コード例 #1
0
        /// <summary>
        /// 检测刷新真爱buff怪物
        /// </summary>
        /// <param name="scene"></param>
        private void CheckFlushZhenAiMonster(CoupleArenaCopyScene scene)
        {
            if (!scene.IsZhenAiMonsterExist && !scene.EnterRoleSide.ContainsKey(scene.ZhenAiBuff_Role))
            {
                GameMap gameMap = null;
                if (!GameManager.MapMgr.DictMaps.TryGetValue(scene.MapCode, out gameMap))
                {
                    LogManager.WriteLog(LogTypes.Fatal, string.Format("缺少情侣竞技地图 {0}", scene.MapCode));
                    return;
                }

                CoupleArenaBuffCfg buffCfg = BuffCfgList.Find(_b => _b.Type == CoupleAreanConsts.ZhenAiBuffCfgType);
                if (buffCfg == null)
                {
                    return;
                }

                var pos = buffCfg.RandPosList[Global.GetRandomNumber(0, buffCfg.RandPosList.Count)];

                GameManager.MonsterZoneMgr.AddDynamicMonsters(scene.MapCode, buffCfg.MonsterId,
                                                              scene.CopyMap.CopyMapID, 1,
                                                              pos.X / gameMap.MapGridWidth, pos.Y / gameMap.MapGridHeight, pos.R, 0,
                                                              SceneUIClasses.CoupleArena, null);

                scene.IsZhenAiMonsterExist = true;
            }
        }
コード例 #2
0
        /// <summary>
        /// 添加副本
        /// </summary>
        /// <param name="client"></param>
        /// <param name="copyMap"></param>
        /// <param name="sceneType"></param>
        public void AddCopyScenes(GameClient client, CopyMap copyMap, SceneUIClasses sceneType)
        {
            if (sceneType != SceneUIClasses.CoupleArena)
            {
                return;
            }

            int fuBenSeqId = copyMap.FuBenSeqID;
            int mapCode    = copyMap.MapCode;

            lock (Mutex)
            {
                CoupleArenaCopyScene scene = null;
                if (!this.FuBenSeq2CopyScenes.TryGetValue(fuBenSeqId, out scene))
                {
                    scene          = new CoupleArenaCopyScene();
                    scene.GameId   = (int)Global.GetClientKuaFuServerLoginData(client).GameId;
                    scene.FuBenSeq = fuBenSeqId;
                    scene.MapCode  = mapCode;
                    scene.CopyMap  = copyMap;

                    FuBenSeq2CopyScenes[fuBenSeqId] = scene;
                }

                scene.EnterRoleSide[client.ClientData.RoleID] = client.ClientData.BattleWhichSide;
                copyMap.IsKuaFuCopy = true;
                copyMap.SetRemoveTicks(TimeUtil.NOW() + (WarCfg.WaitSec + WarCfg.FightSec + WarCfg.ClearSec + 120) * TimeUtil.SECOND);
                GlobalNew.UpdateKuaFuRoleDayLogData(client.ServerId, client.ClientData.RoleID, TimeUtil.NowDateTime(), client.ClientData.ZoneID, 0, 1, 0, 0, (int)GameTypes.CoupleArena);
            }
        }
コード例 #3
0
        /// <summary>
        /// 玩家离开副本
        /// </summary>
        /// <param name="client"></param>
        public void OnLeaveFuBen(GameClient client)
        {
            lock (Mutex)
            {
                CoupleArenaCopyScene scene = null;
                if (FuBenSeq2CopyScenes.TryGetValue(client.ClientData.FuBenSeqID, out scene))
                {
                    if (scene.m_eStatus < GameSceneStatuses.STATUS_BEGIN)
                    {
                        // 尚未开始,退出也没事
                        scene.EnterRoleSide.Remove(client.ClientData.RoleID);
                    }
                    else if (scene.m_eStatus < GameSceneStatuses.STATUS_END)
                    {
                        CoupleArenaBuffCfg zhenAiBuffCfg = BuffCfgList.Find(_b => _b.Type == CoupleAreanConsts.ZhenAiBuffCfgType);
                        CoupleArenaBuffCfg yongQiBuffCfg = BuffCfgList.Find(_b => _b.Type == CoupleAreanConsts.YongQiBuffCfgType);
                        ModifyBuff(scene, client, BufferItemTypes.CoupleArena_YongQi_Buff, yongQiBuffCfg, false);
                        ModifyBuff(scene, client, BufferItemTypes.CoupleArena_ZhenAi_Buff, zhenAiBuffCfg, false);

