コード例 #1
0
ファイル: Teleport.cs プロジェクト: halo779/EoEmu
        public static void Teleport(int Map, ushort X, ushort Y, int Instance, ClientSocket CSocket)
        {
            if (Map > 0 && X > 0 && Y > 0 && CSocket != null)
            {
                if (Instance == 0)
                    Instance = Map;
                //@TODO: Check Map Pos is Valid.
                EudemonPacket.ToLocal(EudemonPacket.General(CSocket.Client.ID, CSocket.Client.X, CSocket.Client.Y, CSocket.Client.Direction, Struct.DataType.EntityRemove, 0), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, CSocket.Client.ID);

                CSocket.Client.Map = (Struct.Maps)Map;
                CSocket.Client.X = X;
                CSocket.Client.Y = Y;
                //TODO: Instance pairing.
                CSocket.Send(EudemonPacket.General(CSocket.Client.ID, X, Y, CSocket.Client.Direction, Struct.DataType.actionFlyMap, Map));
                CSocket.Send(EudemonPacket.NewMap((int)CSocket.Client.Map, 2097152, Instance));
                EudemonPacket.ToLocal(EudemonPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, CSocket.Client.ID);
                //@TODO: work out the point of ARGB.
                //CSocket.Send(EudemonPacket.GeneralOld(CSocket.Client.ID, CSocket.Client.X, CSocket.Client.Y, CSocket.Client.Direction, Struct.DataType.actionMapARGB, 65535));

                EudemonPacket.ToLocal(EudemonPacket.String(CSocket, 10, "other05"), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                CSocket.Client.PrevX = 0;
                CSocket.Client.PrevY = 0;
                Spawn.All(CSocket);
            }
        }
コード例 #2
0
ファイル: NewCharacter.cs プロジェクト: halo779/EoEmu
 public static void NewCharacter(byte[] Packet, ClientSocket CSocket)
 {
     int Mesh = PacketProcessor.ReadLong(Packet, 100);
     int Class = Packet[104];
     string Name = "";
     int X = 20;
     while (X < 36 && Packet[X] != 0x00)
     {
         Name += Convert.ToChar(Packet[X]);
         X++;
     }
     if (!ValidName(Name))
         CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", "ALLUSERS", "Error: Invalid character name.", Struct.ChatType.Dialog));
     else if (Database.Database.CharExists(Name))
         CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", "ALLUSERS", "Error: Character already exists.", Struct.ChatType.Dialog));
     else
     {
         Console.WriteLine("NewCharacter");
         int CharID = Database.Database.NewCharacter(Name, Mesh, Class, CSocket.AccountName);
         if (CharID > -1)
         {
             CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", "ALLUSERS", "Characted created! Please hit back twice and then re-log in to the game!", Struct.ChatType.Dialog));
             CSocket.Disconnect();
         }
         else
         {
             Console.WriteLine("CharID: " + CharID);
             CSocket.Disconnect();
         }
     }
 }
コード例 #3
0
ファイル: WHSItems.cs プロジェクト: halo779/EoEmu
 public static byte[] WarehouseItems(ClientSocket CSocket, int ID)
 {
     if (ID == 8) //TC ... elseif next
     {
         PacketBuilder Packet = new PacketBuilder(1102, 16 + (CSocket.Client.TCWhs.Count * 24));
         Packet.Long(ID);
         Packet.Long(0);
         Packet.Long(CSocket.Client.TCWhs.Count);
         foreach (KeyValuePair<int, Struct.ItemInfo> WHItem in CSocket.Client.TCWhs)
         {
             Struct.ItemInfo Item = WHItem.Value;
             Packet.Long(Item.UID);
             Packet.Long(Item.ItemID);
             Packet.Int(0);
             Packet.Int(Item.Soc1);
             Packet.Int(Item.Soc2);
             Packet.Int(0);
             Packet.Int(0);
             Packet.Int(Item.Plus);
             Packet.Int(Item.Bless);
             Packet.Int(0);
             Packet.Int(Item.Enchant);
             Packet.Int(0);
             Packet.Int(0);
             Packet.Int(0);
             Packet.Int(0);
             Packet.Int(0);
             Packet.Int(0);
             Packet.Int(Item.Color);
         }
         return Packet.getFinal();
     }
     return null;
 }
コード例 #4
0
ファイル: Attack.cs プロジェクト: halo779/EoEmu
        public static void Attack(ClientSocket CSocket)
        {
            CSocket.Client.MaxAttack = CSocket.Client.BaseMaxAttack;//TODO: Revise Attack Calcucations!
            CSocket.Client.MinAttack = CSocket.Client.BaseMinAttack;
            CSocket.Client.MagicAttack = CSocket.Client.BaseMagicAttack;
            int MaxAdd = 0;
            int MinAdd = 0;
            int MagicAdd = 0;
            if (CSocket.Client.NCG > 0)
            {
                MaxAdd += (int)Math.Floor(CSocket.Client.MaxAttack * (CSocket.Client.NCG * .05));
                MinAdd += (int)Math.Floor(CSocket.Client.MinAttack * (CSocket.Client.NCG * .05));
            }
            if (CSocket.Client.RCG > 0)
            {
                MaxAdd += (int)Math.Floor(CSocket.Client.MaxAttack * (CSocket.Client.RCG * .10));
                MinAdd += (int)Math.Floor(CSocket.Client.MinAttack * (CSocket.Client.RCG * .10));
            }
            if (CSocket.Client.SCG > 0)
            {
                MaxAdd += (int)Math.Floor(CSocket.Client.MaxAttack * (CSocket.Client.SCG * .20));
                MinAdd += (int)Math.Floor(CSocket.Client.MinAttack * (CSocket.Client.SCG * .20));
            }
            CSocket.Client.MaxAttack += MaxAdd;
            CSocket.Client.MinAttack += MinAdd;

            CSocket.Client.MagicAttack += MagicAdd;
            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Max: " + CSocket.Client.MaxAttack + " Min: " + CSocket.Client.MinAttack + " Magic: " + CSocket.Client.MagicAttack + " / " + CSocket.Client.BonusMagicAttack + " Defense: " + CSocket.Client.Defense + " Bless: " + CSocket.Client.Bless + "% Dodge: " + CSocket.Client.Dodge + " % MaxHP/MP: " + CSocket.Client.MaxHP + "/" + CSocket.Client.MaxMP, Struct.ChatType.CenterGm));
        }
コード例 #5
0
ファイル: ItemSell.cs プロジェクト: halo779/EoEmu
 public static void ItemSell(byte[] Data, ClientSocket CSocket)
 {
     int ItemUID = PacketProcessor.ReadLong(Data, 8);
     if (CSocket.Client.Inventory.ContainsKey(ItemUID))
     {
         Struct.ItemInfo Item = new Struct.ItemInfo();
         Item = CSocket.Client.Inventory[ItemUID];
         if (MainGS.Items.ContainsKey(Item.ItemID))
         {
             Struct.ItemData iData = MainGS.Items[Item.ItemID];
             int Money = iData.Cost / 3;
             if (Money > 0)
             {
                 CSocket.Client.Money += Money;
                 CSocket.Client.Inventory.Remove(Item.UID);
                 CSocket.Send(EudemonPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveDropItem));
                 Database.Database.DeleteItem(Item.UID);
                 CSocket.Send(EudemonPacket.Status(CSocket, 2, CSocket.Client.Money, Struct.StatusTypes.InvMoney));
             }
         }
     }
     else
     {
         CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You do not have that item..", Struct.ChatType.System));
     }
 }
コード例 #6
0
ファイル: Status.cs プロジェクト: halo779/EoEmu
 public static byte[] Status(ClientSocket CSocket, Struct.StatusTypes Type, int Value)
 {
     PacketBuilder Packet = new PacketBuilder(1017, 20);
     Packet.Long(CSocket.Client.ID);
     Packet.Long(1);//statuse count
     Packet.Long((int)Type);
     Packet.Long(Value);
     return Packet.getFinal();
 }
コード例 #7
0
ファイル: Portal.cs プロジェクト: halo779/EoEmu
 public static void Portal(int X, int Y, ClientSocket CSocket)
 {
     string PID = X + "," + Y + "," + (int)CSocket.Client.Map + "," + 0;
     if (MainGS.Portals.ContainsKey(PID))
     {
         Struct.Portal Port = MainGS.Portals[PID];
         Handler.Teleport(Port.EndMap, (ushort)Port.EndX, (ushort)Port.EndY, Port.EndInstance, CSocket);
     }
     else
     {
         Handler.Teleport((int)CSocket.Client.Map, CSocket.Client.PrevX, CSocket.Client.PrevY, 0, CSocket);
         CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown portal: " + PID, Struct.ChatType.System));
     }
 }
コード例 #8
0
ファイル: Vitals.cs プロジェクト: halo779/EoEmu
        public static void Vitals(ClientSocket CSocket, bool first)
        {
            if (!first)
            {
                CSocket.Client.MaxHP -= CSocket.Client.BaseHP;
                CSocket.Client.MaxMP -= CSocket.Client.BaseMP;
            }
            //HP
            double HP = 0;
            double HpFactor = 24;

