コード例 #1
0
        public void UpdateHolyItemBuJianAttr(GameClient client, sbyte sShenWu_slot, sbyte sBuJian_slot)
        {
            Dictionary <sbyte, HolyItemData> holyitemdata = client.ClientData.MyHolyItemDataDic;

            if (null != holyitemdata)
            {
                HolyItemData     tmpdata     = null;
                HolyItemPartData tmppartdata = null;
                if (holyitemdata.TryGetValue(sShenWu_slot, out tmpdata))
                {
                    if (tmpdata.m_PartArray.TryGetValue(sBuJian_slot, out tmppartdata))
                    {
                        int          nDataID  = HolyPartInfo.GetBujianID(sShenWu_slot, sBuJian_slot, tmppartdata.m_sSuit);
                        HolyPartInfo nXmlData = null;
                        if (this._partDataDic.TryGetValue(nDataID, out nXmlData))
                        {
                            for (int i = 0; i < nXmlData.m_PropertyList.Count; i++)
                            {
                                this.ProcessAction(client, nXmlData.m_PropertyList[i].MagicActionID, nXmlData.m_PropertyList[i].MagicActionParams, 16, sShenWu_slot, sBuJian_slot);
                            }
                        }
                    }
                }
            }
        }
コード例 #2
0
ファイル: HolyItemManager.cs プロジェクト: chenchungit/ky
        //更新某个圣物某个部件属性
        public void UpdateHolyItemBuJianAttr(GameClient client, sbyte sShenWu_slot, sbyte sBuJian_slot)
        {
            Dictionary <sbyte, HolyItemData> holyitemdata = client.ClientData.MyHolyItemDataDic;

            if (null == holyitemdata)
            {
                return;
            }

            HolyItemData     tmpdata     = null;
            HolyItemPartData tmppartdata = null;

            if (true == holyitemdata.TryGetValue(sShenWu_slot, out tmpdata))
            {
                if (true == tmpdata.m_PartArray.TryGetValue(sBuJian_slot, out tmppartdata))
                {
                    int          nDataID  = HolyPartInfo.GetBujianID(sShenWu_slot, sBuJian_slot, (sbyte)tmppartdata.m_sSuit);
                    HolyPartInfo nXmlData = null;
                    if (false == _partDataDic.TryGetValue(nDataID, out nXmlData))
                    {
                        return;
                    }

                    for (int i = 0; i < nXmlData.m_PropertyList.Count; ++i)
                    {
                        ProcessAction(
                            client
                            , nXmlData.m_PropertyList[i].MagicActionID
                            , nXmlData.m_PropertyList[i].MagicActionParams
                            , (int)PropsSystemTypes.HolyItem
                            , sShenWu_slot
                            , sBuJian_slot);
                    }
                }
            }
        }
コード例 #3
0
ファイル: HolyItemManager.cs プロジェクト: chenchungit/ky
        //圣物进阶
        private EHolyResult HolyItem_Suit_Up(GameClient client, sbyte sShengWu_slot, sbyte sBuJian_slot)
        {
            // 如果1.7的功能没开放
            if (GameFuncControlManager.IsGameFuncDisabled(GameFuncType.System1Dot7))
            {
                return(EHolyResult.NotOpen);
            }

            //增加系统开启判断
            if (false == GameManager.VersionSystemOpenMgr.IsVersionSystemOpen(VersionSystemOpenKey.HolyItem))
            {
                return(EHolyResult.NotOpen);
            }

            //不满足任务条件
            if (GlobalNew.IsGongNengOpened(client, GongNengIDs.HolyItem, true) == false)
            {
                return(EHolyResult.NotOpen);
            }

            if (null == client.ClientData.MyHolyItemDataDic)
            {
                return(EHolyResult.Error);
            }

            Dictionary <sbyte, HolyItemData> holyitemdata = client.ClientData.MyHolyItemDataDic;
            HolyItemData     tmpdata     = null;
            HolyItemPartData tmppartdata = null;
            HolyPartInfo     xmlData     = null;