                        scene.EnterRoleSide.Remove(client.ClientData.RoleID);
                        var leftSide = scene.EnterRoleSide.Values.ToList();
                        if (leftSide.Count(_s => _s == client.ClientData.BattleWhichSide) <= 0)
                        {
                            // 本方没人了, 剩下的对方胜利, 如果没有剩余的一方,那么本次pk无效
                            scene.WinSide = leftSide.Count > 0 ? leftSide[0] : 0;
                            ProcessEnd(scene, TimeUtil.NowDateTime(), TimeUtil.NOW());
                        }
                    }
                }
            }
        }
コード例 #4
0
        /// <summary>
        /// 怪物死亡,检测给予玩家buff
        /// </summary>
        /// <param name="scene"></param>
        /// <param name="client"></param>
        /// <param name="monster"></param>
        private void OnMonsterDead(CoupleArenaCopyScene scene, GameClient client, Monster monster)
        {
            lock (Mutex)
            {
                if (scene.m_eStatus < GameSceneStatuses.STATUS_BEGIN || scene.m_eStatus >= GameSceneStatuses.STATUS_END)
                {
                    return;
                }

                if (!scene.EnterRoleSide.ContainsKey(client.ClientData.RoleID))
                {
                    return;
                }

                CoupleArenaBuffCfg zhenAiBuffCfg = BuffCfgList.Find(_b => _b.Type == CoupleAreanConsts.ZhenAiBuffCfgType);
                CoupleArenaBuffCfg yongQiBuffCfg = BuffCfgList.Find(_b => _b.Type == CoupleAreanConsts.YongQiBuffCfgType);
#if ___CC___FUCK___YOU___BB___
                // 击杀真爱怪物,将获得真爱Buff
                if (scene.IsZhenAiMonsterExist &&
                    monster.XMonsterInfo.MonsterId == zhenAiBuffCfg.MonsterId)
                {
                    scene.IsZhenAiMonsterExist = false;
                    // 真爱buff 会 顶掉勇气buff, 先移除勇气buff,再添加真爱buff
                    ModifyBuff(scene, client, BufferItemTypes.CoupleArena_YongQi_Buff, yongQiBuffCfg, false);
                    ModifyBuff(scene, client, BufferItemTypes.CoupleArena_ZhenAi_Buff, zhenAiBuffCfg, true);
                }

                // 击杀勇气怪物,将获得勇气Buff
                if (scene.IsYongQiMonsterExist &&
                    monster.XMonsterInfo.MonsterId == yongQiBuffCfg.MonsterId)
                {
                    scene.IsYongQiMonsterExist = false;
                    ModifyBuff(scene, client, BufferItemTypes.CoupleArena_YongQi_Buff, yongQiBuffCfg, true);
                }
#else
                if (scene.IsZhenAiMonsterExist &&
                    monster.MonsterInfo.ExtensionID == zhenAiBuffCfg.MonsterId)
                {
                    scene.IsZhenAiMonsterExist = false;
                    // 真爱buff 会 顶掉勇气buff, 先移除勇气buff,再添加真爱buff
                    ModifyBuff(scene, client, BufferItemTypes.CoupleArena_YongQi_Buff, yongQiBuffCfg, false);
                    ModifyBuff(scene, client, BufferItemTypes.CoupleArena_ZhenAi_Buff, zhenAiBuffCfg, true);
                }
                // 击杀勇气怪物,将获得勇气Buff
                if (scene.IsYongQiMonsterExist &&
                    monster.MonsterInfo.ExtensionID == yongQiBuffCfg.MonsterId)
                {
                    scene.IsYongQiMonsterExist = false;
                    ModifyBuff(scene, client, BufferItemTypes.CoupleArena_YongQi_Buff, yongQiBuffCfg, true);
                }
#endif
            }
        }
コード例 #5
0
        /// <summary>
        /// 移除副本
        /// </summary>
        /// <param name="copyMap"></param>
        /// <param name="sceneType"></param>
        public void RemoveCopyScene(CopyMap copyMap, SceneUIClasses sceneType)
        {
            if (copyMap == null || sceneType != SceneUIClasses.CoupleArena)
            {
                return;
            }