            switch (CSocket.Client.Class)
            {
                case Struct.ClassType.Mage:
                    {
                        HpFactor = 20;
                        break;
                    }
                case Struct.ClassType.Warrior:
                    {
                        HpFactor = 30;
                        break;
                    }
                case Struct.ClassType.Palidin:
                    {
                        HpFactor = 25;
                        break;
                    }
            }

            HP += (CSocket.Client.Vitality * HpFactor);
            HP += (CSocket.Client.Dexterity * 3);

            //CSocket.Client.MaxHP = (int)Math.Floor(HP);
            CSocket.Client.BaseHP = (int)Math.Floor(HP);
            CSocket.Client.MaxHP += CSocket.Client.BaseHP;

            //Mana
            int Mana = 0;
            int multiplier = 5;

            Mana = CSocket.Client.Power * multiplier;
            CSocket.Client.BaseMP = Mana;
            CSocket.Client.MaxMP += CSocket.Client.BaseMP;
        }
コード例 #9
0
ファイル: doMonsterPlayer.cs プロジェクト: halo779/EoEmu
 /// <summary>
 /// Does damage to a monster.
 /// </summary>
 /// <param name="AttackedMob">The monster being attacked</param>
 /// <param name="Damage">The damage being done</param>
 /// <param name="AType">The type of attack being done</param>
 /// <param name="CSocket">The ClientSocket Attacking</param>
 /// <returns>true if the monster dies, false if not.</returns>
 public static bool doMonster(Monster AttackedMob, int Damage, int AType, ClientSocket CSocket)
 {
     Character Attacker = CSocket.Client;
     if (Damage < AttackedMob.CurrentHP)
     {
         if (AType != 21)
             EudemonPacket.ToLocal(EudemonPacket.Attack(Attacker.ID, AttackedMob.UID, Attacker.X, Attacker.Y, Damage, AType), AttackedMob.X, AttackedMob.Y, (int)AttackedMob.Map, 0, 0);
         Interlocked.Add(ref AttackedMob.CurrentHP, (Damage * -1));
         if (AttackedMob.Info.Name != "CoEmuGuard" && AttackedMob.Info.Name != "GuardReviver" && AttackedMob.Info.Name != "CoEmuPatrol" && AttackedMob.Info.Name != "GuildPatrol")
         {
             GiveExp(CSocket, AttackedMob, Damage, false);
         }
         return false;
     }
     else
     {
         if (AType != 21)
             EudemonPacket.ToLocal(EudemonPacket.Attack(Attacker.ID, AttackedMob.UID, Attacker.X, Attacker.Y, Damage, AType), AttackedMob.X, AttackedMob.Y, AttackedMob.Map, 0, 0);
         EudemonPacket.ToLocal(EudemonPacket.Attack(Attacker.ID, AttackedMob.UID, Attacker.X, Attacker.Y, Damage, 14), AttackedMob.X, AttackedMob.Y, (int)AttackedMob.Map, 0, 0);
         //lock(MainGS.Monsters)
         //{
         try
         {
             Monitor.Enter(MainGS.Monsters);
             MainGS.Monsters.Remove(AttackedMob.UID);
         }
         catch (Exception e)
         {
             Console.WriteLine(e.ToString());
         }
         finally
         {
             Monitor.Exit(MainGS.Monsters);
         }
         //}
         AttackedMob.Die(CSocket.Client.ID);
         if (AttackedMob.Info.Name != "CoEmuGuard" && AttackedMob.Info.Name != "GuardReviver" && AttackedMob.Info.Name != "CoEmuPatrol" && AttackedMob.Info.Name != "GuildPatrol")
         {
             GiveExp(CSocket, AttackedMob, Damage, true);
         }
         if (MainGS.MonsterSpawns.ContainsKey(AttackedMob.SpawnID))
             Interlocked.Add(ref MainGS.MonsterSpawns[AttackedMob.SpawnID].SpawnNumber, -1);
         return true;
     }
 }
コード例 #10
0
ファイル: String.cs プロジェクト: halo779/EoEmu
 public static byte[] String(ClientSocket Client, int SubType, params string[] Strings)
 {
     int stringLengths = 0;
     foreach (string str in Strings)
     {
         stringLengths += str.Length;
         stringLengths++;
     }
     PacketBuilder Packet = new PacketBuilder(1015, 12 + stringLengths);
     Packet.Long(Client.Client.ID);
     Packet.Short(SubType);
     Packet.Byte(Strings.Length);
     foreach (string str in Strings)
     {
         Packet.Byte(str.Length);
         Packet.Text(str);
     }
     Packet.Byte(0);
     return Packet.getFinal();
 }
コード例 #11
0
ファイル: ItemEquip.cs プロジェクト: halo779/EoEmu
        public static bool CheckCommonNonUsageItemCauses(int ItemUID, int ItemPos, ClientSocket CSocket)
        {
            if (!CSocket.Client.Inventory.ContainsKey(ItemUID))
            {
                return false;
            }

            Struct.ItemInfo Item = CSocket.Client.Inventory[ItemUID];

            if (Item.IsTaskItem() || Item.Identity)
                return false;

            if (Item.RequiredLevel > CSocket.Client.Level)
                return false;

            if (Item.RequiredSex != 0)
                if (Item.RequiredSex != (int)CSocket.Client.GetSex())
                    return false;

            //Check If Mount

            //Check Metempsychosis/Reborns - @TODO Does EO even have Reborns coded into it...

            if (Item.RequiredClass != 0)
            {
                if (Item.RequiredClass != (int)CSocket.Client.Class)
                    return false;
                //@TODO: Possibly Check Class "Level"
            }

            if (Item.RequiredDex > CSocket.Client.Dexterity)
                return false;
            //@TODO: Handle other Required Types.

            return true;
        }
コード例 #12
0
ファイル: NpcTalk.cs プロジェクト: halo779/EoEmu
        public static void NpcTalk(ClientSocket CSocket, int ID, int LinkBack)
        {
            if (ID > 0)
                CSocket.Client.LastNPC = ID;
            switch (ID)
            {
                case 12040:
                    {
                        if (LinkBack == 0)
                        {
                            Text("Hello! The Composer of market.", CSocket);
                            Text("What would you like to do?", CSocket);
                            Link("Main Composing", 1, CSocket);
                            Link("Nevermind!", 255, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1)
                        {
                            CSocket.Send(EudemonPacket.GeneralOld(0, CSocket.Client.ID, 319, 445, 4, 37, Struct.DataType.Dialog));
                        }
                        break;
                    }
                case 1504://high Bonus person
                    {
                        if (LinkBack == 0)
                        {
                            Text("Hello! How can I help?.", CSocket);
                            Link("[Add a high Bonus to Gear]", 1, CSocket);
                            Link("[Nevermind]", 255, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1)
                        {
                            CSocket.Send(EudemonPacket.GeneralOld(0, CSocket.Client.ID, CSocket.Client.X, CSocket.Client.Y, 1, (int)Struct.Dialog.ItemHighBonus, Struct.DataType.Dialog));
                        }

