public static void CopyAuctionDB2Item(GoldAuctionDBItem sData, out GoldAuctionItem rData) { try { rData = new GoldAuctionItem(); rData.ProductionTime = sData.ProductionTime; rData.AuctionTime = sData.AuctionTime; rData.AuctionSource = sData.AuctionSource; rData.StrGoods = sData.StrGoods; rData.BuyerData = new AuctionRoleData(); CopyData.Copy <AuctionRoleData>(sData.BuyerData, ref rData.BuyerData); foreach (AuctionRoleData item in sData.RoleList) { AuctionRoleData temp = new AuctionRoleData(); CopyData.Copy <AuctionRoleData>(item, ref temp); rData.RoleList.Add(temp); } rData.BossLife = sData.BossLife; rData.KillBossRoleID = sData.KillBossRoleID; rData.UpDBWay = sData.UpDBWay; rData.AuctionType = sData.AuctionType; rData.OldAuctionType = sData.OldAuctionType; rData.Lock = false; } catch (Exception ex) { rData = null; LogManager.WriteLog(LogTypes.Exception, string.Format("[ljl]{0}", ex.ToString()), null, true); } }
private void SendMoney(GoldAuctionItem AuctionItem, long averageNum, AuctionConfig AuctionCfg) { try { Dictionary <AuctionRoleData, long> sendMsg = new Dictionary <AuctionRoleData, long>(); if (averageNum >= 1L) { foreach (AuctionRoleData temp in AuctionItem.RoleList) { long num = averageNum; if (AuctionItem.BuyerData.Value > 0L && AuctionItem.BossLife > 0L && temp.Value <= AuctionItem.BossLife) { num += (long)((double)temp.Value / (double)AuctionItem.BossLife * (double)AuctionItem.BuyerData.Value); } sendMsg.Add(temp, num); } foreach (KeyValuePair <AuctionRoleData, long> temp2 in sendMsg) { AuctionRoleData roleData = temp2.Key; int sendNum = (int)temp2.Value; try { if (sendNum > 0) { if (!Global.UseMailGivePlayerAward3(roleData.m_RoleID, null, AuctionCfg.SuccessTitle, string.Format(AuctionCfg.SuccessIntro, this.GetItemName(AuctionItem.StrGoods), sendNum), sendNum, 0, 0)) { GameManager.logDBCmdMgr.AddMessageLog(-1, "钻石", "邮件发放金团结算失败", roleData.m_RoleName, roleData.m_RoleName, "增加", sendNum, roleData.ZoneID, roleData.strUserID, -1, roleData.ServerId, ""); LogManager.WriteLog(LogTypes.Error, string.Format("[ljl]邮件发放金团结算失败 send email roleid={0}, money={1}", roleData.m_RoleID, sendNum), null, true); } else { GameManager.logDBCmdMgr.AddDBLogInfo(-1, "钻石", "邮件发放金团结算", "系统", roleData.m_RoleName, "增加", sendNum, roleData.ZoneID, roleData.strUserID, -1, roleData.ServerId, null); } } } catch (Exception ex) { LogManager.WriteLog(LogTypes.Exception, string.Format("[ljl]发放奖励 send email roleid={0}, money={1}, {2}", roleData.m_RoleID, sendNum, ex.ToString()), null, true); } } } } catch (Exception ex) { LogManager.WriteLog(LogTypes.Exception, string.Format("[ljl]{0}", ex.ToString()), null, true); } }
public static void CopyGoldAuctionItem(GoldAuctionItem sData, ref GoldAuctionItem rData) { try { rData = new GoldAuctionItem(); CopyData.Copy <GoldAuctionItem>(sData, ref rData); rData.RoleList = new List <AuctionRoleData>(); foreach (AuctionRoleData item in sData.RoleList) { AuctionRoleData temp = new AuctionRoleData(); CopyData.Copy <AuctionRoleData>(item, ref temp); rData.RoleList.Add(temp); } } catch (Exception ex) { rData = null; LogManager.WriteLog(LogTypes.Exception, string.Format("[ljl]{0}", ex.ToString()), null, true); } }
