コード例 #1
0
        /// <summary>
        /// 保存Monster
        /// </summary>
        public void OnLoadDynamicMonsters(Monster monster)
        {
            QingGongYanInfo InfoData = GetInfoData();

            if (null != InfoData)
            {
                return;
            }

            // 是不是庆功宴的Monster
            if (InfoData.NpcID == monster.MonsterInfo.ExtensionID)
            {
                return;
            }

            // 怪物方向
            monster.Direction = (double)InfoData.Direction;
            // 保存起来便于释放
            QingGongYanMonster = monster;

            string roleName     = GameManager.GameConfigMgr.GetGameConfigItemStr("qinggongyan_rolename", "神秘人");
            string broadCastMsg = StringUtil.substitute(Global.GetLang("{0}举办的庆功宴刚刚开启了,大家快去参加呀"), roleName);

            //播放用户行为消息
            Global.BroadcastRoleActionMsg(null, RoleActionsMsgTypes.Bulletin, broadCastMsg, true, GameInfoTypeIndexes.Hot, ShowGameInfoTypes.SysHintAndChatBox);
        }
コード例 #2
0
ファイル: QingGongYanManager.cs プロジェクト: chenchungit/ky
        /// <summary>
        /// 开启庆功宴
        /// </summary>
        private void OpenQingGongYan()
        {
            QingGongYanOpenFlag = true;

            QingGongYanInfo InfoData = GetInfoData();

            if (null == InfoData)
            {
                return;
            }

            GameMap gameMap = GameManager.MapMgr.DictMaps[InfoData.MapCode];
            // 策划要求x, y改成直接传值
            NPC npc = NPCGeneralManager.GetNPCFromConfig(InfoData.MapCode, InfoData.NpcID, InfoData.X, InfoData.Y, InfoData.Direction);

            if (null != npc)
            {
                if (NPCGeneralManager.AddNpcToMap(npc))
                {
                    QingGongYanNpc = npc;
                    //播放用户行为消息
                    string guildName    = GameManager.GameConfigMgr.GetGameConfigItemStr(GameConfigNames.QGYGuildName, "");
                    string broadCastMsg = StringUtil.substitute(Global.GetLang("为庆祝{0}战盟在罗兰城战中取得胜利,慷慨的罗兰城主正在勇者大陆摆开宴席,恭候各位光临!"), guildName);
                    Global.BroadcastRoleActionMsg(null, RoleActionsMsgTypes.Bulletin, broadCastMsg, true, GameInfoTypeIndexes.Hot, ShowGameInfoTypes.SysHintAndChatBox);
                }
                else
                {
                    LogManager.WriteLog(LogTypes.Error, string.Format("OpenQingGongYan, AddNpcToMap Faild !InfoData.MapCode={0}, InfoData.NpcID={1}", InfoData.MapCode, InfoData.NpcID));
                }
            }
        }
コード例 #3
0
ファイル: QingGongYanManager.cs プロジェクト: chenchungit/ky
        /// <summary>
        /// 此时是否需要开启庆功宴
        /// </summary>
        private bool IfNeedOpenQingGongYan()
        {
            // 没有档次
            QingGongYanInfo InfoData = GetInfoData();

            if (null == InfoData)
            {
                return(false);
            }

            int DBStartDay = GameManager.GameConfigMgr.GetGameConfigItemInt(GameConfigNames.QGYStartDay, 0);
            int currDay    = Global.GetOffsetDay(TimeUtil.NowDateTime());

            // 今天没有庆功宴
            if (DBStartDay != currDay)
            {
                return(false);
            }

            // 在举办时间外
            if (TimeUtil.NowDateTime() < DateTime.Parse(InfoData.BeginTime) || TimeUtil.NowDateTime() > DateTime.Parse(InfoData.OverTime))
            {
                return(false);
            }

            // 如果已经开启,刷过怪
            if (true == QingGongYanOpenFlag)
            {
                return(false);
            }

            return(true);
        }
コード例 #4
0
ファイル: QingGongYanManager.cs プロジェクト: chenchungit/ky
        /// <summary>
        /// 此时是否需要关闭庆功宴
        /// </summary>
        private bool IfNeedCloseQingGongYan()
        {
            // 没有档次
            QingGongYanInfo InfoData = GetInfoData();

            if (null == InfoData)
            {
                return(false);
            }

            int DBStartDay = GameManager.GameConfigMgr.GetGameConfigItemInt(GameConfigNames.QGYStartDay, 0);
            int currDay    = Global.GetOffsetDay(TimeUtil.NowDateTime());

            // 今天没有庆功宴
            if (DBStartDay != currDay)
            {
                return(false);
            }

            // 在结束时间之前
            if (TimeUtil.NowDateTime() <= DateTime.Parse(InfoData.OverTime))
            {
                return(false);
            }

            // 没有开启的标志
            if (false == QingGongYanOpenFlag)
            {
                return(false);
            }

            return(true);
        }
コード例 #5
0
ファイル: QingGongYanManager.cs プロジェクト: chenchungit/ky
        /// <summary>
        /// 关闭庆功宴
        /// </summary>
        private void CloseQingGongYan()
        {
            // 销毁怪物
            if (null != QingGongYanNpc)
            {
                NPCGeneralManager.RemoveMapNpc(QingGongYanNpc.MapCode, QingGongYanNpc.NpcID);
                QingGongYanNpc = null;
            }
            QingGongYanOpenFlag = false;

            // log it...