            lock (Mutex)
            {
                CoupleArenaCopyScene scene = null;
                if (FuBenSeq2CopyScenes.TryGetValue(copyMap.FuBenSeqID, out scene))
                {
                    FuBenSeq2CopyScenes.Remove(copyMap.FuBenSeqID);
                    GameId2FuBenData.Remove(scene.GameId);
                }
            }
        }
コード例 #6
0
        /// <summary>
        /// 通知客户端buff信息
        /// </summary>
        /// <param name="scene"></param>
        private void NtfBuffHoldData(CoupleArenaCopyScene scene)
        {
            lock (Mutex)
            {
                CoupleArenaFuBenData fuben;
                if (!GameId2FuBenData.TryGetValue(scene.GameId, out fuben))
                {
                    return;
                }
                GameClient client = null;

                CoupleArenaBuffHoldData holdData = new CoupleArenaBuffHoldData();
                client = GameManager.ClientMgr.FindClient(scene.ZhenAiBuff_Role);
                if (client != null && scene.EnterRoleSide.ContainsKey(client.ClientData.RoleID))
                {
                    holdData.IsZhenAiBuffValid  = true;
                    holdData.ZhenAiHolderZoneId = client.ClientData.ZoneID;
                    holdData.ZhenAiHolderRname  = client.ClientData.RoleName;
                }
                else
                {
                    holdData.IsZhenAiBuffValid = false;
                }

                client = GameManager.ClientMgr.FindClient(scene.YongQiBuff_Role);
                if (client != null && scene.EnterRoleSide.ContainsKey(scene.YongQiBuff_Role))
                {
                    holdData.IsYongQiBuffValid  = true;
                    holdData.YongQiHolderZoneId = client.ClientData.ZoneID;
                    holdData.YongQiHolderRname  = client.ClientData.RoleName;
                }
                else
                {
                    holdData.IsYongQiBuffValid = false;
                }

                GameManager.ClientMgr.BroadSpecialCopyMapMessage((int)TCPGameServerCmds.CMD_COUPLE_ARENA_NTF_BUFF_HOLDER, holdData, scene.CopyMap);
            }
        }
コード例 #7
0
        /// <summary>
        /// 玩家死亡,检测玩家buff变更
        /// </summary>
        /// <param name="scene"></param>
        /// <param name="deader"></param>
        /// <param name="killer"></param>
        private void OnPlayerDead(CoupleArenaCopyScene scene, GameClient deader, GameClient killer)
        {
            lock (Mutex)
            {
                if (scene.m_eStatus < GameSceneStatuses.STATUS_BEGIN || scene.m_eStatus >= GameSceneStatuses.STATUS_END)
                {
                    return;
                }

                if (!scene.EnterRoleSide.ContainsKey(deader.ClientData.RoleID))
                {
                    return;
                }

                // 有可能是被怪杀死的,killer为null
                if (killer != null && !scene.EnterRoleSide.ContainsKey(killer.ClientData.RoleID))
                {
                    return;
                }

                CoupleArenaBuffCfg zhenAiBuffCfg = BuffCfgList.Find(_b => _b.Type == CoupleAreanConsts.ZhenAiBuffCfgType);
                CoupleArenaBuffCfg yongQiBuffCfg = BuffCfgList.Find(_b => _b.Type == CoupleAreanConsts.YongQiBuffCfgType);