public int GetMaxmDamageID() { try { AuctionRoleData temp = new AuctionRoleData(); foreach (AuctionRoleData item in this.RoleList) { if (item.Value > temp.Value) { temp = item; } } if (null != temp) { return(temp.m_RoleID); } } catch { } return(0); }
public void ReturnOldAuctionMoney(AuctionRoleData BuyerData, string StrGoods) { try { lock (this.AuctionMutex) { int addMoney = (int)BuyerData.Value; if (!Global.UseMailGivePlayerAward3(BuyerData.m_RoleID, null, "竞拍失败", string.Format("您参与的活动奖励{0},在竞价中被超过,返还您{1}钻石", this.GetItemName(StrGoods), addMoney), addMoney, 0, 0)) { GameManager.logDBCmdMgr.AddMessageLog(-1, "钻石", "邮件发放金团结算失败", BuyerData.m_RoleName, BuyerData.m_RoleName, "增加", addMoney, BuyerData.ZoneID, BuyerData.strUserID, -1, BuyerData.ServerId, ""); LogManager.WriteLog(LogTypes.Error, string.Format("[ljl]邮件发放,有新的竞价者,把钱返回给之前竞价者,失败 send email roleid={0}, money={1}", BuyerData.m_RoleID, addMoney), null, true); } else { GameManager.logDBCmdMgr.AddDBLogInfo(-1, "钻石", "邮件发放金团结算", "系统", BuyerData.m_RoleName, "增加", addMoney, BuyerData.ZoneID, BuyerData.strUserID, -1, BuyerData.ServerId, null); } } } catch (Exception ex) { LogManager.WriteLog(LogTypes.Exception, string.Format("[ljl]{0}", ex.ToString()), null, true); } }
public void KillBossAddAuction(int KillBossRole, long BossLife, List <AuctionRoleData> PointInfoList, AuctionEnum AuctionSource) { try { lock (this.AuctionMsgMutex) { AuctionAwardConfig AuctionAwardCfg = GoldAuctionConfigModel.RandAuctionAwardConfig(); if (null == AuctionAwardCfg) { LogManager.WriteLog(LogTypes.Error, "[ljl]KillBossAddAuction RandAuctionAwardConfig null == config", null, true); } else { AuctionConfig AuctionCfg = GoldAuctionConfigModel.GetAuctionConfig((int)AuctionSource); if (null == AuctionCfg) { LogManager.WriteLog(LogTypes.Error, string.Format("[ljl]GoldAuctionConfigModel.GetAuctionConfig({0}) null == config", AuctionSource), null, true); } else { GoldAuctionItem item = new GoldAuctionItem(); item.AuctionSource = (int)AuctionSource; item.KillBossRoleID = KillBossRole; item.UpDBWay = 2; item.ProductionTime = TimeUtil.NowDataTimeString("yyyy-MM-dd HH:mm:ss.fff"); item.BuyerData = new AuctionRoleData(); item.BuyerData.m_RoleID = 0; item.BuyerData.Value = (long)AuctionCfg.OriginPrice; int index = Global.GetRandomNumber(AuctionAwardCfg.StartValues, AuctionAwardCfg.EndValues) - 1; index = Math.Min(index, AuctionAwardCfg.strGoodsList.Count - 1); item.StrGoods = AuctionAwardCfg.strGoodsList[index]; if (null == GlobalNew.ParseGoodsData(AuctionAwardCfg.strGoodsList[index])) { LogManager.WriteLog(LogTypes.Error, string.Format("[ljl]null == item.Goods index={0} , GoodsList.Count = {1}", index, AuctionAwardCfg.strGoodsList.Count), null, true); } else { item.BossLife = 0L; foreach (AuctionRoleData PointInfo in PointInfoList) { item.BossLife += PointInfo.Value; if (PointInfo.Value >= GameManager.systemParamsList.GetParamValueIntByName("AngelTempleAuction", -1)) { AuctionRoleData RoleData = new AuctionRoleData(); CopyData.Copy <AuctionRoleData>(PointInfo, ref RoleData); item.RoleList.Add(RoleData); } } if (item.BossLife < 1L) { item.BossLife = BossLife; } bool addFlag = false; for (int i = 0; i < AuctionCfg.OrderList.Count; i++) { if (GoldAuctionManager.IsOpenAuction((AuctionOrderEnum)AuctionCfg.OrderList[i])) { item.AuctionType = AuctionCfg.OrderList[i]; item.LifeTime = AuctionCfg.TimeList[i]; if (item.AuctionType > 0 && item.AuctionType < 3) { if (this.GoldAuctionMgr.SendUpdate2DB(item)) { this.GoldAuctionMgr.AddNewAuctionItem(item); } else { LogManager.WriteLog(LogTypes.Error, string.Format("[ljl]新拍卖物品存库失败 未加入 time={0},AuctionSource={1}", item.ProductionTime, AuctionSource), null, true); } addFlag = true; break; } LogManager.WriteLog(LogTypes.Error, string.Format("[ljl]AuctionType ={1} err,AuctionSource={0}", AuctionSource, item.AuctionType), null, true); } } if (!addFlag) { int roleID = item.GetMaxmDamageID(); this.GoldAuctionMgr.SendItem(roleID, item.RoleList.Find((AuctionRoleData x) => x.m_RoleID == roleID), item, AuctionCfg); LogManager.WriteLog(LogTypes.Info, string.Format("[ljl]新拍卖物品未加入 直接邮件发送给玩家第一名 time={0},AuctionSource={1}", item.ProductionTime, AuctionSource), null, true); } } } } } } catch (Exception ex) { LogManager.WriteLog(LogTypes.Exception, string.Format("[ljl]{0}", ex.ToString()), null, true); } }
private void SetGlodAuction(GameClient client, int nID, byte[] bytes, string[] cmdParams, ref int Info) { GoldAuctionItem item = null; Info = 0; try { int type = Convert.ToInt32(cmdParams[1]); string[] itemKey = cmdParams[2].Split(new char[] { '|' }); int Price = Convert.ToInt32(cmdParams[3]); if (itemKey == null || itemKey.Length != 2) { Info = 3; } else { string ProductionTime = itemKey[0].Replace(',', ':'); int AuctionSource = Convert.ToInt32(itemKey[1]); if (type == 1 && client.ClientData.Faction < 1) { Info = 1; } AuctionConfig AuctionCfg = GoldAuctionConfigModel.GetAuctionConfig(AuctionSource); if (null == AuctionCfg) { LogManager.WriteLog(LogTypes.Error, string.Format("[ljl]SetGlodAuction ({0}) null == config", AuctionSource), null, true); Info = 4; } else { item = this.GoldAuctionMgr.GetGoldAuctionItem(type, ProductionTime, AuctionSource, true); if (item == null || item.AuctionType != type) { Info = 9; } else if (client.ClientData.RoleID == item.BuyerData.m_RoleID) { Info = 11; } else if (item.BuyerData.m_RoleID == 0 && Price < AuctionCfg.OriginPrice) { Info = 5; } else if (Price < AuctionCfg.UnitPrice) { Info = 6; } else if ((long)Price <= item.BuyerData.Value) { Info = 10; } else if (!GameManager.ClientMgr.SubUserMoney(client, Price, "金团拍卖购买", false, false, false, false, DaiBiSySType.None)) { Info = 7; } if (Info != 0) { this.GoldAuctionMgr.UnLock(item.ProductionTime, item.AuctionSource); } else { AuctionRoleData oldBuyerData = new AuctionRoleData(); CopyData.Copy <AuctionRoleData>(item.BuyerData, ref oldBuyerData); bool upFlag = false; int newBuyer = client.ClientData.RoleID; item.BuyerData.Value = (long)Price; item.BuyerData.m_RoleID = client.ClientData.RoleID; item.BuyerData.m_RoleName = client.ClientData.RoleName; item.BuyerData.ZoneID = client.ClientData.ZoneID; item.BuyerData.strUserID = client.strUserID; item.BuyerData.ServerId = client.ServerId; if (Price >= AuctionCfg.MaxPrice && AuctionCfg.MaxPrice > 0) { if (!this.GoldAuctionMgr.DisposeAward(item)) { Info = 8; LogManager.WriteLog(LogTypes.Error, string.Format("[ljl]一口价 