                        break;
                    }
                case 741://Low Bonus person
                    {
                        if (LinkBack == 0)
                        {
                            Text("Hello! How can I help?.", CSocket);
                            Link("[Add Bonus to Gear]", 1, CSocket);
                            Link("[Nevermind]", 255, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1)
                        {
                            CSocket.Send(EudemonPacket.GeneralOld(0, CSocket.Client.ID, CSocket.Client.X, CSocket.Client.Y, 1, (int)Struct.Dialog.ItemBonus, Struct.DataType.Dialog));
                        }

                        break;
                    }
                case 10012://PC - WHS
                    {
                        CSocket.Send(EudemonPacket.GeneralOld(CSocket.Client.ID, 4, 0, 0, 0, 0, Struct.DataType.Dialog));
                        break;
                    }
                case 10011://DC - WHS
                    {
                        CSocket.Send(EudemonPacket.GeneralOld(CSocket.Client.ID, 4, 0, 0, 0, 0, Struct.DataType.Dialog));
                        break;
                    }
                case 10028://AM - WHS
                    {
                        CSocket.Send(EudemonPacket.GeneralOld(CSocket.Client.ID, 4, 0, 0, 0, 0, Struct.DataType.Dialog));
                        break;
                    }
                case 10027://BI - WHS
                    {
                        CSocket.Send(EudemonPacket.GeneralOld(CSocket.Client.ID, 4, 0, 0, 0, 0, Struct.DataType.Dialog));
                        break;
                    }
                case 44://MA - WHS
                    {
                        CSocket.Send(EudemonPacket.GeneralOld(CSocket.Client.ID, 4, 0, 0, 0, 0, Struct.DataType.Dialog));
                        break;
                    }
                case 10050: //TC - Conductress
                    {
                        if (LinkBack == 0)
                        {
                            Text("Hello! I am Twin City's Conductress. I can teleport you to a variety of places, for free!", CSocket);
                            Text("What kind of person charges money for teleportaion?", CSocket);
                            Link("Ape City", 1, CSocket);
                            Link("Bird Island", 2, CSocket);
                            Link("Phoenix Castle", 3, CSocket);
                            Link("Desert City", 4, CSocket);
                            Link("Market", 5, CSocket);
                            Link("Nevermind!", 255, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1) //Ape City
                        {
                            Teleport(1002, 555, 958, 0, CSocket);
                        }
                        else if (LinkBack == 2) //Bird Island
                        {
                            Teleport(1002, 229, 197, 0, CSocket);
                        }
                        else if (LinkBack == 3)//Phoenix Castle
                        {
                            Teleport(1002, 956, 555, 0, CSocket);
                        }
                        else if (LinkBack == 4)//Desert City
                        {
                            Teleport(1002, 67, 463, 0, CSocket);
                        }
                        else if (LinkBack == 5)//Market
                        {
                            Teleport(1036, 211, 196, 0, CSocket);
                        }
                        break;
                    }
                case 390:   //Market - LoveStone
                    {
                        if (LinkBack == 0)
                        {
                            // Text("Do you wish to propose to your sweetheart?")); Needs to be
                            Text("Do you wish to propose to your sweetheart?", CSocket); //Remove one ) and add, CSocket
                            //Text("Remember that marriage is a serious commitment, do not enter into it lightly.")); Needs to be
                            Text("Remember that marriage is a serious commitment, do not enter into it lightly.", CSocket);// Remove one ) and add CSocket
                            Link("Yes I want to propose", 1, CSocket);
                            Link("No, I am not ready yet", 255, CSocket);//Add 255
                            End(CSocket);
                        }//<-- was a {, needs to be }
                        else if (LinkBack == 1)
                        {