                // 拥有真爱buff的玩家死亡,转移真爱buff
                if (scene.ZhenAiBuff_Role == deader.ClientData.RoleID)
                {
                    ModifyBuff(scene, deader, BufferItemTypes.CoupleArena_ZhenAi_Buff, zhenAiBuffCfg, false);
                    // 真爱buff 会 顶掉勇气buff, 先移除勇气buff,再添加真爱buff
                    ModifyBuff(scene, killer, BufferItemTypes.CoupleArena_YongQi_Buff, yongQiBuffCfg, false);
                    ModifyBuff(scene, killer, BufferItemTypes.CoupleArena_ZhenAi_Buff, zhenAiBuffCfg, true);
                }

                // 拥有勇气buff的玩家死亡,移除勇气buff
                if (scene.YongQiBuff_Role == deader.ClientData.RoleID)
                {
                    ModifyBuff(scene, deader, BufferItemTypes.CoupleArena_YongQi_Buff, yongQiBuffCfg, false);
                }
            }
        }
コード例 #8
0
        /// <summary>
        /// 检测刷新勇气buff怪物
        /// </summary>
        /// <param name="scene"></param>
        private void CheckFlushYongQiMonster(CoupleArenaCopyScene scene)
        {
            CoupleArenaBuffCfg buffCfg = BuffCfgList.Find(_b => _b.Type == CoupleAreanConsts.YongQiBuffCfgType);

            if (buffCfg == null)
            {
                return;
            }
            bool isInFlusTime = false;

            foreach (int sec in buffCfg.FlushSecList)
            {
                if (scene.m_lPrevUpdateTime - scene.m_lBeginTime <= sec * 1000 &&
                    scene.m_lCurrUpdateTime - scene.m_lBeginTime >= sec * 1000)
                {
                    isInFlusTime = true;
                    break;
                }
            }

            if (isInFlusTime && !scene.IsYongQiMonsterExist && !scene.EnterRoleSide.ContainsKey(scene.YongQiBuff_Role))
            {
                GameMap gameMap = null;
                if (!GameManager.MapMgr.DictMaps.TryGetValue(scene.MapCode, out gameMap))
                {
                    LogManager.WriteLog(LogTypes.Fatal, string.Format("缺少情侣竞技地图 {0}", scene.MapCode));
                    return;
                }

                var pos = buffCfg.RandPosList[Global.GetRandomNumber(0, buffCfg.RandPosList.Count)];

                GameManager.MonsterZoneMgr.AddDynamicMonsters(scene.MapCode, buffCfg.MonsterId,
                                                              scene.CopyMap.CopyMapID, 1,
                                                              pos.X / gameMap.MapGridWidth, pos.Y / gameMap.MapGridHeight, pos.R, 0,
                                                              SceneUIClasses.CoupleArena, null);

                scene.IsYongQiMonsterExist = true;
            }
        }
コード例 #9
0
        /// <summary>
        /// 添加、移除buff
        /// </summary>
        /// <param name="scene"></param>
        /// <param name="client"></param>
        /// <param name="buffType"></param>
        /// <param name="buffCfg"></param>
        /// <param name="bAdd"></param>
        private void ModifyBuff(CoupleArenaCopyScene scene, GameClient client, BufferItemTypes buffType, CoupleArenaBuffCfg buffCfg, bool bAdd)
        {
            if (scene == null || client == null || buffCfg == null)
            {
                return;
            }

            lock (Mutex)
            {
                bool       bChanged = false;
                BufferData buffData = Global.GetBufferDataByID(client, (int)buffType);

                int noSaveDbBuffType = 1;

                if (bAdd && (buffData == null || Global.IsBufferDataOver(buffData)))
                {
                    // 持有真爱buff的玩家无法获得勇气buff
                    if (buffType != BufferItemTypes.CoupleArena_YongQi_Buff ||
                        scene.ZhenAiBuff_Role != client.ClientData.RoleID)
                    {
                        double[] bufferParams = new double[1] {
                            1
                        };
                        Global.UpdateBufferData(client, buffType, bufferParams, noSaveDbBuffType);

                        foreach (var prop in buffCfg.ExtProps)
                        {
                            client.ClientData.PropsCacheManager.SetExtPropsSingle((int)PropsSystemTypes.CoupleArena, (int)prop.Key, prop.Value);
                        }