RoleId={0}, Price={1},itemKey={2} fail", newBuyer, Price, cmdParams[1]), null, true); } else { this.GoldAuctionMgr.DelGoldAuction(item, "金团拍卖购买su"); upFlag = true; } } else if (!this.GoldAuctionMgr.UpdatePrice(item)) { Info = 8; LogManager.WriteLog(LogTypes.Error, string.Format("[ljl]更新价格 RoleId={0}, Price={1},itemKey={2} fail", newBuyer, Price, cmdParams[1]), null, true); } else { upFlag = true; } if (upFlag) { this.GoldAuctionMgr.ReturnOldAuctionMoney(oldBuyerData, item.StrGoods); } else { this.GoldAuctionMgr.UnLock(item.ProductionTime, item.AuctionSource); GameManager.logDBCmdMgr.AddMessageLog(-1, "钻石", "金团购买失败扣除钻石", client.ClientData.RoleName, client.ClientData.RoleName, "减少", Price, client.ClientData.ZoneID, client.strUserID, -1, client.ServerId, ""); } } } } } catch (Exception ex) { if (null != item) { this.GoldAuctionMgr.UnLock(item.ProductionTime, item.AuctionSource); } Info = 100; LogManager.WriteLog(LogTypes.Exception, string.Format("[ljl]{0}", ex.ToString()), null, true); } }
public void SendItem(int roleID, AuctionRoleData roleData, GoldAuctionItem AuctionItem, AuctionConfig AuctionCfg) { lock (this.AuctionMutex) { try { if (roleID <= 0) { LogManager.WriteLog(LogTypes.Error, string.Format("[ljl]SendItem roleid=0,ProductionTime={0},AuctionSource={1}", AuctionItem.ProductionTime, AuctionItem.AuctionSource), null, true); } else { List <GoodsData> goodsData = new List <GoodsData>(); GoodsData goods = GlobalNew.ParseGoodsData(AuctionItem.StrGoods); if (null == goods) { LogManager.WriteLog(LogTypes.Error, string.Format("[ljl]SendItem null == goods,ProductionTime={0},AuctionSource={1}", AuctionItem.ProductionTime, AuctionItem.AuctionSource), null, true); } else { goodsData.Add(goods); string ItemName = this.GetItemName(AuctionItem.StrGoods); if (null == roleData) { roleData = new AuctionRoleData(); GameClient client = GameManager.ClientMgr.FindClient(roleID); if (client != null) { roleData.m_RoleID = roleID; roleData.strUserID = client.strUserID; roleData.m_RoleName = client.ClientData.RoleName; roleData.ZoneID = client.ClientData.ZoneID; roleData.ServerId = client.ServerId; } } string strTitle; string strIntro; if (roleID == AuctionItem.BuyerData.m_RoleID) { strTitle = "购买成功"; strIntro = "在金团拍卖购买成功"; } else { strTitle = AuctionCfg.FailTitle; strIntro = string.Format(AuctionCfg.FailIntro, ItemName); } if (!Global.UseMailGivePlayerAward3(roleID, goodsData, strTitle, strIntro, 0, 0, 0)) { GameManager.logDBCmdMgr.AddMessageLog(-1, ItemName, "邮件发放金团结算失败", roleData.m_RoleName, roleData.m_RoleName, "增加", goods.GCount, roleData.ZoneID, roleData.strUserID, -1, roleData.ServerId, AuctionItem.StrGoods); LogManager.WriteLog(LogTypes.Error, string.Format("[ljl]SendItem 邮件发放金团结算失败 roleid={0}, item = {1}", roleID, AuctionItem.StrGoods), null, true); } else { GameManager.logDBCmdMgr.AddDBLogInfo(-1, ItemName, "邮件发放金团结算", "系统", roleData.m_RoleName, "增加", goods.GCount, roleData.ZoneID, roleData.strUserID, -1, roleData.ServerId, null); } } } } catch (Exception ex) { LogManager.WriteLog(LogTypes.Exception, string.Format("[ljl]SendItem send email roleid={0}, item = {1}", roleID, AuctionItem.StrGoods, ex.ToString()), null, true); } } }