            //先取得当前圣物部件等级
            if (false == holyitemdata.TryGetValue(sShengWu_slot, out tmpdata))
            {
                return(EHolyResult.Error);
            }

            if (false == tmpdata.m_PartArray.TryGetValue(sBuJian_slot, out tmppartdata))
            {
                return(EHolyResult.Error);
            }

            //0 看看要升级的部件阶级是不是已经满级了
            if (tmppartdata.m_sSuit >= MAX_HOLY_PART_LEVEL)
            {
                return(EHolyResult.PartSuitIsMax);
            }

            int nDataID = HolyPartInfo.GetBujianID(sShengWu_slot, sBuJian_slot, (sbyte)tmppartdata.m_sSuit);

            if (false == _partDataDic.TryGetValue(nDataID, out xmlData))
            {
                return(EHolyResult.Error);
            }

            //1 绑金+金币是否足够
            if (-1 != xmlData.m_nCostBandJinBi &&
                xmlData.m_nCostBandJinBi > Global.GetTotalBindTongQianAndTongQianVal(client))
            {
                return(EHolyResult.NeedGold);
            }

            //2 部件碎片是否足够
            if (-1 != xmlData.m_nNeedGoodsCount &&
                xmlData.m_nNeedGoodsCount > tmppartdata.m_nSlice)
            {
                return(EHolyResult.NeedHolyItemPart);
            }

            //3 以上均满足,判断成功率
            bool bSuccess = false;
            int  nRank    = Global.GetRandomNumber(0, 100);

            if (-1 == xmlData.m_sSuccessProbability ||
                tmppartdata.m_nFailCount >= xmlData.m_nMaxFailCount ||      //[bing] 2015,8,12 达到连续失败最大次数必成功
                nRank < (int)(xmlData.m_sSuccessProbability))
            {
                //4 合成成功:消耗金币、消耗部件碎片,阶数+1
                bSuccess = true;

                //扣除金币
                if (-1 != xmlData.m_nCostBandJinBi)
                {
                    if (!Global.SubBindTongQianAndTongQian(client, xmlData.m_nCostBandJinBi, "圣物部件升级消耗"))
                    {
                        return(EHolyResult.Error);
                    }
                }

                //扣除部件碎片
                if (-1 != xmlData.m_nNeedGoodsCount)
                {
                    tmppartdata.m_nSlice -= xmlData.m_nNeedGoodsCount;
                }
                if (tmppartdata.m_nSlice < 0)
                {
                    tmppartdata.m_nSlice = 0;
                    return(EHolyResult.Error);
                }

                //部件阶级提升
                tmppartdata.m_sSuit += 1;

                //重置失败次数
                tmppartdata.m_nFailCount = 0;
            }
            else
            {
                //5 合成失败:消耗金币、消耗部分部件碎片

                //扣除金币
                if (-1 != xmlData.m_nCostBandJinBi)
                {
                    if (!Global.SubBindTongQianAndTongQian(client, xmlData.m_nCostBandJinBi, "圣物部件升级消耗"))
                    {
                        return(EHolyResult.Error);
                    }
                }

                //扣除失败时的部件碎片
                if (-1 != xmlData.m_nFailCostGoodsCount)
                {
                    tmppartdata.m_nSlice -= xmlData.m_nFailCostGoodsCount;
                }
                if (tmppartdata.m_nSlice < 0)
                {
                    tmppartdata.m_nSlice = 0;
                    return(EHolyResult.Error);
                }

                //失败次数增加1
                tmppartdata.m_nFailCount += 1;
            }

            if (true == bSuccess)
            {
                //计算部件属性
                UpdateHolyItemBuJianAttr(client, sShengWu_slot, sBuJian_slot);

                //计算圣物额外属性
                UpdataHolyItemExAttr(client, sShengWu_slot);

                // 通知客户端属性变化
                GameManager.ClientMgr.NotifyUpdateEquipProps(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
                // 总生命值和魔法值变化通知(同一个地图才需要通知)
                GameManager.ClientMgr.NotifyOthersLifeChanged(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
            }