            // 档次没有配置
            QingGongYanInfo InfoData = GetInfoData();

            if (null == InfoData)
            {
                return;
            }

            if (InfoData.ZuanShiCoe <= 0)
            {
                return;
            }

            int JoinMoney    = GameManager.GameConfigMgr.GetGameConfigItemInt(GameConfigNames.QGYJoinMoney, 0);
            int ZuanShiAward = JoinMoney / InfoData.ZuanShiCoe;
            int DBRoleID     = GameManager.GameConfigMgr.GetGameConfigItemInt(GameConfigNames.QGYRoleID, 0);

            if (DBRoleID <= 0)
            {
                return;
            }

            //string sContent = "您在2015年02月02日 20:00举办的宴会已成功结束,共获得收益200钻石。";
            string sContent = string.Format(Global.GetLang("您在{0:0000}年{1:00}月{2:00}日 {3:00}点{4:00}分举办的宴会已成功结束,共获得收益{5}钻石。"), TimeUtil.NowDateTime().Year, TimeUtil.NowDateTime().Month, TimeUtil.NowDateTime().Day, DateTime.Parse(InfoData.BeginTime).Hour, DateTime.Parse(InfoData.BeginTime).Minute, ZuanShiAward);

            Global.UseMailGivePlayerAward3(DBRoleID, null, Global.GetLang("庆功宴"), sContent, ZuanShiAward);

            // 清空记录
            Global.UpdateDBGameConfigg(GameConfigNames.QGYRoleID, "");
            GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYRoleID, "");
            Global.UpdateDBGameConfigg(GameConfigNames.QGYGuildName, "");
            GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYGuildName, "");
            Global.UpdateDBGameConfigg(GameConfigNames.QGYStartDay, "");
            GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYStartDay, "");
            Global.UpdateDBGameConfigg(GameConfigNames.QGYGrade, "");
            GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYGrade, "");
            Global.UpdateDBGameConfigg(GameConfigNames.QGYJoinCount, "");
            GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYJoinCount, "");
            Global.UpdateDBGameConfigg(GameConfigNames.QGYJoinMoney, "");
            GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYJoinMoney, "");
            Global.UpdateDBGameConfigg(GameConfigNames.QGYJuBanMoney, "");
            GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYJuBanMoney, "");

            //播放用户行为消息
            string broadCastMsg = StringUtil.substitute(Global.GetLang("本次罗兰宴会已圆满结束,愿大家满载而归!"));

            Global.BroadcastRoleActionMsg(null, RoleActionsMsgTypes.Bulletin, broadCastMsg, true, GameInfoTypeIndexes.Hot, ShowGameInfoTypes.SysHintAndChatBox);
        }
コード例 #6
0
        private void OpenQingGongYan()
        {
            this.QingGongYanOpenFlag = true;
            QingGongYanInfo InfoData = this.GetInfoData();

            if (null != InfoData)
            {
                GameMap gameMap = GameManager.MapMgr.DictMaps[InfoData.MapCode];
                NPC     npc     = NPCGeneralManager.GetNPCFromConfig(InfoData.MapCode, InfoData.NpcID, InfoData.X, InfoData.Y, InfoData.Direction);
                if (null != npc)
                {
                    if (NPCGeneralManager.AddNpcToMap(npc))
                    {
                        GameManager.ClientMgr.BroadcastServerCmd(733, "1", false);
                        this.QingGongYanNpc = npc;
                        string guildName    = GameManager.GameConfigMgr.GetGameConfigItemStr("qinggongyan_guildname", "");
                        string broadCastMsg = StringUtil.substitute(GLang.GetLang(524, new object[0]), new object[]
                        {
                            guildName
                        });
                        Global.BroadcastRoleActionMsg(null, RoleActionsMsgTypes.Bulletin, broadCastMsg, true, GameInfoTypeIndexes.Hot, ShowGameInfoTypes.SysHintAndChatBox, 0, 0, 100, 100);
                    }
                    else
                    {
                        LogManager.WriteLog(LogTypes.Error, string.Format("OpenQingGongYan, AddNpcToMap Faild !InfoData.MapCode={0}, InfoData.NpcID={1}", InfoData.MapCode, InfoData.NpcID), null, true);
                    }
                }
            }
        }
コード例 #7
0
        /// <summary>
        /// 此时是否需要关闭庆功宴
        /// </summary>
        public bool IfNeedCloseQingGongYan()
        {
            // 没有档次
            QingGongYanInfo InfoData = GetInfoData();

            if (null != InfoData)
            {
                return(false);
            }

            int DBStartDay = Convert.ToInt32(GameManager.GameConfigMgr.GetGameConfigItemStr("qinggongyan_startday", "0"));
            int currDay    = Global.GetOffsetDay(DateTime.Now);

            // 今天没有庆功宴
            if (DBStartDay != currDay)
            {
                return(false);
            }

            // 在结束时间之前
            if (DateTime.Now <= DateTime.Parse(InfoData.OverTime))
            {
                return(false);
            }

            // 没有开启的标志
            if (false == QingGongYanOpenFlag)
            {
                return(false);
            }

            return(true);
        }
コード例 #8
0
        /// <summary>
        /// 此时是否需要开启庆功宴
        /// </summary>
        public bool IfNeedOpenQingGongYan()
        {
            // 没有档次
            QingGongYanInfo InfoData = GetInfoData();

            if (null != InfoData)
            {
                return(false);
            }

            int DBStartDay = Convert.ToInt32(GameManager.GameConfigMgr.GetGameConfigItemStr("qinggongyan_startday", "0"));
            int currDay    = Global.GetOffsetDay(DateTime.Now);

            // 今天没有庆功宴
            if (DBStartDay != currDay)
            {
                return(false);
            }

            // 在举办时间外
            if (DateTime.Now < DateTime.Parse(InfoData.BeginTime) || DateTime.Now > DateTime.Parse(InfoData.OverTime))
            {
                return(false);
            }