                        }
                        break;
                    }
                case 1152: // Simon the lab teleporter
                    {
                        if (LinkBack == 0)
                        {
                            Text("Hello My name is Simon, And I can help you train after you reach Level 70.\n Although I am willing to help you out I have one requirement:\n you pay me 100,000 gold for my services.", CSocket);
                            Link("I am prepared to pay you for your\n wonderful service!", 1, CSocket);
                            Link("I'm sorry I can't agree with your\n demand, But Thank you anyway", 255, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1)
                        {
                            //Teleport(lab, 000, 000, 0, CSocket); //Don't Know Lab map id
                            if (CSocket.Client.Level >= 70)
                            {
                                if (CSocket.Client.Money >= 100000)
                                {
                                    Money(-100000, CSocket);
                                    Teleport(1351, 20, 130, 0, CSocket);
                                }
                                else
                                {
                                    Text("Dare you try to rip me off?! Be gone, fool!", CSocket);
                                    Link("Sorry sir.", 255, CSocket);
                                    End(CSocket);
                                }
                            }
                            else
                            {
                                Text("You are not yet level 70. Train harder.", CSocket);
                                Link("Oh, sorry. Thanks!", 255, CSocket);
                                End(CSocket);
                            }
                        }
                        break;
                    }
                case 104839: // BoxerLi PC- TG teleporter
                    {
                        if (LinkBack == 0)
                        {
                            Text("Hello I can help you train after you reach level 20,\n But I will charge you 1,000 gold.\n Would you like to go to the Training Grounds?", CSocket);
                            Link("Yes Please, Here is the money", 1, CSocket);
                            Link("No Thank you I cannot afford it.", 255, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1)
                        {
                            if (CSocket.Client.Money >= 1000)
                            {
                                Teleport(1039, 219, 215, 0, CSocket);
                                Money(-1000, CSocket);
                            }
                            else
                            {
                                Text("How dare you try to rip me off! Get lost, Or get my money!", CSocket);
                                Link("I'm sorry, I didn't realize.", 255, CSocket);
                                End(CSocket);
                            }
                        }
                        break;
                    }
                case 45: // Mark. Controller
                    {
                        if (LinkBack == 0)
                        {
                            Text("Hello I can teleport You outside of the market for free! Do you want to leave?", CSocket);
                            Link("Why would you be so kind to do so?", 1, CSocket);
                            Link("No, Thank you anyway.", 255, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1)
                        {
                            Teleport(1002, 439, 390, 0, CSocket);
                        }
                        break;
                    }
                case 104827:// Guild Map-GC 1
                    {
                        if (LinkBack == 0)
                        {
                            Text("Hello I can teleport you to The Advanced Zone, \nnFor a tiny fee of 500 gold!", CSocket);
                            Link("Sure here ya are.", 1, CSocket);
                            Link("No Thanks!", 255, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1)
                        {
                            if (CSocket.Client.Money >= 500)
                            {
                                Teleport(1017, 518, 557, 0, CSocket);
                                Money(-500, CSocket);
                            }
                            else
                            {
                                Text("I'm sorry you do not have the required Gold.", CSocket);
                                Link("Okay, I will be back when I have 500 Gold.", 255, CSocket);
                                End(CSocket);
                            }
                        }
                        break;
                    }
                case 104821:// Guild Map-GC 2
                    {
                        if (LinkBack == 0)
                        {
                            Text("Hello I can teleport you to Mystic Castle, \nFor a tiny fee of 500 gold!", CSocket);
                            Link("Sure here ya are.", 1, CSocket);
                            Link("No Thanks!", 255, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1)
                        {
                            if (CSocket.Client.Money >= 500)
                            {
                                Teleport(1001, 272, 181, 0, CSocket);
                                Money(-500, CSocket);
                            }
                            else
                            {
                                Text("I'm sorry you do not have the required Gold.", CSocket);
                                Link("Okay, I will be back when i have 500 Gold.", 255, CSocket);
                                End(CSocket);
                            }
                        }
                        break;
                    }
                case 104815:// Guild Map-GC 3
                    {
                        if (LinkBack == 0)
                        {
                            Text("Hello I can teleport you to Ape Mountain, \nFor a tiny fee of 500 gold!", CSocket);
                            Link("Sure here ya are.", 1, CSocket);
                            Link("No Thanks!", 255, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1)
                        {
                            if (CSocket.Client.Money >= 500)
                            {
                                Teleport(1020, 539, 534, 0, CSocket);
                                Money(-500, CSocket);
                            }
                            else
                            {
                                Text("I'm sorry you do not have the required Gold.", CSocket);
                                Link("Okay, I will be back when i have 500 Gold.", 255, CSocket);
                                End(CSocket);
                            }
                        }
                        break;
                    }
                case 104809:// Guild Map-GC 4
                    {
                        if (LinkBack == 0)
                        {
                            Text("Hello I can teleport you to Bird Island, \nFor a tiny fee of 500 gold!", CSocket);
                            Link("Sure here ya are.", 1, CSocket);
                            Link("No Thanks!", 255, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1)
                        {
                            if (CSocket.Client.Money >= 500)
                            {
                                Teleport(1015, 705, 564, 0, CSocket);
                                Money(-500, CSocket);
                            }
                            else
                            {
                                Text("I'm sorry you do not have the required Gold.", CSocket);
                                Link("Okay, I will be back when i have 500 Gold.", 255, CSocket);
                                End(CSocket);
                            }
                        }
                        break;
                    }
                case 10056: //BI - Conductress
                    {
                        if (LinkBack == 0)
                        {
                            Text("Hello! I am Bird Islands' Conductress. I can teleport you to Twin City, or the market for free!", CSocket);
                            Text("What kind of person charges money for teleportation?", CSocket);
                            Link("Twin City", 1, CSocket);
                            Link("Market", 2, CSocket);
                            Link("Nevermind!", 255, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1) //Twin City
                        {
                            Teleport(1015, 1010, 710, 0, CSocket);
                        }
                        else if (LinkBack == 2)//Market
                        {
                            Teleport(1036, 211, 196, 0, CSocket);
                        }
                        break;
                    }
                case 10051: //DC - Conductress
                    {
                        if (LinkBack == 0)
                        {
                            Text("Hello! I am Desert Citys' Conductress. I can teleport you to Twin City, or the market for free!", CSocket);
                            Text("What kind of person charges money for teleportation?", CSocket);
                            Link("Twin City", 1, CSocket);
                            Link("Market", 2, CSocket);
                            Link("Mystic Castle", 3, CSocket);
                            Link("Nevermind!", 255, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1) //Twin City
                        {
                            Teleport(1000, 970, 666, 0, CSocket);
                        }
                        else if (LinkBack == 2)//Market
                        {
                            Teleport(1036, 211, 196, 0, CSocket);
                        }
                        else if (LinkBack == 3)//Mystic Castle
                        {
                            Teleport(1000, 80, 320, 0, CSocket);
                        }
                        break;
                    }
                case 10052: //PC - Conductress
                    {
                        if (LinkBack == 0)
                        {
                            Text("Hello! I am Phoenix Castles' Conductress. I can teleport you to Twin City, or the market for free!", CSocket);
                            Text("What kind of person charges money for teleportaion?", CSocket);
                            Link("Twin City", 1, CSocket);
                            Link("Market", 2, CSocket);
                            Link("Nevermind!", 255, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1) //Twin City
                        {
                            Teleport(1011, 11, 376, 0, CSocket);
                        }
                        else if (LinkBack == 2)//Market
                        {
                            Teleport(1036, 211, 196, 0, CSocket);
                        }
                        break;
                    }
                case 10053: //AC - Conductress
                    {
                        if (LinkBack == 0)
                        {
                            Text("Hello! I am Ape Citys' Conductress. I can teleport you to Twin City, or the market for free!", CSocket);
                            Text("What kind of person charges money for teleportaion?", CSocket);
                            Link("Twin City", 1, CSocket);
                            Link("Market", 2, CSocket);
                            Link("Nevermind!", 255, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1) //Twin City
                        {
                            Teleport(1020, 381, 20, 0, CSocket);
                        }
                        else if (LinkBack == 2)//Market
                        {
                            Teleport(1036, 211, 196, 0, CSocket);
                        }
                        break;
                    }
                case 10021: // ArenaGuard
                    {
                        if (LinkBack == 0)
                        {
                            Text("The arena is open, you are welcome to challenge others.\n The admission fee is 1000 silver.", CSocket);
                            Link("Enter the arena.", 1, CSocket);
                            Link("Just passing by.", 255, CSocket);
                            End(CSocket);
                        }
                        else if (LinkBack == 1)
                        {
                            if (CSocket.Client.Money >= 1000)
                            {
                                Teleport(1005, 051, 068, 0, CSocket);
                                Money(-1000, CSocket);
                            }
                        }
                        break;
                    }
                case 30084: // GeneralQing
                    {
                        if (LinkBack == 0)
                        {
                            Text("I have sent my soldiers out to fetch the monthly provisions with my army token, but I have received no news since they left.", CSocket);
                            Link("They must have troubles", 255, CSocket);
                            Link("All will be fine", 255, CSocket);
                            End(CSocket);
                        }
                        break;
                    }
                default:
                    {
                        Text("NPC " + ID + "'s dialog is not coded.", CSocket);
                        Link("Aw! That's too bad!", 255, CSocket);
                        End(CSocket);
                        break;
                    }
            }
        }
コード例 #13
0
ファイル: NpcTalk.cs プロジェクト: halo779/EoEmu
 public static void Text(string value, ClientSocket CSocket)
 {
     CSocket.Send(EudemonPacket.NPCTalk(255, 1, value));
 }
コード例 #14
0
ファイル: NpcTalk.cs プロジェクト: halo779/EoEmu
 public static void Money(int value, ClientSocket CSocket)
 {
     CSocket.Client.Money += value;
     CSocket.Send(EudemonPacket.Status(CSocket, 2, CSocket.Client.Money, Struct.StatusTypes.InvMoney));
 }
コード例 #15
0
ファイル: NpcTalk.cs プロジェクト: halo779/EoEmu
 public static void Link(string value, int LinkBack, ClientSocket CSocket)
 {
     CSocket.Send(EudemonPacket.NPCTalk(LinkBack, 2, value));
 }
コード例 #16
0
ファイル: NpcTalk.cs プロジェクト: halo779/EoEmu
 public static void Input(int LinkBack, ClientSocket CSocket)
 {
     CSocket.Send(EudemonPacket.NPCTalk(LinkBack, 3, ""));
 }
コード例 #17
0
ファイル: NpcTalk.cs プロジェクト: halo779/EoEmu
 public static void End(ClientSocket CSocket)
 {
     CSocket.Send(EudemonPacket.NPCTalk(0, 0, 255, 100));
 }
コード例 #18
0
ファイル: Walk.cs プロジェクト: halo779/EoEmu
        public static void Walk(int ucModeDir, ClientSocket CSocket)
        {
            short newXPos = 0;
            short newYPos = 0;

            int Direction = ((ucModeDir >> 0) & 0xff) % 8;
            MovementModes MMode = (MovementModes)((ucModeDir >> 8) & 0xff);

            if(Direction > MAX_DIRSIZE)
                {
                    //Unknown Walking direction.
                    CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Unknown walking direction.", Struct.ChatType.Talk));
                    CSocket.Disconnect();
                    return;
                }
            newXPos = (short) (CSocket.Client.X + _DELTA_X[Direction]);
            newYPos = (short) (CSocket.Client.Y + _DELTA_Y[Direction]);

