2ID)); DataSender.SendUpdatedStats(player2ID, PackStats(player2ID, player1ID)); } }
public static void HandleLoginGiris(int connectionID, byte[] data) { Kaan_ByteBuffer buffer = new Kaan_ByteBuffer(); buffer.Bytes_Yaz(data); int packetID = buffer.Int_Oku(); string kullanici_adi = buffer.String_Oku(); string sifre = buffer.String_Oku(); ArrayList Ara = new ArrayList(); Ara.Add("kullanici_adi='" + kullanici_adi + "'"); Ara.Add("sifre='" + sifre + "'"); MySqlCommand cmd = Sabitler.Mysql_Data.MySql_Veri_Cek(Sabitler.bagli_client[connectionID].baglanti, null, "Select * From tum_kullanicilar", Ara); if (cmd != null) { MySqlDataReader oku = cmd.ExecuteReader(); int id = 0; while (oku.Read()) { ////// id = (int)oku["id"]; Yazi.Log_yaz("Bağlanan Kullanıcın Kullancı ID si : " + id.ToString()); } oku.Close(); /// DataSender.SendLoginGirisCevap(connectionID, 1); } else { DataSender.SendLoginGirisCevap(connectionID, 0); } buffer.Dispose(); }
public void Mulligan(int playerID, List <Card> cards) { phase = ClientManager.clients[player1ID].name + "'s TURN"; foreach (Card card in cards) { int index = -1; for (int x = 0; x < playerMapHand[playerID].Count; x++) { if (card.id.Equals(playerMapHand[playerID][x].id)) { index = x; break; } } if (index != -1) { playerMapHand[playerID].RemoveAt(index); } } playerMapDeck[playerID].AddRange(cards); ShuffleDeck(playerMapDeck[playerID]); DrawCards(cards.Count, playerID); DataSender.SendMulligan(playerID, playerMapHand[playerID]); DataSender.SendUpdatedBoard(playerID, playerMapHand[playerID], playerMapBench[playerID], playerMapAttackZone[playerID], playerMapBench[playerToPlayer[playerID]], playerMapAttackZone[playerToPlayer[playerID]]); if (isMulliganDone) { DrawCards(1, player1ID); DrawCards(1, player2ID); attackPlayerId = player1ID; SendUpdatedBoardAndStats(); } isMulliganDone = false ? true : true; }
public static void HandleCordinatBilgileriniGonder(int connectionID, byte[] data) { Kaan_ByteBuffer buffer = new Kaan_ByteBuffer(); buffer.Bytes_Yaz(data); int packetID = buffer.Int_Oku(); //Oyuncu Pozisyonları float posx = buffer.Float_Oku(); float posy = buffer.Float_Oku(); float posz = buffer.Float_Oku(); //Oyuncu Rotasyonlarımız float rotx = buffer.Float_Oku(); float roty = buffer.Float_Oku(); float rotz = buffer.Float_Oku(); float rotw = buffer.Float_Oku(); Sabitler.bagli_client[connectionID].xCord = posx; Sabitler.bagli_client[connectionID].yCord = posy; Sabitler.bagli_client[connectionID].zCord = posz; DataSender.SendKordinatBilgileriniGonder(connectionID, posx, posy, posz, rotx, roty, rotz, rotw); buffer.Dispose(); }
public void Battle(int player) { Console.WriteLine("SENT BATTLE {0}", ClientManager.clients[player].name); if (!playerIsDefending[player] || turnPlayerId != player) { Console.WriteLine("Player defend is {0} and turnPlayer is {1} ", playerIsDefending[player], ClientManager.clients[turnPlayerId].name); return; } int enemy = playerToPlayer[player]; for (int x = 0; x < playerMapAttackZone[enemy].Count; x++) { if (playerMapAttackZone[player][x] == null) { playerMapHealth[player] -= playerMapAttackZone[enemy][x].attack; playerMapBench[enemy].Add(playerMapAttackZone[enemy][x]); } else { Console.WriteLine("Card: {0} Stats: {1}, {2} vs Card: {3} Stats: {4}, {5}", playerMapAttackZone[player][x].name, playerMapAttackZone[player][x].health, playerMapAttackZone[player][x].attack, playerMapAttackZone[enemy][x].name, playerMapAttackZone[enemy][x].health, playerMapAttackZone[enemy][x].attack ); CalculateBattle(playerMapAttackZone[player][x], playerMapAttackZone[enemy][x], x); Console.WriteLine("Card: {0} Stats: {1}, {2} vs Card: {3} Stats: {4}, {5}", playerMapAttackZone[player][x].name, playerMapAttackZone[player][x].health, playerMapAttackZone[player][x].attack, playerMapAttackZone[enemy][x].name, playerMapAttackZone[enemy][x].health, playerMapAttackZone[enemy][x].attack ); foreach (int p in players) { if (playerMapAttackZone[p][x].health > 0) { playerMapBench[p].Add(playerMapAttackZone[p][x]); } } } } if (playerMapHealth[player1ID] <= 0) { DataSender.SendEndGame(player1ID, "Defeat"); DataSender.SendEndGame(player2ID, "Victory"); } else if (playerMapHealth[player2ID] <= 0) { DataSender.SendEndGame(player2ID, "Defeat"); DataSender.SendEndGame(player1ID, "Victory"); } playerMapAttackZone[player] = new List <Card>(); playerMapAttackZone[playerToPlayer[player]] = new List <Card>(); playerIsAttacking[playerToPlayer[player]] = false; playerIsDefending[player] = false; canAttackerAttack = false; turnPlayerId = playerToPlayer[turnPlayerId]; phase = ClientManager.clients[turnPlayerId].name + "'s Turn"; SendUpdatedBoardAndStats(); }