            //更新db
            UpdateHolyItemData2DB(client, sShengWu_slot, sBuJian_slot, tmppartdata);

            //发送给客户端更新数据
            HolyItemSendToClient(client, sShengWu_slot, sBuJian_slot);

            //写log做进阶统计
            GameManager.logDBCmdMgr.AddDBLogInfo(
                -1
                , SliceNameSet[sShengWu_slot, sBuJian_slot]
                , /**/ "圣物进阶"
                , /**/ "系统"
                , client.ClientData.RoleName
                , bSuccess == true ? /**/ "成功" : /**/ "失败"
                , xmlData.m_nCostBandJinBi != -1 ? xmlData.m_nCostBandJinBi : 0     //消耗的金币数
                , client.ClientData.ZoneID
                , client.strUserID
                , tmppartdata.m_nSlice
                , client.ServerId);

            if (client._IconStateMgr.CheckSpecialActivity(client))
            {
                client._IconStateMgr.SendIconStateToClient(client);
            }

            return(bSuccess == true ? EHolyResult.Success : EHolyResult.Fail);
        }
コード例 #4
0
ファイル: HolyItemManager.cs プロジェクト: chenchungit/ky
        //初始化静态数据
        public void Initialize()
        {
            //从BuJian.xml读取数据
            SystemXmlItems xml = new SystemXmlItems();

            xml.LoadFromXMlFile("Config/BuJian.xml", "", "ID");

            foreach (KeyValuePair <int, SystemXmlItem> item in xml.SystemXmlItemDict)
            {
                HolyPartInfo data = new HolyPartInfo();
                data.m_nCostBandJinBi = item.Value.GetIntValue("CostBandJinBi");
                //if (data.m_nCostBandJinBi < 0)
                //data.m_nCostBandJinBi = 0;
                data.m_sSuccessProbability = Convert.ToSByte(item.Value.GetDoubleValue("SuccessProbability") * 100);
                if (data.m_sSuccessProbability < 0)
                {
                    data.m_sSuccessProbability = -1;
                }

                string[] strfiled = item.Value.GetStringValue("NeedGoods").Split(',');
                if (strfiled.Length > 1)
                {
                    //data.m_nNeedGoodsID = Global.SafeConvertToInt32(strfiled[0]);
                    data.m_nNeedGoodsCount = Global.SafeConvertToInt32(strfiled[1]);
                }

                strfiled = item.Value.GetStringValue("FailCost").Split(',');
                if (strfiled.Length > 1)
                {
                    //data.m_nFailCostGoodsID = Global.SafeConvertToInt32(strfiled[0]);
                    data.m_nFailCostGoodsCount = Global.SafeConvertToInt32(strfiled[1]);
                }

                string strParam = item.Value.GetStringValue("Property");
                if (strParam != "-1")
                {
                    data.m_PropertyList = GameManager.SystemMagicActionMgr.ParseActionsOutUse(strParam);
                }

                data.m_nMaxFailCount = item.Value.GetIntValue("FailMaxNum");
                if (data.m_nMaxFailCount < 0)
                {
                    data.m_nMaxFailCount = 0;
                }

                _partDataDic.Add(item.Value.GetIntValue("ID"), data);
            }

            //从ShengWu.xml读取数据
            xml = new SystemXmlItems();
            xml.LoadFromXMlFile("Config/ShengWu.xml", "", "ID");

            foreach (KeyValuePair <int, SystemXmlItem> item in xml.SystemXmlItemDict)
            {
                HolyInfo data = new HolyInfo();

                string strParam = item.Value.GetStringValue("ExtraProperty");
                if (strParam != "-1")
                {
                    data.m_ExtraPropertyList = GameManager.SystemMagicActionMgr.ParseActionsOutUse(strParam);
                }