                        bChanged = true;
                    }
                }

                if (!bAdd && buffData != null && !Global.IsBufferDataOver(buffData))
                {
                    double[] bufferParams = new double[1] {
                        0
                    };
                    Global.UpdateBufferData(client, buffType, bufferParams, noSaveDbBuffType);

                    foreach (var prop in buffCfg.ExtProps)
                    {
                        client.ClientData.PropsCacheManager.SetExtPropsSingle((int)PropsSystemTypes.CoupleArena, (int)prop.Key, 0);
                    }

                    bChanged = true;
                }

                if (bChanged)
                {
                    if (buffType == BufferItemTypes.CoupleArena_ZhenAi_Buff)
                    {
                        if (bAdd)
                        {
                            scene.ZhenAiBuff_Role    = client.ClientData.RoleID;
                            scene.ZhenAiBuff_StartMs = TimeUtil.NOW();
                        }
                        else
                        {
                            scene.ZhenAiBuff_Role = 0;
                        }
                    }
                    else if (buffType == BufferItemTypes.CoupleArena_YongQi_Buff)
                    {
                        if (bAdd)
                        {
                            scene.YongQiBuff_Role = client.ClientData.RoleID;
                        }
                        else
                        {
                            scene.YongQiBuff_Role = 0;
                        }
                    }

                    NtfBuffHoldData(scene);
                    GameManager.ClientMgr.NotifyUpdateEquipProps(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
                    // 总生命值和魔法值变化通知(同一个地图才需要通知)
                    GameManager.ClientMgr.NotifyOthersLifeChanged(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
                }
            }
        }
コード例 #10
0
        /// <summary>
        /// 副本结算
        /// </summary>
        /// <param name="scene"></param>
        /// <param name="now"></param>
        /// <param name="nowTicks"></param>
        private void ProcessEnd(CoupleArenaCopyScene scene, DateTime now, long nowTicks)
        {
            GameManager.CopyMapMgr.KillAllMonster(scene.CopyMap);

            //结算奖励
            scene.m_eStatus    = GameSceneStatuses.STATUS_AWARD;
            scene.m_lEndTime   = nowTicks;
            scene.m_lLeaveTime = scene.m_lEndTime + WarCfg.ClearSec * TimeUtil.SECOND;

            scene.StateTimeData.GameType = (int)GameTypes.CoupleArena;
            scene.StateTimeData.State    = (int)GameSceneStatuses.STATUS_END;
            scene.StateTimeData.EndTicks = scene.m_lLeaveTime;
            GameManager.ClientMgr.BroadSpecialCopyMapMessage((int)TCPGameServerCmds.CMD_SPR_NOTIFY_TIME_STATE, scene.StateTimeData, scene.CopyMap);

            CoupleArenaFuBenData fubenData = null;

            if (!GameId2FuBenData.TryGetValue(scene.GameId, out fubenData))
            {
                return;
            }

            List <RoleData4Selector> selectorList = new List <RoleData4Selector>();

            foreach (var roledata in fubenData.RoleList)
            {
                RoleData4Selector _roleInfo = Global.sendToDB <RoleData4Selector,
                                                               string>((int)TCPGameServerCmds.CMD_SPR_GETROLEUSINGGOODSDATALIST, string.Format("{0}", roledata.RoleId), roledata.ServerId);
                if (_roleInfo == null)
                {
                    LogManager.WriteLog(LogTypes.Error, string.Format("加载RoleData4Selector失败, serverid={0}, roleid={1}", roledata.ServerId, roledata.RoleId));
                    return;
                }
                selectorList.Add(_roleInfo);
            }

            if (selectorList[0].RoleSex == (int)ERoleSex.Girl)
            {
                var tmp = selectorList[0];
                selectorList[0] = selectorList[1];
                selectorList[1] = tmp;
            }

            if (selectorList[2].RoleSex == (int)ERoleSex.Girl)
            {
                var tmp = selectorList[2];
                selectorList[2] = selectorList[3];
                selectorList[3] = tmp;
            }