            if (MainGS.Maps.ContainsKey((int)CSocket.Client.Map))
            {
                Struct.DmapData Map = MainGS.Maps[(int)CSocket.Client.Map];
                if (!Map.CheckLoc(newXPos, newYPos))
                {
                    CSocket.Send(EudemonPacket.General(CSocket.Client.ID, CSocket.Client.PrevX, CSocket.Client.PrevY, CSocket.Client.Direction, Struct.DataType.actionKickBack, CSocket.Client.PrevX, CSocket.Client.PrevY));
                    CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Invalid coordinates.", Struct.ChatType.System));
                    return;
                }
            }

            if (MMode >= MovementModes.RUN_DIR0 && MMode <= MovementModes.RUN_DIR7)
            {
                newXPos += _DELTA_X[MMode - MovementModes.RUN_DIR0];
                newYPos += _DELTA_Y[MMode - MovementModes.RUN_DIR0];

                if (MainGS.Maps.ContainsKey((int)CSocket.Client.Map))
                {
                    Struct.DmapData Map = MainGS.Maps[(int)CSocket.Client.Map];
                    if (!Map.CheckLoc(newXPos, newYPos))
                    {
                       CSocket.Send(EudemonPacket.General(CSocket.Client.ID, CSocket.Client.PrevX, CSocket.Client.PrevY, CSocket.Client.Direction, Struct.DataType.actionKickBack, CSocket.Client.PrevX, CSocket.Client.PrevY));
                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Invalid coordinates.", Struct.ChatType.System));
                        return;
                    }
                }
            }

            if (newXPos < 0 || newYPos < 0)
            {
                CSocket.Send(EudemonPacket.General(CSocket.Client.ID, CSocket.Client.PrevX, CSocket.Client.PrevY, CSocket.Client.Direction, Struct.DataType.actionKickBack, CSocket.Client.PrevX, CSocket.Client.PrevY));
                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Negetive coordinates.", Struct.ChatType.System));
                return;
            }
            //Only set Previous values If dmap check has passed.
            CSocket.Client.PrevX = CSocket.Client.X;
            CSocket.Client.PrevY = CSocket.Client.Y;

            CSocket.Client.X = Convert.ToUInt16(newXPos);
            CSocket.Client.Y = Convert.ToUInt16(newYPos);

            //TODO: Map / Guild wall / other checks
            byte[] WalkPacket = EudemonPacket.WalkRun(ucModeDir, CSocket.Client.ID, CSocket.Client.X, CSocket.Client.Y);
            try
            {
                Monitor.Enter(MainGS.ClientPool);
                foreach (KeyValuePair<int, ClientSocket> Tests in MainGS.ClientPool)
                {
                    ClientSocket C = Tests.Value;
                    if ((int)C.Client.Map == (int)CSocket.Client.Map && C.Client.ID != CSocket.Client.ID)
                    {
                         if (!Calculation.CanSee(CSocket.Client.PrevX, CSocket.Client.PrevY, C.Client.X, C.Client.Y))
                        {
                            if (Calculation.CanSee(CSocket.Client.X, CSocket.Client.Y, C.Client.X, C.Client.Y))
                            {
                                C.Send(EudemonPacket.SpawnCharacter(CSocket));
                            }
                        }
                        else
                        {
                            if (Calculation.CanSee(CSocket.Client.X, CSocket.Client.Y, C.Client.X, C.Client.Y))
                            {
                                C.Send(WalkPacket);
                            }
                            else
                                C.Send(EudemonPacket.GeneralOld(CSocket.Client.ID, CSocket.Client.PrevX, CSocket.Client.PrevY, 0, 0, 0, Struct.DataType.EntityRemove));
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
            finally
            {
                Monitor.Exit(MainGS.ClientPool);
            }
            Spawn.All(CSocket);
        }
コード例 #19
0
ファイル: MasterSocket.cs プロジェクト: halo779/EoEmu
 public void AcceptNewConnections()
 {
     ServerSocket.Listen(100);
     while (Continue)
     {
         if (ServerName == "GameServer")
         {
             Socket CSocket = null;
             try
             {
                 CSocket = ServerSocket.Accept();
             }
             catch (Exception e)
             {
                 Console.WriteLine("Unable to accept a new connection, closing now.");
                 ServerSocket.Close();
                 Console.WriteLine(e.StackTrace);
                 return;
             }
             try
             {
                 if (CSocket.Connected)
                 {
                     if (!CSocket.RemoteEndPoint.ToString().Contains(SITE_IP))
                     {
                         ClientSocket CS = new ClientSocket(CSocket);
                         new Thread(CS.Run).Start();
                     }
                     else
                     {
                         CSocket.Close();
                     }
                 }
             }
             catch (Exception e)
             {
                 if (CSocket != null)
                     CSocket.Close();
                 Console.WriteLine("[GameServer] Unable to login a new client, see exception print below.");
                 Console.WriteLine(e.ToString());
             }
         }
         else if (ServerName == "AuthServer")
         {
             Socket ASocket = null;
             try
             {
                 ASocket = ServerSocket.Accept();
             }
             catch (Exception e)
             {
                 Console.WriteLine("Unable to accept data from Auth Server.");
                 ServerSocket.Close();
                 Console.WriteLine(e.ToString());
                 return;
             }
             if (ASocket != null)
             {
                 try
                 {
                     //AuthHandler.NewAuth(ASocket);
                     byte[] Buffer = new byte[8092];
                     int size = ASocket.Receive(Buffer);
                     byte[] Data = new byte[size];
                     Array.Copy(Buffer, Data, size);
                     AuthHandler.HandleAuth(Data);
                     Data = null;
                     Buffer = null;
                 }
                 catch (Exception e)
                 {
                     Console.WriteLine(e.ToString());
                 }
             }
         }
         System.Threading.Thread.Sleep(200);
     }
 }
コード例 #20
0
        public static void ProcessPacket(byte[] data, ClientSocket CSocket)
        {
            try
            {
                byte[] Split1 = null;
                byte[] Split2 = null;
                byte[] Split3 = null;
                //byte[] Split4;
                //byte[] Split5;
                int Type = (BitConverter.ToInt16(data, 2));
                int Length = (data[1] << 8) + data[0]; Length += 8;
                //if (data.Length > Length)
                //{
                //    int Len2 = (data[Length + 1] << 8) + data[Length]; Len2 += 8;
                //    Split1 = new byte[Len2];
                //    Array.Copy(data, Length, Split1, 0, Len2);
                //    if (Len2 + Length < data.Length)
                //    {
                //        int Len3 = (data[Length + Len2 + 1] << 8) + data[Length + Len2]; Len3 += 8;
                //        Split2 = new byte[Len3];
                //        Array.Copy(data, Length + Len2, Split2, 0, Len3);
                //        if (Len2 + Len3 + Length < data.Length)
                //        {
                //            int Len4 = (data[Length + Len2 + Len3 + 1] << 8) + data[Length + Len2 + Len3]; Len4 += 8;
                //            Split3 = new byte[Len4];
                //            Array.Copy(data, Length + Len2 + Len3, Split3, 0, Len4);
                //        }
                //    }
                //}
                //byte[] data = new byte[Length];
                //Array.Copy(data, data, Length);
                Console.WriteLine("[PacketLog] New Packet Recived, Type: " + Type);
                Console.WriteLine(Dump(data));
                switch (Type)
                {
                    case 1052: //End Authorization Process.
                        {
                            ulong Keys;
                            Keys = data[11];
                            Keys = (Keys << 8) | data[10];
                            Keys = (Keys << 8) | data[9];
                            Keys = (Keys << 8) | data[8];
                            Keys = (Keys << 8) | data[7];
                            Keys = (Keys << 8) | data[6];
                            Keys = (Keys << 8) | data[5];
                            Keys = (Keys << 8) | data[4];
                            Console.WriteLine("[GameServer] Confirming login with LoginServer");
                            if (Nano.AuthenticatedLogins.ContainsKey(Keys))
                            {
                                CSocket.AccountName = Nano.AuthenticatedLogins[Keys].Account;
                                Console.WriteLine("[GameServer] Authenticated Login.");
                                ConnectionRequest User = Nano.AuthenticatedLogins[Keys];
                                User.Expire(false);
                                CSocket.Client = Database.Database.GetCharacter(User.Account);
                                if (CSocket.Client == null)
                                {
                                    if (Database.Database.LoadNovaCharacter(User.Account))
                                    {
                                        Console.WriteLine("user has account");
                                        CSocket.Client = Database.Database.GetCharacter(User.Account);
                                    }
                                    else
                                    {
                                        Console.WriteLine("user making account");