                _holyDataDic.Add(item.Value.GetIntValue("ID"), data);
            }

            TCPCmdDispatcher.getInstance().registerProcessorEx((int)TCPGameServerCmds.CMD_DB_UPDATE_HOLYITEM, 2, 2, getInstance());
        }
コード例 #5
0
        public void Initialize()
        {
            SystemXmlItems xml = new SystemXmlItems();

            xml.LoadFromXMlFile("Config/BuJian.xml", "", "ID", 0);
            foreach (KeyValuePair <int, SystemXmlItem> item in xml.SystemXmlItemDict)
            {
                HolyPartInfo data = new HolyPartInfo();
                data.m_nCostBandJinBi      = item.Value.GetIntValue("CostBandJinBi", -1);
                data.m_sSuccessProbability = Convert.ToSByte(item.Value.GetDoubleValue("SuccessProbability") * 100.0);
                if (data.m_sSuccessProbability < 0)
                {
                    data.m_sSuccessProbability = -1;
                }
                string[] strfiled = item.Value.GetStringValue("NeedGoods").Split(new char[]
                {
                    ','
                });
                if (strfiled.Length > 1)
                {
                    data.m_nNeedGoodsCount = Global.SafeConvertToInt32(strfiled[1]);
                }
                strfiled = item.Value.GetStringValue("FailCost").Split(new char[]
                {
                    ','
                });
                if (strfiled.Length > 1)
                {
                    data.m_nFailCostGoodsCount = Global.SafeConvertToInt32(strfiled[1]);
                }
                string strParam = item.Value.GetStringValue("Property");
                if (strParam != "-1")
                {
                    data.m_PropertyList = GameManager.SystemMagicActionMgr.ParseActionsOutUse(strParam);
                }
                data.m_nMaxFailCount = item.Value.GetIntValue("FailMaxNum", -1);
                if (data.m_nMaxFailCount < 0)
                {
                    data.m_nMaxFailCount = 0;
                }
                data.NeedGoods      = ConfigParser.ParserIntArrayList(item.Value.GetStringValue("NeedItem"), true, '|', ',');
                data.FaildNeedGoods = ConfigParser.ParserIntArrayList(item.Value.GetStringValue("FailureConsumption"), true, '|', ',');
                this._partDataDic.Add(item.Value.GetIntValue("ID", -1), data);
                int suitID = item.Value.GetIntValue("SuitID", -1);
                HolyItemManager.MAX_HOLY_PART_LEVEL = Math.Max(HolyItemManager.MAX_HOLY_PART_LEVEL, Convert.ToSByte(suitID));
            }
            HolyItemManager.MAX_HOLY_PART_LEVEL = (sbyte)Global.GMin((int)HolyItemManager.MAX_HOLY_PART_LEVEL, (int)GameManager.systemParamsList.GetParamValueIntByName("ShengWuMax", 0));
            xml = new SystemXmlItems();
            xml.LoadFromXMlFile("Config/ShengWu.xml", "", "ID", 0);
            foreach (KeyValuePair <int, SystemXmlItem> item in xml.SystemXmlItemDict)
            {
                HolyInfo data2    = new HolyInfo();
                string   strParam = item.Value.GetStringValue("ExtraProperty");
                if (strParam != "-1")
                {
                    data2.m_ExtraPropertyList = GameManager.SystemMagicActionMgr.ParseActionsOutUse(strParam);
                }
                this._holyDataDic.Add(item.Value.GetIntValue("ID", -1), data2);
            }
            TCPCmdDispatcher.getInstance().registerProcessorEx(10206, 2, 2, HolyItemManager.getInstance(), TCPCmdFlags.IsStringArrayParams);
        }
コード例 #6
0
        private EHolyResult HolyItem_Suit_Up(GameClient client, sbyte sShengWu_slot, sbyte sBuJian_slot)
        {
            EHolyResult result;