            // 如果已经开启,刷过怪
            if (true == QingGongYanOpenFlag)
            {
                return(false);
            }

            return(true);
        }
コード例 #9
0
ファイル: QingGongYanManager.cs プロジェクト: chenchungit/ky
        /// <summary>
        /// 加载配置文件 GleeFeastAward.xml
        /// </summary>
        public void LoadQingGongYanConfig()
        {
            lock (_QingGongYanMutex)
            {
                QingGongYanDict.Clear();

                string fileName = "Config/GleeFeastAward.xml";
                GeneralCachingXmlMgr.RemoveCachingXml(Global.GameResPath(fileName));
                XElement xml = GeneralCachingXmlMgr.GetXElement(Global.GameResPath(fileName));
                if (null == xml)
                {
                    return;
                }

                IEnumerable <XElement> xmlItems = xml.Elements();
                foreach (var xmlItem in xmlItems)
                {
                    QingGongYanInfo InfoData = new QingGongYanInfo();
                    InfoData.Index     = (int)Global.GetSafeAttributeLong(xmlItem, "ID");
                    InfoData.NpcID     = (int)Global.GetSafeAttributeLong(xmlItem, "NPCID");
                    InfoData.MapCode   = (int)Global.GetSafeAttributeLong(xmlItem, "MapCode");
                    InfoData.X         = (int)Global.GetSafeAttributeLong(xmlItem, "X");
                    InfoData.Y         = (int)Global.GetSafeAttributeLong(xmlItem, "Y");
                    InfoData.Direction = (int)Global.GetSafeAttributeLong(xmlItem, "Direction");

                    // Week

                    /*string[] strWeek = Global.GetSafeAttributeStr(xmlItem, "Week").Split(',');
                     * if (null != strWeek)
                     * {
                     *  for (int i = 0; i < strWeek.Length; i++)
                     *  {
                     *      InfoData.DayOfWeek.Add(Convert.ToInt32(strWeek[i]));
                     *  }
                     * }*/
                    string[] strBanTime = Global.GetSafeAttributeStr(xmlItem, "ProhibitedTime").Split('|');
                    for (int i = 0; i < strBanTime.Length; i++)
                    {
                        InfoData.ProhibitedTimeList.Add(strBanTime[i]);
                    }

                    InfoData.BeginTime  = Global.GetSafeAttributeStr(xmlItem, "BeginTime");
                    InfoData.OverTime   = Global.GetSafeAttributeStr(xmlItem, "OverTime");
                    InfoData.FunctionID = (int)Global.GetSafeAttributeLong(xmlItem, "FunctionID");

                    InfoData.HoldBindJinBi = (int)Global.GetSafeAttributeLong(xmlItem, "ConductBindJinBi");
                    InfoData.TotalNum      = (int)Global.GetSafeAttributeLong(xmlItem, "SumNum");
                    InfoData.SingleNum     = (int)Global.GetSafeAttributeLong(xmlItem, "UseNum");
                    InfoData.JoinBindJinBi = (int)Global.GetSafeAttributeLong(xmlItem, "BindJinBi");
                    InfoData.ExpAward      = (int)Global.GetSafeAttributeLong(xmlItem, "EXPAward");
                    InfoData.XingHunAward  = (int)Global.GetSafeAttributeLong(xmlItem, "XingHunAward");
                    InfoData.ZhanGongAward = (int)Global.GetSafeAttributeLong(xmlItem, "ZhanGongAward");
                    InfoData.ZuanShiCoe    = (int)Global.GetSafeAttributeLong(xmlItem, "ZuanShiRatio");

                    QingGongYanDict[InfoData.Index] = InfoData;
                }
            }
        }
コード例 #10
0
ファイル: QingGongYanManager.cs プロジェクト: chenchungit/ky
        /// <summary>
        /// 根据流水号取得庆功宴相关配置
        /// </summary>
        private QingGongYanInfo GetQingGongYanConfig(int index)
        {
            QingGongYanInfo InfoData = null;

            lock (_QingGongYanMutex)
            {
                if (QingGongYanDict.ContainsKey(index))
                {
                    InfoData = QingGongYanDict[index];
                }
            }
            return(InfoData);
        }
コード例 #11
0
        /// <summary>
        /// 开启庆功宴
        /// </summary>
        public void OpenQingGongYan()
        {
            QingGongYanOpenFlag = true;

            QingGongYanInfo InfoData = GetInfoData();

            if (null != InfoData)
            {
                return;
            }

            // 生成怪物
            GameManager.MonsterZoneMgr.AddDynamicMonsters(InfoData.MapCode, InfoData.NpcID, -1, 1, InfoData.X, InfoData.Y, 1);
        }
コード例 #12
0
        private void CloseQingGongYan()
        {
            if (null != this.QingGongYanNpc)
            {
                NPCGeneralManager.RemoveMapNpc(this.QingGongYanNpc.MapCode, this.QingGongYanNpc.NpcID);
                this.QingGongYanNpc = null;
                GameManager.ClientMgr.BroadcastServerCmd(733, "0", false);
            }
            this.QingGongYanOpenFlag = false;
            QingGongYanInfo InfoData = this.GetInfoData();