                                        //CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "NEW_ROLE", Struct.ChatType.LoginInformation));
                                        CSocket.Send(ConquerPacket.Chat(5, "SYSTEM", "ALLUSERS", "NEW_ROLE", Struct.ChatType.LoginInformation));
                                        return;
                                    }
                                }
                                if (CSocket.Client == null)
                                {

                                    //CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "NEW_ROLE", Struct.ChatType.LoginInformation));
                                    CSocket.Send(ConquerPacket.Chat(5, "SYSTEM", "ALLUSERS", "NEW_ROLE", Struct.ChatType.LoginInformation));
                                    return;
                                }
                                Calculation.Vitals(CSocket, true);
                                if (CSocket.Client.First)
                                {
                                    CSocket.Client.CurrentMP = CSocket.Client.MaxMP;
                                    CSocket.Client.CurrentHP = CSocket.Client.MaxHP;
                                }
                                Database.Database.GetItems(CSocket);
                                if (Nano.ClientPool.ContainsKey(CSocket.Client.ID))
                                {
                                    ClientSocket C = Nano.ClientPool[CSocket.Client.ID];
                                    C.Send(ConquerPacket.Chat(0, "SYSTEM", C.Client.Name, "[ERROR] Your character has logged in from another location, you're being booted.", Struct.ChatType.Talk));
                                    C.Disconnect();
                                }
                                //lock(Nano.ClientPool)
                                //{
                                try
                                {
                                    Monitor.Enter(Nano.ClientPool);
                                    Nano.ClientPool.Add(CSocket.Client.ID, CSocket);
                                    //}
                                }
                                catch (Exception e)
                                {
                                    Console.WriteLine(e.ToString());
                                }
                                finally
                                {
                                    Monitor.Exit(Nano.ClientPool);
                                }
                                //}
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", "ANSWER_OK", Struct.ChatType.LoginInformation));
                                CSocket.Send(ConquerPacket.CharacterInfo(CSocket));
                                //PLEASE DO NOT REMOVE THIS CODE!
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "This server is a branch of CoEmu code. Portions are expressly owned by the CoEmu Foundation.", Struct.ChatType.Talk));
                                //
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Welcome to CoEmu v2: Nano, " + CSocket.Client.Name, Struct.ChatType.Talk));
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "There are currently " + Nano.ClientPool.Count + " players online.", Struct.ChatType.Talk));
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Use of this server binds you to the Terms of Service (ToS) located on http://www.coemu.org", Struct.ChatType.Talk));
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Current server rates: Prof: " + Nano.PROF_MULTIPLER + "x, Skill: " + Nano.SKILL_MULTIPLER + "x, Exp: " + Nano.EXP_MULTIPLER + "x.", Struct.ChatType.Talk));
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Be kind to your fellow player and have a good time.", Struct.ChatType.Talk));
                                /*Handler.Text("Welcome to CoEmu.Nano. As you will undoubtedly notice, you can't do much right now.\n", CSocket);
                                Handler.Text("If you are connected and see this message, you are helping to test Nano out. Thank you.\n", CSocket);
                                Handler.Text("Please do not whisper or bug PMs/GMs, we know that you can't do most of the things you should be able to.\n", CSocket);
                                Handler.Text("As you can obviously see, you are naked. Go hunt!\n", CSocket);
                                Handler.End(CSocket);*/
                                if (CSocket.Client.First)
                                {
                                    Database.Database.SaveCharacter(CSocket.Client);
                                    //Handler.Text("Welcome to the WONDERFUL world of CoEmu.Nano,\n CoEmu v2's leveling server!", CSocket);
                                    //Handler.Text("\n On behalf of every GM, PM, and supporter of CoEmu v2,", CSocket);
                                    //Handler.Text("\n I would like to thank you all for the\n wonder that Nova was.", CSocket);
                                    //Handler.Text("\n This server is dedicated to not only\n Rimik from Pyramid", CSocket);
                                    //Handler.Text("\n But to every CoEmu v2 supporter that has\n ever been a part of our family.", CSocket);
                                    //Handler.Text("\n Good luck in this new world, conquerer.", CSocket);
                                    //Handler.Text("\n You've been started off with some basic items to help your journey.", CSocket);
                                    //Handler.Text("\n Use of this server BINDS YOU to the CoEmu v2 terms of service.", CSocket);
                                    //Handler.End(CSocket);
                                }
                                ConquerPacket.ToServer(ConquerPacket.Chat(0, "SYSTEM", "ALLUSERS", CSocket.Client.Name + " has come online.", Struct.ChatType.Top), 0);
                            }
                            else
                            {
                                Console.WriteLine("[GameServer] Unauthenticated Login.");
                                CSocket.Disconnect();
                            }
                            break;
                        }
                    #region CreateCharacter
                    case 1001://Create Character
                        {
                            Handler.NewCharacter(data, CSocket);
                            break;
                        }
                    #endregion
                    #region 0x3f2(1010) Multi-Function Packet
                    case 1010: // 0x3f2, Multi-Function Packet
                        {
                            if (data.Length < 0x16)
                                break;
                            int SubType = data[0x16];
                            switch (SubType)
                            {
                                case 74: //Start login sequence.
                                    {
                                        Console.WriteLine("[GameServer] Login Sequence started for " + CSocket.Client.Name);
                                        //CSocket.Send(ConquerPacket.General(CSocket.Client.ID, (int)CSocket.Client.Map, CSocket.Client.X, CSocket.Client.Y, 0, Struct.DataType.MapShow));
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, (int)CSocket.Client.Map, 0, CSocket.Client.X, CSocket.Client.Y, 0, Struct.DataType.MapShow));
                                        ConquerPacket.ToLocal(ConquerPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, CSocket.Client.ID);
                                        Spawn.All(CSocket);
                                        /*CSocket.Client.Save = new Timer();
                                        CSocket.Client.Save.Elapsed += delegate {
                                            Database.Database.SaveCharacter(CSocket.Client);
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Saved " + CSocket.Client.Name, Struct.ChatType.Top));
                                        };
                                        CSocket.Client.Save.Interval = 20000;
                                        CSocket.Client.Save.Start();*/
                                        CSocket.Client.CurrentStam = 100;
                                        CSocket.Client.UpStam = new System.Timers.Timer();
                                        CSocket.Client.UpStam.Interval = 100;
                                        CSocket.Client.UpStam.Elapsed += delegate { CSocket.AddStam(); };
                                        CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.CurrentStam, Struct.StatusTypes.Stamina));
                                        CSocket.Client.LastAttack = System.Environment.TickCount;
                                        break;
                                    }
                                case 114: //Request to show minimap
                                    {
                                        CSocket.Send(ConquerPacket.MiniMap(true));
                                        break;
                                    }
                                case 75: //Request Hotkeys
                                    {
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, 0, 0, 0, 0, 0, Struct.DataType.HotKeys));
                                        break;
                                    }
                                case 76: //Request Friends
                                    {
                                        //TODO: Friends lists
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, 0, 0, 0, 0, 0, Struct.DataType.ConfirmFriends));
                                        break;
                                    }
                                case 77://Weapon Prof.
                                    {
                                        Database.Database.GetProfs(CSocket);
                                        foreach (KeyValuePair<int, Struct.CharProf> Prof in CSocket.Client.Profs)
                                        {
                                            CSocket.Send(ConquerPacket.Prof(Prof.Value.ID, Prof.Value.Level, Prof.Value.Exp));
                                        }
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, 0, 0, 0, 0, 0, Struct.DataType.ConfirmProf));
                                        break;
                                    }
                                case 78://Confirm Skills
                                    {
                                        Database.Database.GetSkills(CSocket);
                                        foreach (KeyValuePair<int, Struct.CharSkill> Skill in CSocket.Client.Skills)
                                        {
                                            CSocket.Send(ConquerPacket.Skill(Skill.Value.ID, Skill.Value.Level, Skill.Value.Exp));
                                        }
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, 0, 0, 0, 0, 0, Struct.DataType.ConfirmSkills));
                                        break;
                                    }
                                case 85: //Portal
                                    {
                                        int X = ReadShort(data, 12);
                                        int Y = ReadShort(data, 14);
                                        Handler.Portal(X, Y, CSocket);
                                        break;
                                    }
                                case 97: //Confirm Guild
                                    {
                                        //TODO: Guild
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, 0, 0, 0, 0, 0, Struct.DataType.ConfirmGuild));
                                        break;
                                    }
                                case 130: //Confirm Login Complete
                                    {
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, 0, 0, 0, 0, 0, Struct.DataType.ConfirmLoginComplete));
                                        foreach (KeyValuePair<int, Struct.ItemInfo> Item in CSocket.Client.Inventory)
                                        {
                                            CSocket.Send(ConquerPacket.ItemInfo(Item.Value.UID, Item.Value.ItemID, Item.Value.Plus, Item.Value.Bless, Item.Value.Enchant, Item.Value.Soc1, Item.Value.Soc2, Item.Value.Dura, Item.Value.MaxDura, Item.Value.Position, Item.Value.Color));
                                        }
                                        #region ItemCalculations
                                        foreach (KeyValuePair<int, Struct.ItemInfo> Item in CSocket.Client.Equipment)
                                        {
                                            switch (Item.Value.Soc1)
                                            {
                                                case 1:
                                                    {
                                                        CSocket.Client.NPG++;
                                                        break;
                                                    }
                                                case 2:
                                                    {
                                                        CSocket.Client.RPG++;
                                                        break;
                                                    }
                                                case 3:
                                                    {
                                                        CSocket.Client.SPG++;
                                                        break;
                                                    }
                                                case 11:
                                                    {
                                                        CSocket.Client.NDG++;
                                                        break;
                                                    }
                                                case 12:
                                                    {
                                                        CSocket.Client.RDG++;
                                                        break;
                                                    }
                                                case 13:
                                                    {
                                                        CSocket.Client.SDG++;
                                                        break;
                                                    }
                                                case 71:
                                                    {
                                                        CSocket.Client.NTG++;
                                                        break;
                                                    }
                                                case 72:
                                                    {
                                                        CSocket.Client.RTG++;
                                                        break;
                                                    }
                                                case 73:
                                                    {
                                                        CSocket.Client.STG++;
                                                        break;
                                                    }
                                                default:
                                                    {
                                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown GemID: " + Item.Value.Soc1, Struct.ChatType.Talk));
                                                        break;
                                                    }

