/// <summary> /// 如果是强制结束此桌,此桌不会记录与结处 /// </summary> /// <param name="_forceOver"></param> private void DoExecuteAllEnd(bool _forceOver) { lock (objLock) { ForeashAllDo((i) => { //更新数据 tb_UserEx.UpdateData(_DicPos2User[i]._tbUser); }); List <CommonPosValSD> _watchlist = new List <CommonPosValSD>(); //写入此桌的金钱交易记录 if (!_forceOver) { _pos2CardList = new Dictionary <int, List <int> >(_dicPokerList);//记录手牌 ForeashAllDo((i) => { _pos2Money.Add(i, _DicPos2User[i]._CurrentGold); _pos2Win.Add(i, _judge.CheckGameOverWin(_DicPos2User[i]._CurrentGold)); int _bfRate = BullFight._dicbullfightRate[_DicPos2User[i]._bulltype]; _pos2BullRate.Add(i, _bfRate); //更新数据 tb_UserEx.UpdateData(_DicPos2User[i]._tbUser); }); ForeashAllDo((i) => { //低于一定分数就当观众了 if (_judge.MinLimitMoney((int)_DicPos2User[i]._tbUser.UserMoney)) { _DicPos2User[i]._isWatch = true; } else { _DicPos2User[i]._isWatch = false; //金币模式中上局没开始成功的 } _watchlist.Add(new CommonPosValSD() { pos = i, val = _DicPos2User[i]._isWatch ? 1 : 0 }); _pos2Watch.Add(i, _DicPos2User[i]._isWatch ? 1 : 0); }); } else { _gameover = _forceOver; } _tablRecord.ActionList = ""; //写入此桌的录相 记录 _tablRecord.EndTime = DateTime.Now; _tablRecord.gameid = _gameid; _tablRecord._isover = (_judge._gameCoin2Room1 == 2 ? true : _gameover); LogWriteToDB(_tablRecord); bool _bankerCanGetBonusPot = _judge.CheckCanBankerGetBonusPot(); //必须在结算了后面 tb_TableMoneyLogEx.SetRateDataByTableNum(_guid, _gameover, _numpertable); List <CommonPosValSD> _pos2Gold1 = _judge.GetCurrentPosGold(); //向X家返回结果 通知 结束 List <UserIDMSG> imList = new List <UserIDMSG>(); ForeashAllDo((i) => { BullFight100User tempUser = _DicPos2User[i]; sc_end_bf100_n _end_n = new sc_end_bf100_n() { fn = "sc_end_bf100_n", result = 1, _msgid = _TurnWaitTime }; // 显示结束面板就行 _end_n.gamemodel = _judge._gameCoin2Room1; _end_n._OverTable = _gameover ? 1 : 0; _end_n.createpos = _masterPos; _end_n._pos2Watch = _watchlist; _end_n._pos2Gold = _pos2Gold1; _end_n.closefun = _bankerCanGetBonusPot ? true : false;// 能收取奖池的时候 客户端不自动走准备方法,等下一个命令 if (_judge._gameCoin2Room1 == 2 && tempUser._isRobot) { return; //结束不发给机器人 } imList.Add(new UserIDMSG(tempUser._userid, JsonUtils.Serialize(_end_n), tempUser._isRobot, tempUser._isDisconnet)); }); BF100SendDataServer.instance.SendDataDelay(imList); _tableSendData.Add(imList); ForeashAllDo((i) => { _DicPos2User[i].SetTimeOutAction(1, "sc_end_bf100_n", _bankerCanGetBonusPot ? _TurnWaitTime : 6); }); //下把的自动开始功能 ReStart(); Reset(_gameover); //准备下局, 重置此桌信息 } }
/// <summary> /// 摹仿客户端 消息处理 不加锁 /// </summary> /// <param name="UserID"></param> /// <param name="strMSG"></param> private static void RobotDealMSG(int UserID, string strMSG) { UserStatus _us = BaseLobby.instanceBase.GetUserStatusbyUserID(UserID); if (_us == null) { ErrorRecord.Record(" 201611301728BF " + UserID); return; } if (_us.Status == UserStatusEnum.InLobby) { return; //一局结算了,收到的消息需要处理,也处理不了,Table已释放 } BullFight100User myu = BullFight100Lobby.instance.GetUserByRoomIDandTableIDandUserID(_us.RoomID, _us.TableID, UserID); if (myu == null) { ErrorRecord.Record(" 201611301729BF " + UserID + ",_us.Status:" + _us.Status + " strMSG:" + strMSG); return; } sc_base _csdata = JsonUtils.Deserialize <sc_base>(strMSG); if (_csdata == null) { ErrorRecord.Record(" 201206062216BF " + UserID); return; } switch (_csdata.fn) { case "sc_entertable_n": //自动 准备 //Thread.Sleep(900); break; case "sc_tablestart_bf100_n": break; case "sc_applybanker_bf100_n": //如果 自己是庄,需要执行庄下注 int _waittimeStart = ToolsEx.GetRandomSys(600, 3000); Thread.Sleep(_waittimeStart); sc_tablestart_bf100_n _tablestart = JsonUtils.Deserialize <sc_tablestart_bf100_n>(strMSG); BullFight100Table myt = BullFight100Lobby.instance.GetTableByRoomIDandTableID(myu._roomid, myu._tableID); if (myt != null) { lock (myt) { myt.GambleOne(myu._userid, 2, 10); //下注 } } break; case "sc_getbankerone_bf_n": //客户端显示 OK手势 break; case "sc_gambleone_bf100_n": break; case "sc_end_bf100_n": sc_end_bf100_n _showdown = JsonUtils.Deserialize <sc_end_bf100_n>(strMSG); if (_showdown._OverTable == 1 || _showdown.gamemodel == 2) { return; //OVer了 } BullFight100Table _myt_showdown = BullFight100Lobby.instance.GetTableByRoomIDandTableID(myu._roomid, myu._tableID); BullFight100Table myt0014 = BullFight100Lobby.instance.GetTableByRoomIDandTableID(myu._roomid, myu._tableID); if (myt0014 != null && myt0014._judge._gameCoin2Room1 == 1) { } break; case "cs_bankergetbonuspot_bf100": //有人下庄了 break; case "sc_applyexittable_n": //AI 都同意所有游戏解散 Thread.Sleep(550); sc_applyexittable_n _applyExit = JsonUtils.Deserialize <sc_applyexittable_n>(strMSG); BullFight100Table _applyexitTable = BullFight100Lobby.instance.GetTableByRoomIDandTableID(myu._roomid, myu._tableID); if (_applyexitTable != null) { lock (_applyexitTable) { _applyexitTable.DealExitTable(myu._userid, true); } } break; case "sc_showdown_bf100_n": break; case "sc_dealexittable_n": break; case "sc_one_exittable_n": break; case "sc_exittable_n": //AI 在有人退出的情况下,全都退出 break; case "sc_chat_n": break; case "sc_disconnect_n": break; case "sc_warning_n": break; default: ErrorRecord.Record("201206190957BF AI 未处理,strSID:" + _csdata.fn); break; } }