            if (null != InfoData)
            {
                if (InfoData.ZuanShiCoe > 0)
                {
                    int JoinMoney    = GameManager.GameConfigMgr.GetGameConfigItemInt("qinggongyan_joinmoney", 0);
                    int ZuanShiAward = JoinMoney / InfoData.ZuanShiCoe;
                    int DBRoleID     = GameManager.GameConfigMgr.GetGameConfigItemInt("qinggongyan_roleid", 0);
                    if (DBRoleID > 0)
                    {
                        string sContent = string.Format(GLang.GetLang(525, new object[0]), new object[]
                        {
                            TimeUtil.NowDateTime().Year,
                            TimeUtil.NowDateTime().Month,
                            TimeUtil.NowDateTime().Day,
                            DateTime.Parse(InfoData.BeginTime).Hour,
                            DateTime.Parse(InfoData.BeginTime).Minute,
                            ZuanShiAward
                        });
                        Global.UseMailGivePlayerAward3(DBRoleID, null, GLang.GetLang(526, new object[0]), sContent, ZuanShiAward, 0, 0);
                        Global.UpdateDBGameConfigg("qinggongyan_roleid", "");
                        GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_roleid", "");
                        Global.UpdateDBGameConfigg("qinggongyan_guildname", "");
                        GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_guildname", "");
                        Global.UpdateDBGameConfigg("qinggongyan_startday", "");
                        GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_startday", "");
                        Global.UpdateDBGameConfigg("qinggongyan_grade", "");
                        GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_grade", "");
                        Global.UpdateDBGameConfigg("qinggongyan_joincount", "");
                        GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_joincount", "");
                        Global.UpdateDBGameConfigg("qinggongyan_joinmoney", "");
                        GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_joinmoney", "");
                        Global.UpdateDBGameConfigg("qinggongyan_jubanmoney", "");
                        GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_jubanmoney", "");
                        string broadCastMsg = StringUtil.substitute(GLang.GetLang(527, new object[0]), new object[0]);
                        Global.BroadcastRoleActionMsg(null, RoleActionsMsgTypes.Bulletin, broadCastMsg, true, GameInfoTypeIndexes.Hot, ShowGameInfoTypes.SysHintAndChatBox, 0, 0, 100, 100);
                    }
                }
            }
        }
コード例 #13
0
        private bool IfNeedCloseQingGongYan()
        {
            QingGongYanInfo InfoData = this.GetInfoData();
            bool            result;

            if (null == InfoData)
            {
                result = false;
            }
            else
            {
                int DBStartDay = GameManager.GameConfigMgr.GetGameConfigItemInt("qinggongyan_startday", 0);
                int currDay    = Global.GetOffsetDay(TimeUtil.NowDateTime());
                result = (DBStartDay == currDay && !(TimeUtil.NowDateTime() <= DateTime.Parse(InfoData.OverTime)) && this.QingGongYanOpenFlag);
            }
            return(result);
        }
コード例 #14
0
ファイル: QingGongYanManager.cs プロジェクト: chenchungit/ky
        /// <summary>
        /// 举办庆功宴
        /// </summary>
        public QingGongYanResult HoldQingGongYan(GameClient client, int index, int onlyCheck = 0)
        {
            // 是不是王城占领者
            if (!Global.IsKingCityLeader(client))
            {
                return(QingGongYanResult.NotKing);
            }

            QingGongYanInfo InfoData = GetQingGongYanConfig(index);

            if (null == InfoData)
            {
                return(QingGongYanResult.ErrorParam);
            }

            /// 此时是否能够开启庆功宴
            if (InfoData.IfBanTime(TimeUtil.NowDateTime()))
            {
                return(QingGongYanResult.OutTime);
            }

            int DBStartDay = GameManager.GameConfigMgr.GetGameConfigItemInt(GameConfigNames.QGYStartDay, 0);
            int currDay    = Global.GetOffsetDay(TimeUtil.NowDateTime());

            //  如果今天有庆功宴 并且庆功宴结束时间还没到 提示已经申请
            if (DBStartDay == currDay && TimeUtil.NowDateTime() <= DateTime.Parse(InfoData.OverTime))
            {
                return(QingGongYanResult.RepeatHold);
            }

            // 计算申请之后,庆功宴的举办时间
            int startDay = 0;

            // 在庆功宴开始时间之前,就在今天开启
            if (TimeUtil.NowDateTime() < DateTime.Parse(InfoData.BeginTime))
            {
                startDay = currDay;
            }
            // 否则在明天开启
            else
            {
                startDay = currDay + 1;
            }

            // 如果计算出来的举办时间和数据库的举办时间相同,则返回已经申请
            if (startDay == DBStartDay)
            {
                return(QingGongYanResult.RepeatHold);
            }

            // 检查举办所需金币是否足够
            if (InfoData.HoldBindJinBi > 0)
            {
                if (InfoData.HoldBindJinBi > Global.GetTotalBindTongQianAndTongQianVal(client))
                {
                    return(QingGongYanResult.MoneyNotEnough);
                }
            }

            if (onlyCheck > 0)
            {
                return(QingGongYanResult.CheckSuccess);
            }

            // 扣除举办所需金币
            if (InfoData.HoldBindJinBi > 0)
            {
                if (!Global.SubBindTongQianAndTongQian(client, InfoData.HoldBindJinBi, "举办庆功宴"))
                {
                    return(QingGongYanResult.MoneyNotEnough);
                }
            }

            Global.UpdateDBGameConfigg(GameConfigNames.QGYRoleID, client.ClientData.RoleID.ToString());
            GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYRoleID, client.ClientData.RoleID.ToString());

            BangHuiMiniData bangHuiMiniData = Global.GetBangHuiMiniData(client.ClientData.Faction);

            if (null != bangHuiMiniData)
            {
                Global.UpdateDBGameConfigg(GameConfigNames.QGYGuildName, bangHuiMiniData.BHName);
                GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYGuildName, bangHuiMiniData.BHName);
            }
            else
            {
                Global.UpdateDBGameConfigg(GameConfigNames.QGYGuildName, "");
                GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYGuildName, "");
            }

            GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYGuildName, client.ClientData.RoleName);
            Global.UpdateDBGameConfigg(GameConfigNames.QGYStartDay, startDay.ToString());
            GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYStartDay, startDay.ToString());
            Global.UpdateDBGameConfigg(GameConfigNames.QGYGrade, index.ToString());
            GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYGrade, index.ToString());
            Global.UpdateDBGameConfigg(GameConfigNames.QGYJoinCount, "0");
            GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYJoinCount, "0");
            Global.UpdateDBGameConfigg(GameConfigNames.QGYJoinMoney, "0");
            GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYJoinMoney, "0");

            // 为了合服,要记录举办人花了多少金币
            Global.UpdateDBGameConfigg(GameConfigNames.QGYJuBanMoney, InfoData.HoldBindJinBi.ToString());
            GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYJuBanMoney, InfoData.HoldBindJinBi.ToString());