            // selectorList 存储的分别为男1,女1,男2,女2
            CoupleArenaPkResultReq req = new CoupleArenaPkResultReq();

            req.GameId  = scene.GameId;
            req.winSide = scene.WinSide;

            req.ManRole1      = selectorList[0].RoleID;
            req.ManZoneId1    = selectorList[0].ZoneId;
            req.ManSelector1  = DataHelper.ObjectToBytes <RoleData4Selector>(selectorList[0]);
            req.WifeRole1     = selectorList[1].RoleID;
            req.WifeZoneId1   = selectorList[1].ZoneId;
            req.WifeSelector1 = DataHelper.ObjectToBytes <RoleData4Selector>(selectorList[1]);
            req.ManRole2      = selectorList[2].RoleID;
            req.ManZoneId2    = selectorList[2].ZoneId;
            req.ManSelector2  = DataHelper.ObjectToBytes <RoleData4Selector>(selectorList[2]);
            req.WifeRole2     = selectorList[3].RoleID;
            req.WifeZoneId2   = selectorList[3].ZoneId;
            req.WifeSelector2 = DataHelper.ObjectToBytes <RoleData4Selector>(selectorList[3]);
            CoupleArenaPkResultRsp rsp = TianTiClient.getInstance().CoupleArenaPkResult(req);

            if (rsp == null)
            {
                return;
            }

            if (rsp.Couple1RetData != null)
            {
                if (rsp.Couple1RetData.Result != (int)ECoupleArenaPkResult.Invalid)
                {
                    CoupleArenaZhanBaoSaveDbData saveData = new CoupleArenaZhanBaoSaveDbData();
                    saveData.FromMan      = req.ManRole1;
                    saveData.FromWife     = req.WifeRole1;
                    saveData.FirstWeekday = TimeUtil.MakeFirstWeekday(now);
                    saveData.ZhanBao      = new CoupleArenaZhanBaoItemData()
                    {
                        TargetManZoneId    = req.ManZoneId2,
                        TargetManRoleName  = selectorList[2].RoleName,
                        TargetWifeZoneId   = req.WifeZoneId2,
                        TargetWifeRoleName = selectorList[3].RoleName,
                        IsWin    = rsp.Couple1RetData.Result == (int)ECoupleArenaPkResult.Win,
                        GetJiFen = rsp.Couple1RetData.GetJiFen
                    };
                    Global.sendToDB <bool, CoupleArenaZhanBaoSaveDbData>((int)TCPGameServerCmds.CMD_COUPLE_ARENA_DB_SAVE_ZHAN_BAO, saveData, fubenData.RoleList[0].ServerId);
                }
                NtfAwardData(req.ManRole1, rsp.Couple1RetData);
                NtfAwardData(req.WifeRole1, rsp.Couple1RetData);
            }

            if (rsp.Couple2RetData != null)
            {
                if (rsp.Couple2RetData.Result != (int)ECoupleArenaPkResult.Invalid)
                {
                    CoupleArenaZhanBaoSaveDbData saveData = new CoupleArenaZhanBaoSaveDbData();
                    saveData.FirstWeekday = TimeUtil.MakeFirstWeekday(now);
                    saveData.FromMan      = req.ManRole2;
                    saveData.FromWife     = req.WifeRole2;
                    saveData.ZhanBao      = new CoupleArenaZhanBaoItemData()
                    {
                        TargetManZoneId    = req.ManZoneId1,
                        TargetManRoleName  = selectorList[0].RoleName,
                        TargetWifeZoneId   = req.WifeZoneId1,
                        TargetWifeRoleName = selectorList[1].RoleName,
                        IsWin    = rsp.Couple2RetData.Result == (int)ECoupleArenaPkResult.Win,
                        GetJiFen = rsp.Couple2RetData.GetJiFen
                    };
                    Global.sendToDB <bool, CoupleArenaZhanBaoSaveDbData>((int)TCPGameServerCmds.CMD_COUPLE_ARENA_DB_SAVE_ZHAN_BAO, saveData, fubenData.RoleList[2].ServerId);
                }
                NtfAwardData(req.ManRole2, rsp.Couple2RetData);
                NtfAwardData(req.WifeRole2, rsp.Couple2RetData);
            }
        }