            if (GameFuncControlManager.IsGameFuncDisabled(GameFuncType.System1Dot7))
            {
                result = EHolyResult.NotOpen;
            }
            else if (!GameManager.VersionSystemOpenMgr.IsVersionSystemOpen("HolyItem"))
            {
                result = EHolyResult.NotOpen;
            }
            else if (!GlobalNew.IsGongNengOpened(client, GongNengIDs.HolyItem, true))
            {
                result = EHolyResult.NotOpen;
            }
            else if (null == client.ClientData.MyHolyItemDataDic)
            {
                result = EHolyResult.Error;
            }
            else
            {
                Dictionary <sbyte, HolyItemData> holyitemdata = client.ClientData.MyHolyItemDataDic;
                HolyItemData     tmpdata     = null;
                HolyItemPartData tmppartdata = null;
                HolyPartInfo     xmlData     = null;
                if (!holyitemdata.TryGetValue(sShengWu_slot, out tmpdata))
                {
                    result = EHolyResult.Error;
                }
                else if (!tmpdata.m_PartArray.TryGetValue(sBuJian_slot, out tmppartdata))
                {
                    result = EHolyResult.Error;
                }
                else if (tmppartdata.m_sSuit >= HolyItemManager.MAX_HOLY_PART_LEVEL)
                {
                    result = EHolyResult.PartSuitIsMax;
                }
                else
                {
                    int nDataID = HolyPartInfo.GetBujianID(sShengWu_slot, sBuJian_slot, tmppartdata.m_sSuit);
                    if (!this._partDataDic.TryGetValue(nDataID, out xmlData))
                    {
                        result = EHolyResult.Error;
                    }
                    else if (-1 != xmlData.m_nCostBandJinBi && xmlData.m_nCostBandJinBi > Global.GetTotalBindTongQianAndTongQianVal(client))
                    {
                        result = EHolyResult.NeedGold;
                    }
                    else if (-1 != xmlData.m_nNeedGoodsCount && xmlData.m_nNeedGoodsCount > tmppartdata.m_nSlice)
                    {
                        result = EHolyResult.NeedHolyItemPart;
                    }
                    else
                    {
                        bool bSuccess = false;
                        int  nRank    = Global.GetRandomNumber(0, 100);
                        if (-1 == xmlData.m_sSuccessProbability || tmppartdata.m_nFailCount >= xmlData.m_nMaxFailCount || nRank < (int)xmlData.m_sSuccessProbability)
                        {
                            bSuccess = true;
                            for (int i = 0; i < xmlData.NeedGoods.Count; i++)
                            {
                                int goodsId      = xmlData.NeedGoods[i][0];
                                int costCount    = xmlData.NeedGoods[i][1];
                                int haveGoodsCnt = Global.GetTotalGoodsCountByID(client, goodsId);
                                if (haveGoodsCnt < costCount)
                                {
                                    return(EHolyResult.NeedGoods);
                                }
                            }
                            if (-1 != xmlData.m_nCostBandJinBi)
                            {
                                if (!Global.SubBindTongQianAndTongQian(client, xmlData.m_nCostBandJinBi, "圣物部件升级消耗"))
                                {
                                    return(EHolyResult.Error);
                                }
                            }
                            if (-1 != xmlData.m_nNeedGoodsCount)
                            {
                                tmppartdata.m_nSlice -= xmlData.m_nNeedGoodsCount;
                            }
                            if (tmppartdata.m_nSlice < 0)
                            {
                                tmppartdata.m_nSlice = 0;
                                return(EHolyResult.Error);
                            }
                            bool bUsedBinding_just_placeholder     = false;
                            bool bUsedTimeLimited_just_placeholder = false;
                            for (int i = 0; i < xmlData.NeedGoods.Count; i++)
                            {
                                int goodsId   = xmlData.NeedGoods[i][0];
                                int costCount = xmlData.NeedGoods[i][1];
                                if (!GameManager.ClientMgr.NotifyUseGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, goodsId, costCount, false, out bUsedBinding_just_placeholder, out bUsedTimeLimited_just_placeholder, false))
                                {