            // log it...
            GameManager.logDBCmdMgr.AddDBLogInfo(-1, "举办庆功宴", startDay.ToString(), "", client.ClientData.RoleName, "", index, client.ClientData.ZoneID, client.strUserID, -1, client.ServerId);
            EventLogManager.AddRoleEvent(client, OpTypes.Hold, OpTags.QingGongYan, LogRecordType.OffsetDayId, startDay);

            return(QingGongYanResult.Success);
        }
コード例 #15
0
        /// <summary>
        /// 参加庆功宴
        /// </summary>
        public QingGongYanResult JoinQingGongYan(GameClient client)
        {
            if (null == QingGongYanMonster)
            {
                return(QingGongYanResult.OutTime);
            }

            QingGongYanInfo InfoData = GetInfoData();

            if (null != InfoData)
            {
                return(QingGongYanResult.OutTime);
            }

            int JoinCount = Convert.ToInt32(GameManager.GameConfigMgr.GetGameConfigItemStr("qinggongyan_joincount", "0"));

            if (JoinCount > 0)
            {
                if (JoinCount >= InfoData.TotalNum)
                {
                    return(QingGongYanResult.TotalNotEnough);
                }
            }

            // 检查举办所需金币是否足够
            if (InfoData.JoinBindJinBi > 0)
            {
                if (InfoData.JoinBindJinBi > client.ClientData.YinLiang)
                {
                    return(QingGongYanResult.MoneyNotEnough);
                }
            }

            String QingGongYanJoinFlag = Global.GetRoleParamByName(client, RoleParamName.QingGongYanJoinFlag);
            int    currDay             = Global.GetOffsetDay(DateTime.Now);
            int    lastJoinDay         = 0;
            int    joinCount           = 0;

            // day:count
            if (null != QingGongYanJoinFlag)
            {
                string[] fields = QingGongYanJoinFlag.Split(',');
                if (2 == fields.Length)
                {
                    lastJoinDay = Convert.ToInt32(fields[0]);
                    joinCount   = Convert.ToInt32(fields[1]);
                }
            }

            if (currDay != lastJoinDay)
            {
                joinCount = 0;
            }


            if (InfoData.SingleNum > 0)
            {
                if (joinCount >= InfoData.SingleNum)
                {
                    return(QingGongYanResult.CountNotEnough);
                }
            }

            // 扣除举办所需金币
            if (InfoData.JoinBindJinBi > 0)
            {
                if (!GameManager.ClientMgr.SubUserYinLiang(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool,
                                                           client, InfoData.JoinBindJinBi, "举办庆功宴"))
                {
                    return(QingGongYanResult.MoneyNotEnough);
                }
            }

            // 计数
            string roleParam = currDay.ToString() + "," + (joinCount + 1).ToString();

            Global.UpdateRoleParamByName(client, RoleParamName.QingGongYanJoinFlag, roleParam, true);
            // 参加计数叠加
            GameManager.GameConfigMgr.ModifyGameConfigItem("qinggongyan_joincount", 1);
            // 记录缴纳的
            GameManager.GameConfigMgr.ModifyGameConfigItem("qinggongyan_joinmoney", InfoData.JoinBindJinBi);

            // 发奖
            if (InfoData.ExpAward > 0)
            {
                GameManager.ClientMgr.ProcessRoleExperience(client, InfoData.ExpAward);
            }

            if (InfoData.XingHunAward > 0)
            {
                GameManager.ClientMgr.ModifyStarSoulValue(client, InfoData.XingHunAward, "庆功宴", true, true);
            }

            if (InfoData.ZhanGongAward > 0)
            {
                Global.SaveRoleParamsInt32ValueToDB(client, RoleParamName.GuildZhanGong, Global.GetRoleParamsInt32FromDB(client, RoleParamName.GuildZhanGong) + InfoData.ZhanGongAward, true);
                GameManager.ClientMgr.NotifySelfParamsValueChange(client, RoleCommonUseIntParamsIndexs.ZhanGong, InfoData.ZhanGongAward);
            }

            // log it
            GameManager.logDBCmdMgr.AddDBLogInfo(-1, "参加庆功宴", "", "", client.ClientData.RoleName, "", 1, client.ClientData.ZoneID, client.strUserID);

            return(QingGongYanResult.Success);
        }
コード例 #16
0
        /// <summary>
        /// 举办庆功宴
        /// </summary>
        public QingGongYanResult HoldQingGongYan(GameClient client, int index)
        {
            // 是不是王城占领者

            QingGongYanInfo InfoData = GetQingGongYanConfig(index);

            if (null != InfoData)
            {
                return(QingGongYanResult.ErrorParam);
            }

            /// 此时是否能够开启庆功宴
            if (!InfoData.IfDayOfWeek(DateTime.Now))
            {
                return(QingGongYanResult.OutTime);
            }

            int DBStartDay = Convert.ToInt32(GameManager.GameConfigMgr.GetGameConfigItemStr("qinggongyan_startday", "0"));
            int currDay    = Global.GetOffsetDay(DateTime.Now);

            //  如果今天有庆功宴 并且庆功宴结束时间还没到 提示已经申请
            if (DBStartDay == currDay && DateTime.Now <= DateTime.Parse(InfoData.OverTime))
            {
                return(QingGongYanResult.RepeatHold);
            }

            // 计算申请之后,庆功宴的举办时间
            int startDay = 0;

            // 在庆功宴开始时间之前,就在今天开启
            if (DateTime.Now < DateTime.Parse(InfoData.BeginTime))
            {
                startDay = currDay;
            }
            // 否则在明天开启
            else
            {
                startDay = currDay + 1;
            }

            // 如果计算出来的举办时间和数据库的举办时间相同,则返回已经申请
            if (startDay == DBStartDay)
            {
                return(QingGongYanResult.RepeatHold);
            }