                                            }
                                            switch (Item.Value.Soc2)
                                            {
                                                case 1:
                                                    {
                                                        CSocket.Client.NPG++;
                                                        break;
                                                    }
                                                case 2:
                                                    {
                                                        CSocket.Client.RPG++;
                                                        break;
                                                    }
                                                case 3:
                                                    {
                                                        CSocket.Client.SPG++;
                                                        break;
                                                    }
                                                case 11:
                                                    {
                                                        CSocket.Client.NDG++;
                                                        break;
                                                    }
                                                case 12:
                                                    {
                                                        CSocket.Client.RDG++;
                                                        break;
                                                    }
                                                case 13:
                                                    {
                                                        CSocket.Client.SDG++;
                                                        break;
                                                    }
                                                case 71:
                                                    {
                                                        CSocket.Client.NTG++;
                                                        break;
                                                    }
                                                case 72:
                                                    {
                                                        CSocket.Client.RTG++;
                                                        break;
                                                    }
                                                case 73:
                                                    {
                                                        CSocket.Client.STG++;
                                                        break;
                                                    }
                                                default:
                                                    {
                                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown GemID: " + Item.Value.Soc2, Struct.ChatType.Talk));
                                                        break;
                                                    }

                                            }
                                            switch (Item.Value.Bless)
                                            {
                                                case 7:
                                                    {
                                                        CSocket.Client.Bless += 7;
                                                        break;
                                                    }
                                                case 5:
                                                    {
                                                        CSocket.Client.Bless += 5;
                                                        break;
                                                    }
                                                case 3:
                                                    {
                                                        CSocket.Client.Bless += 3;
                                                        break;
                                                    }
                                                case 1:
                                                    {
                                                        CSocket.Client.Bless += 1;
                                                        break;
                                                    }
                                                case 0:
                                                    {
                                                        break;
                                                    }
                                                default:
                                                    {
                                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Invalid bless: " + Item.Value.Bless, Struct.ChatType.Top));
                                                        break;
                                                    }
                                            }
                                            if (Nano.Items.ContainsKey(Item.Value.ItemID))
                                            {
                                                Struct.ItemData ItemD = Nano.Items[Item.Value.ItemID];
                                                CSocket.Client.BaseMagicAttack += ItemD.MagicAttack;
                                                if (Item.Value.Position == 5)
                                                {
                                                    CSocket.Client.BaseMaxAttack += (int)Math.Floor(.5 * ItemD.MaxDamage);
                                                    CSocket.Client.BaseMinAttack += (int)Math.Floor(.5 * ItemD.MinDamage);
                                                }
                                                else
                                                {
                                                    CSocket.Client.BaseMaxAttack += ItemD.MaxDamage;
                                                    CSocket.Client.BaseMinAttack += ItemD.MinDamage;
                                                }
                                                CSocket.Client.Defense += ItemD.DefenseAdd;
                                                CSocket.Client.MaxHP += ItemD.HPAdd;
                                                CSocket.Client.MaxHP += Item.Value.Enchant;
                                                CSocket.Client.MagicDefense += ItemD.MDefenseAdd;
                                                CSocket.Client.MaxMP += ItemD.MPAdd;
                                                CSocket.Client.Dodge += ItemD.DodgeAdd;
                                            }
                                            if (Item.Value.Plus > 0)
                                            {
                                                string s_ItemID = Convert.ToString(Item.Value.ItemID);
                                                int itemidsimple = 0;
                                                if ((Item.Value.ItemID >= 900000 && Item.Value.ItemID <= 900999) || (Item.Value.ItemID >= 111303 && Item.Value.ItemID <= 118999) || (Item.Value.ItemID >= 130003 && Item.Value.ItemID <= 139999))//Shields, Helms, Armors
                                                {
                                                    /*s_ItemID = s_ItemID.Remove((s_ItemID.Length - 3), 1);
                                                    s_ItemID = s_ItemID.Insert((s_ItemID.Length - 2), "0");
                                                    s_ItemID = s_ItemID.Remove((s_ItemID.Length - 1), 1);
                                                    s_ItemID = s_ItemID.Insert((s_ItemID.Length), "0");*/
                                                    s_ItemID = s_ItemID.Remove((s_ItemID.Length - 1), 1);
                                                    s_ItemID = s_ItemID.Insert(s_ItemID.Length, "0");
                                                    itemidsimple = Convert.ToInt32(s_ItemID);
                                                }
                                                else if ((Item.Value.ItemID >= 150000 && Item.Value.ItemID <= 160250) || (Item.Value.ItemID >= 500000 && Item.Value.ItemID <= 500400) || (Item.Value.ItemID >= 120003 && Item.Value.ItemID <= 121249) || (Item.Value.ItemID >= 421003 && Item.Value.ItemID <= 421339))//BS's, Bows, Necky/Bags
                                                {
                                                    s_ItemID = s_ItemID.Remove((s_ItemID.Length - 1), 1);
                                                    s_ItemID = s_ItemID.Insert((s_ItemID.Length), "0");
                                                    itemidsimple = Convert.ToInt32(s_ItemID);
                                                }
                                                else if (Item.Value.ItemID >= 510000 && Item.Value.ItemID <= 580400)//2 Hander
                                                {
                                                    s_ItemID = s_ItemID.Remove(0, 3);
                                                    s_ItemID = s_ItemID.Insert(0, "555");
                                                    s_ItemID = s_ItemID.Remove((s_ItemID.Length - 1), 1);
                                                    s_ItemID = s_ItemID.Insert((s_ItemID.Length), "0");
                                                    itemidsimple = Convert.ToInt32(s_ItemID);
                                                }
                                                else if (Item.Value.ItemID >= 410000 && Item.Value.ItemID <= 490400 && itemidsimple == 0)//1 Handers
                                                {