                                    LogManager.WriteLog(LogTypes.Error, string.Format("圣物部件升级时,消耗{1}个GoodsID={0}的物品失败,但是已设置为升阶成功", goodsId, costCount), null, true);
                                }
                                GoodsData goodsData = new GoodsData();
                                goodsData.GoodsID = goodsId;
                                goodsData.GCount  = costCount;
                            }
                            HolyItemPartData holyItemPartData = tmppartdata;
                            holyItemPartData.m_sSuit += 1;
                            tmppartdata.m_nFailCount  = 0;
                        }
                        else
                        {
                            for (int i = 0; i < xmlData.FaildNeedGoods.Count; i++)
                            {
                                int goodsId      = xmlData.FaildNeedGoods[i][0];
                                int costCount    = xmlData.FaildNeedGoods[i][1];
                                int haveGoodsCnt = Global.GetTotalGoodsCountByID(client, goodsId);
                                if (haveGoodsCnt < costCount)
                                {
                                    return(EHolyResult.NeedGoods);
                                }
                            }
                            if (-1 != xmlData.m_nCostBandJinBi)
                            {
                                if (!Global.SubBindTongQianAndTongQian(client, xmlData.m_nCostBandJinBi, "圣物部件升级消耗"))
                                {
                                    return(EHolyResult.Error);
                                }
                            }
                            bool bUsedBinding_just_placeholder     = false;
                            bool bUsedTimeLimited_just_placeholder = false;
                            for (int i = 0; i < xmlData.FaildNeedGoods.Count; i++)
                            {
                                int goodsId   = xmlData.FaildNeedGoods[i][0];
                                int costCount = xmlData.FaildNeedGoods[i][1];
                                if (!GameManager.ClientMgr.NotifyUseGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, goodsId, costCount, false, out bUsedBinding_just_placeholder, out bUsedTimeLimited_just_placeholder, false))
                                {
                                    LogManager.WriteLog(LogTypes.Error, string.Format("圣物部件升级时,消耗{1}个GoodsID={0}的物品失败", goodsId, costCount), null, true);
                                }
                                GoodsData goodsData2 = new GoodsData();
                                goodsData2.GoodsID = goodsId;
                                goodsData2.GCount  = costCount;
                            }
                            if (-1 != xmlData.m_nFailCostGoodsCount)
                            {
                                tmppartdata.m_nSlice -= xmlData.m_nFailCostGoodsCount;
                            }
                            if (tmppartdata.m_nSlice < 0)
                            {
                                tmppartdata.m_nSlice = 0;
                                return(EHolyResult.Error);
                            }
                            tmppartdata.m_nFailCount++;
                        }
                        if (bSuccess)
                        {
                            this.UpdateHolyItemBuJianAttr(client, sShengWu_slot, sBuJian_slot);
                            this.UpdataHolyItemExAttr(client, sShengWu_slot);
                            GameManager.ClientMgr.NotifyUpdateEquipProps(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
                            GameManager.ClientMgr.NotifyOthersLifeChanged(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client, true, false, 7);
                        }
                        this.UpdateHolyItemData2DB(client, sShengWu_slot, sBuJian_slot, tmppartdata);
                        this.HolyItemSendToClient(client, sShengWu_slot, sBuJian_slot);
                        GameManager.logDBCmdMgr.AddDBLogInfo(-1, HolyItemManager.SliceNameSet[(int)sShengWu_slot, (int)sBuJian_slot], "圣物进阶", "系统", client.ClientData.RoleName, bSuccess ? "成功" : "失败", (xmlData.m_nCostBandJinBi != -1) ? xmlData.m_nCostBandJinBi : 0, client.ClientData.ZoneID, client.strUserID, tmppartdata.m_nSlice, client.ServerId, null);
                        if (client._IconStateMgr.CheckSpecialActivity(client) || client._IconStateMgr.CheckEverydayActivity(client))
                        {
                            client._IconStateMgr.SendIconStateToClient(client);
                        }
                        result = (bSuccess ? EHolyResult.Success : EHolyResult.Fail);
                    }
                }
            }
            return(result);
        }