            // 检查举办所需金币是否足够
            if (InfoData.HoldBindJinBi > 0)
            {
                if (InfoData.HoldBindJinBi > client.ClientData.YinLiang)
                {
                    return(QingGongYanResult.MoneyNotEnough);
                }
            }

            // 扣除举办所需金币
            if (InfoData.HoldBindJinBi > 0)
            {
                if (!GameManager.ClientMgr.SubUserYinLiang(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool,
                                                           client, InfoData.HoldBindJinBi, "举办庆功宴"))
                {
                    return(QingGongYanResult.MoneyNotEnough);
                }
            }

            GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_roleid", client.ClientData.RoleID.ToString());
            GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_rolename", client.ClientData.RoleName);
            GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_startday", startDay.ToString());
            GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_grade", index.ToString());
            GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_joincount", "0");
            GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_joinmoney", "0");
            // log it...
            GameManager.logDBCmdMgr.AddDBLogInfo(-1, "参加庆功宴", startDay.ToString(), "", client.ClientData.RoleName, "", index, client.ClientData.ZoneID, client.strUserID);

            return(QingGongYanResult.Success);
        }
コード例 #17
0
        public QingGongYanResult HoldQingGongYan(GameClient client, int index, int onlyCheck = 0)
        {
            QingGongYanResult result;

            if (!Global.IsKingCityLeader(client))
            {
                result = QingGongYanResult.NotKing;
            }
            else
            {
                QingGongYanInfo InfoData = this.GetQingGongYanConfig(index);
                if (null == InfoData)
                {
                    result = QingGongYanResult.ErrorParam;
                }
                else if (InfoData.IfBanTime(TimeUtil.NowDateTime()))
                {
                    result = QingGongYanResult.OutTime;
                }
                else
                {
                    int DBStartDay = GameManager.GameConfigMgr.GetGameConfigItemInt("qinggongyan_startday", 0);
                    int currDay    = Global.GetOffsetDay(TimeUtil.NowDateTime());
                    if (DBStartDay == currDay && TimeUtil.NowDateTime() <= DateTime.Parse(InfoData.OverTime))
                    {
                        result = QingGongYanResult.RepeatHold;
                    }
                    else
                    {
                        int startDay;
                        if (TimeUtil.NowDateTime() < DateTime.Parse(InfoData.BeginTime))
                        {
                            startDay = currDay;
                        }
                        else
                        {
                            startDay = currDay + 1;
                        }
                        if (startDay == DBStartDay)
                        {
                            result = QingGongYanResult.RepeatHold;
                        }
                        else
                        {
                            if (InfoData.HoldBindJinBi > 0)
                            {
                                if (InfoData.HoldBindJinBi > Global.GetTotalBindTongQianAndTongQianVal(client))
                                {
                                    return(QingGongYanResult.MoneyNotEnough);
                                }
                            }
                            if (onlyCheck > 0)
                            {
                                result = QingGongYanResult.CheckSuccess;
                            }
                            else
                            {
                                if (InfoData.HoldBindJinBi > 0)
                                {
                                    if (!Global.SubBindTongQianAndTongQian(client, InfoData.HoldBindJinBi, "举办庆功宴"))
                                    {
                                        return(QingGongYanResult.MoneyNotEnough);
                                    }
                                }
                                Global.UpdateDBGameConfigg("qinggongyan_roleid", client.ClientData.RoleID.ToString());
                                GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_roleid", client.ClientData.RoleID.ToString());
                                BangHuiMiniData bangHuiMiniData = Global.GetBangHuiMiniData(client.ClientData.Faction, 0);
                                if (null != bangHuiMiniData)
                                {
                                    Global.UpdateDBGameConfigg("qinggongyan_guildname", bangHuiMiniData.BHName);
                                    GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_guildname", bangHuiMiniData.BHName);
                                }
                                else
                                {
                                    Global.UpdateDBGameConfigg("qinggongyan_guildname", "");
                                    GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_guildname", "");
                                }
                                GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_guildname", client.ClientData.RoleName);
                                Global.UpdateDBGameConfigg("qinggongyan_startday", startDay.ToString());
                                GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_startday", startDay.ToString());
                                Global.UpdateDBGameConfigg("qinggongyan_grade", index.ToString());
                                GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_grade", index.ToString());
                                Global.UpdateDBGameConfigg("qinggongyan_joincount", "0");
                                GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_joincount", "0");
                                Global.UpdateDBGameConfigg("qinggongyan_joinmoney", "0");
                                GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_joinmoney", "0");
                                Global.UpdateDBGameConfigg("qinggongyan_jubanmoney", InfoData.HoldBindJinBi.ToString());
                                GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_jubanmoney", InfoData.HoldBindJinBi.ToString());
                                GameManager.logDBCmdMgr.AddDBLogInfo(-1, "举办庆功宴", startDay.ToString(), "", client.ClientData.RoleName, "", index, client.ClientData.ZoneID, client.strUserID, -1, client.ServerId, null);
                                EventLogManager.AddRoleEvent(client, OpTypes.Hold, OpTags.QingGongYan, LogRecordType.OffsetDayId, new object[]
                                {
                                    startDay
                                });
                                result = QingGongYanResult.Success;
                            }
                        }
                    }
                }
            }
            return(result);
        }
コード例 #18
0
        public QingGongYanResult JoinQingGongYan(GameClient client)
        {
            QingGongYanResult result;

            if (null == this.QingGongYanNpc)
            {
                result = QingGongYanResult.OutTime;
            }
            else
            {
                QingGongYanInfo InfoData = this.GetInfoData();
                if (null == InfoData)
                {
                    result = QingGongYanResult.OutTime;
                }
                else
                {
                    int JoinCount = GameManager.GameConfigMgr.GetGameConfigItemInt("qinggongyan_joincount", 0);
                    if (JoinCount > 0)
                    {
                        if (JoinCount >= InfoData.TotalNum)
                        {
                            return(QingGongYanResult.TotalNotEnough);
                        }
                    }
                    if (InfoData.JoinBindJinBi > 0)
                    {
                        if (InfoData.JoinBindJinBi > Global.GetTotalBindTongQianAndTongQianVal(client))
                        {
                            return(QingGongYanResult.MoneyNotEnough);
                        }
                    }
                    string QingGongYanJoinFlag = Global.GetRoleParamByName(client, "QingGongYanJoinFlag");
                    int    currDay             = Global.GetOffsetDay(TimeUtil.NowDateTime());
                    int    lastJoinDay         = 0;
                    int    joinCount           = 0;
                    if (null != QingGongYanJoinFlag)
                    {
                        string[] fields = QingGongYanJoinFlag.Split(new char[]
                        {
                            ','
                        });
                        if (2 == fields.Length)
                        {
                            lastJoinDay = Convert.ToInt32(fields[0]);
                            joinCount   = Convert.ToInt32(fields[1]);
                        }
                    }
                    if (currDay != lastJoinDay)
                    {
                        joinCount = 0;
                    }
                    if (InfoData.SingleNum > 0)
                    {
                        if (joinCount >= InfoData.SingleNum)
                        {
                            return(QingGongYanResult.CountNotEnough);
                        }
                    }
                    if (InfoData.JoinBindJinBi > 0)
                    {
                        if (!Global.SubBindTongQianAndTongQian(client, InfoData.JoinBindJinBi, "参加庆功宴"))
                        {
                            return(QingGongYanResult.MoneyNotEnough);
                        }
                    }
                    string roleParam = currDay.ToString() + "," + (joinCount + 1).ToString();
                    Global.UpdateRoleParamByName(client, "QingGongYanJoinFlag", roleParam, true);
                    Global.UpdateDBGameConfigg("qinggongyan_joincount", (JoinCount + 1).ToString());
                    GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_joincount", (JoinCount + 1).ToString());
                    int JoinMoney = GameManager.GameConfigMgr.GetGameConfigItemInt("qinggongyan_joinmoney", 0);
                    Global.UpdateDBGameConfigg("qinggongyan_joinmoney", (JoinMoney + InfoData.JoinBindJinBi).ToString());
                    GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_joinmoney", (JoinMoney + InfoData.JoinBindJinBi).ToString());
                    if (InfoData.ExpAward > 0)
                    {
                        GameManager.ClientMgr.ProcessRoleExperience(client, (long)InfoData.ExpAward, true, true, false, "none");
                    }
                    if (InfoData.XingHunAward > 0)
                    {
                        GameManager.ClientMgr.ModifyStarSoulValue(client, InfoData.XingHunAward, "庆功宴", true, true);
                    }
                    if (InfoData.ZhanGongAward > 0)
                    {
                        int nZhanGong = InfoData.ZhanGongAward;
                        if (GameManager.ClientMgr.AddBangGong(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, ref nZhanGong, AddBangGongTypes.BG_QGY, 0))
                        {
                            if (0 != nZhanGong)
                            {
                                GameManager.logDBCmdMgr.AddDBLogInfo(-1, "战功", "罗兰宴会领取", "系统", client.ClientData.RoleName, "增加", nZhanGong, client.ClientData.ZoneID, client.strUserID, client.ClientData.BangGong, client.ServerId, null);
                            }
                        }
                        GameManager.SystemServerEvents.AddEvent(string.Format("角色获取帮贡, roleID={0}({1}), BangGong={2}, newBangGong={3}", new object[]
                        {
                            client.ClientData.RoleID,
                            client.ClientData.RoleName,
                            client.ClientData.BangGong,
                            nZhanGong
                        }), EventLevels.Record);
                    }
                    GameManager.logDBCmdMgr.AddDBLogInfo(-1, "参加庆功宴", "", "", client.ClientData.RoleName, "", 1, client.ClientData.ZoneID, client.strUserID, -1, client.ServerId, null);
                    EventLogManager.AddRoleEvent(client, OpTypes.Join, OpTags.QingGongYan, LogRecordType.OffsetDayId, new object[]
                    {
                        currDay
                    });
                    result = QingGongYanResult.Success;
                }
            }
            return(result);
        }
コード例 #19
0
ファイル: QingGongYanManager.cs プロジェクト: chenchungit/ky
        /// <summary>
        /// 参加庆功宴
        /// </summary>
        public QingGongYanResult JoinQingGongYan(GameClient client)
        {
            if (null == QingGongYanNpc)
            {
                return(QingGongYanResult.OutTime);
            }

            QingGongYanInfo InfoData = GetInfoData();

            if (null == InfoData)
            {
                return(QingGongYanResult.OutTime);
            }

            int JoinCount = GameManager.GameConfigMgr.GetGameConfigItemInt(GameConfigNames.QGYJoinCount, 0);

            if (JoinCount > 0)
            {
                if (JoinCount >= InfoData.TotalNum)
                {
                    return(QingGongYanResult.TotalNotEnough);
                }
            }

            // 检查参加所需金币是否足够
            if (InfoData.JoinBindJinBi > 0)
            {
                if (InfoData.JoinBindJinBi > Global.GetTotalBindTongQianAndTongQianVal(client))
                {
                    return(QingGongYanResult.MoneyNotEnough);
                }
            }

            String QingGongYanJoinFlag = Global.GetRoleParamByName(client, RoleParamName.QingGongYanJoinFlag);
            int    currDay             = Global.GetOffsetDay(TimeUtil.NowDateTime());
            int    lastJoinDay         = 0;
            int    joinCount           = 0;

            // day:count
            if (null != QingGongYanJoinFlag)
            {
                string[] fields = QingGongYanJoinFlag.Split(',');
                if (2 == fields.Length)
                {
                    lastJoinDay = Convert.ToInt32(fields[0]);
                    joinCount   = Convert.ToInt32(fields[1]);
                }
            }

            if (currDay != lastJoinDay)
            {
                joinCount = 0;
            }


            if (InfoData.SingleNum > 0)
            {
                if (joinCount >= InfoData.SingleNum)
                {
                    return(QingGongYanResult.CountNotEnough);
                }
            }

            // 扣除参加所需金币
            if (InfoData.JoinBindJinBi > 0)
            {
                if (!Global.SubBindTongQianAndTongQian(client, InfoData.JoinBindJinBi, "参加庆功宴"))
                {
                    return(QingGongYanResult.MoneyNotEnough);
                }
            }

            // 玩家计数
            string roleParam = currDay.ToString() + "," + (joinCount + 1).ToString();

            Global.UpdateRoleParamByName(client, RoleParamName.QingGongYanJoinFlag, roleParam, true);

            // 参加全局计数叠加
            // 由于这里是异步操作,数量可能会少
            Global.UpdateDBGameConfigg(GameConfigNames.QGYJoinCount, (JoinCount + 1).ToString());
            GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYJoinCount, (JoinCount + 1).ToString());
            // 记录缴纳的
            int JoinMoney = GameManager.GameConfigMgr.GetGameConfigItemInt(GameConfigNames.QGYJoinMoney, 0);

            Global.UpdateDBGameConfigg(GameConfigNames.QGYJoinMoney, (JoinMoney + InfoData.JoinBindJinBi).ToString());
            GameManager.GameConfigMgr.SetGameConfigItem(GameConfigNames.QGYJoinMoney, (JoinMoney + InfoData.JoinBindJinBi).ToString());

            // 发奖
            if (InfoData.ExpAward > 0)
            {
                GameManager.ClientMgr.ProcessRoleExperience(client, InfoData.ExpAward);
            }

            if (InfoData.XingHunAward > 0)
            {
                GameManager.ClientMgr.ModifyStarSoulValue(client, InfoData.XingHunAward, "庆功宴", true, true);
            }

            if (InfoData.ZhanGongAward > 0)
            {
                int nZhanGong = InfoData.ZhanGongAward;
                if (GameManager.ClientMgr.AddBangGong(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, ref nZhanGong, AddBangGongTypes.BG_QGY))
                {
                    //[bing] 记录战功增加流向log
                    if (0 != nZhanGong)
                    {
                        GameManager.logDBCmdMgr.AddDBLogInfo(-1, "战功", "罗兰宴会领取", "系统", client.ClientData.RoleName, "增加", nZhanGong, client.ClientData.ZoneID, client.strUserID, client.ClientData.BangGong, client.ServerId);
                    }
                }
                GameManager.SystemServerEvents.AddEvent(string.Format("角色获取帮贡, roleID={0}({1}), BangGong={2}, newBangGong={3}", client.ClientData.RoleID, client.ClientData.RoleName, client.ClientData.BangGong, nZhanGong), EventLevels.Record);
            }

            // log it
            GameManager.logDBCmdMgr.AddDBLogInfo(-1, "参加庆功宴", "", "", client.ClientData.RoleName, "", 1, client.ClientData.ZoneID, client.strUserID, -1, client.ServerId);
            EventLogManager.AddRoleEvent(client, OpTypes.Join, OpTags.QingGongYan, LogRecordType.OffsetDayId, currDay);

            return(QingGongYanResult.Success);
        }
コード例 #20
0
        /// <summary>
        /// 关闭庆功宴
        /// </summary>
        public void CloseQingGongYan()
        {
            // 销毁怪物
            if (null != QingGongYanMonster)
            {
                GameManager.MonsterMgr.DeadMonsterImmediately(QingGongYanMonster);
                QingGongYanMonster = null;
            }
            QingGongYanOpenFlag = false;

            // log it...

            // 档次没有配置
            QingGongYanInfo InfoData = GetInfoData();

            if (null != InfoData)
            {
                return;
            }

            if (InfoData.ZuanShiCoe <= 0)
            {
                return;
            }

            int JoinMoney = Convert.ToInt32(GameManager.GameConfigMgr.GetGameConfigItemStr("qinggongyan_joinmoney", "0"));

            if (JoinMoney <= 0)
            {
                return;
            }

            int ZuanShiAward = JoinMoney / InfoData.ZuanShiCoe;

            if (ZuanShiAward <= 0)
            {
                return;
            }

            int DBRoleID = Convert.ToInt32(GameManager.GameConfigMgr.GetGameConfigItemStr("qinggongyan_roleid", "0"));

            if (DBRoleID <= 0)
            {
                return;
            }

            //string sContent = "您在2015年02月02日 20:00举办的宴会已成功结束,共获得收益200钻石。";
            string sContent = string.Format("您在{0:0000}年{1:00}月{2:00}日 {3}举办的宴会已成功结束,共获得收益{4}钻石。", DateTime.Now.Year, DateTime.Now.Month, DateTime.Now.Day, InfoData.BeginTime);

            Global.UseMailGivePlayerAward3(DBRoleID, null, sContent, "庆功宴", ZuanShiAward);

            // 清空记录
            GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_roleid", "0");
            GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_startday", "0");
            GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_grade", "0");
            GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_joincount", "0");
            GameManager.GameConfigMgr.SetGameConfigItem("qinggongyan_joinmoney", "0");

            string roleName     = GameManager.GameConfigMgr.GetGameConfigItemStr("qinggongyan_rolename", "神秘人");
            string broadCastMsg = StringUtil.substitute(Global.GetLang("{0}举办的庆功宴刚刚结束了,大家快去参加呀"), roleName);

            //播放用户行为消息
            Global.BroadcastRoleActionMsg(null, RoleActionsMsgTypes.Bulletin, broadCastMsg, true, GameInfoTypeIndexes.Hot, ShowGameInfoTypes.SysHintAndChatBox);
        }