                                                    s_ItemID = s_ItemID.Remove(0, 3);
                                                    s_ItemID = s_ItemID.Insert(0, "444");
                                                    s_ItemID = s_ItemID.Remove((s_ItemID.Length - 1), 1);
                                                    s_ItemID = s_ItemID.Insert((s_ItemID.Length), "0");
                                                    itemidsimple = Convert.ToInt32(s_ItemID);
                                                }
                                                if (Nano.ItemPluses.ContainsKey(itemidsimple))
                                                {
                                                    Struct.ItemPlusDB IPlus = Nano.ItemPluses[itemidsimple];
                                                    if (IPlus.DB.ContainsKey(Item.Value.Plus))
                                                    {
                                                        Struct.ItemPlus iPlus = IPlus.DB[Item.Value.Plus];
                                                        CSocket.Client.BaseMaxAttack += iPlus.MaxDmg;
                                                        CSocket.Client.BaseMinAttack += iPlus.MinDmg;
                                                        CSocket.Client.Defense += iPlus.DefenseAdd;
                                                        CSocket.Client.BaseMagicAttack += iPlus.MDamageAdd;
                                                        CSocket.Client.BonusMagicAttack += iPlus.MDamageAdd;
                                                        CSocket.Client.BonusMagicDefense += iPlus.MDefAdd;
                                                        CSocket.Client.MaxHP += iPlus.HPAdd;
                                                        CSocket.Client.Dodge += iPlus.DodgeAdd;
                                                        //TODO: HP, etc
                                                    }
                                                }
                                            }
                                        #endregion
                                            CSocket.Send(ConquerPacket.ItemInfo(Item.Value.UID, Item.Value.ItemID, Item.Value.Plus, Item.Value.Bless, Item.Value.Enchant, Item.Value.Soc1, Item.Value.Soc2, Item.Value.Dura, Item.Value.MaxDura, Item.Value.Position, Item.Value.Color));
                                        }
                                        Calculation.Attack(CSocket);
                                        CSocket.Send(ConquerPacket.Status(CSocket, 2, 0, Struct.StatusTypes.StatusEffect));
                                        break;
                                    }
                                case 79: //Direction
                                    {
                                        int Direction = ReadShort(data, 20);
                                        if (Direction >= 0 && Direction <= 7)
                                            CSocket.Client.Direction = Direction;
                                        ConquerPacket.ToLocal(ConquerPacket.General(CSocket.Client.ID, 0, 0, CSocket.Client.X, CSocket.Client.Y, CSocket.Client.Direction, Struct.DataType.Direction), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, CSocket.Client.ID);
                                        break;
                                    }
                                case 102:
                                    {
                                        int Target = ReadLong(data, 12);
                                        if (Nano.ClientPool.ContainsKey(Target))
                                            CSocket.Send(ConquerPacket.SpawnCharacter(Nano.ClientPool[Target]));
                                        else if (Nano.Monsters.ContainsKey(Target))
                                        {
                                            Monster Mob = Nano.Monsters[Target];
                                            CSocket.Send(ConquerPacket.SpawnMonster(Mob.UID, Mob.Info.Mesh, Mob.X, Mob.Y, Mob.Info.Name, Mob.CurrentHP, Mob.Level, Mob.Direction));
                                        }
                                        break;
                                    }
                                case 81: //Action
                                    {
                                        int Action = ReadLong(data, 12);
                                        if (Enum.IsDefined(typeof(Struct.ActionType), (Struct.ActionType)Action))
                                        {
                                            CSocket.Client.Action = Action;
                                            ConquerPacket.ToLocal(ConquerPacket.General(CSocket.Client.ID, CSocket.Client.Action, 0, CSocket.Client.X, CSocket.Client.Y, CSocket.Client.Direction, Struct.DataType.Action), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, CSocket.Client.ID);
                                            if (Action == 250 && !CSocket.Client.UpStam.Enabled)
                                            {
                                                CSocket.Client.UpStam.Start();
                                            }
                                            else if (Action != 250 && CSocket.Client.UpStam.Enabled)
                                            {
                                                CSocket.Client.UpStam.Stop();
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report bug: Unknown action type: " + Action, Struct.ChatType.Talk));
                                        }
                                        break;
                                    }
                                case 96: //PK Mode
                                    {
                                        int PkType = data[12];
                                        if (PkType > 4)
                                            break;
                                        CSocket.Client.PKMode = (Struct.PkType)PkType;
                                        CSocket.Send(ConquerPacket.General(CSocket.Client.ID, PkType, 0, 0, 0, 0, Struct.DataType.PkMode));
                                        break;
                                    }
                                case 94://Revive
                                    {
                                        //TODO: Revive points
                                        if (CSocket.Client.Dead)
                                        {
                                            CSocket.Client.CurrentHP = CSocket.Client.MaxHP;
                                            CSocket.Client.Dead = false;
                                            CSocket.Send(ConquerPacket.Status(CSocket, 2, 0, Struct.StatusTypes.StatusEffect));
                                            CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Model, Struct.StatusTypes.Model));
                                            CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.CurrentHP, Struct.StatusTypes.Hp));
                                            ConquerPacket.ToLocal(ConquerPacket.General(CSocket.Client.ID, CSocket.Client.X, CSocket.Client.Y, 0, 0, 0, Struct.DataType.EntityRemove), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, CSocket.Client.ID);
                                            ConquerPacket.ToLocal(ConquerPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                                            ConquerPacket.ToLocal(ConquerPacket.Effect(CSocket.Client.ID, "relive"), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                                        }
                                        break;
                                    }
                                case 133: // Jump
                                    {
                                        CSocket.Client.LastAttack = 0;
                                        //TODO: Pet jumps
                                        int NewX = ReadShort(data, 12);
                                        int NewY = ReadShort(data, 14);
                                        if (CSocket.Client.Attack != null)
                                        {
                                            if (CSocket.Client.Attack.Enabled)
                                            {
                                                CSocket.Client.Attack.Stop();
                                                CSocket.Client.Attack.Dispose();
                                            }
                                        }
                                        if (CSocket.Client.UpStam.Enabled)
                                        {
                                            CSocket.Client.UpStam.Stop();
                                        }
                                        Handler.Jump(NewX, NewY, CSocket);
                                        break;
                                    }
                                default:
                                    {
                                        Console.WriteLine("[GameServer] Unknown 0x3F2 Packet Subtype: " + SubType);
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region 0x3F1(1009) Item / Ping Packet
                    case 1009:
                        {
                            int Subtype = data[12];
                            //TODO: Prevent this packet from being used as a ghost.
                            if (CSocket.Client.Dead && Subtype != 27)
                            {
                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You are dead.", Struct.ChatType.Top));
                                break;
                            }
                            if (CSocket.Client.Attack != null)
                            {
                                if (CSocket.Client.Attack.Enabled && Subtype != 27)
                                {
                                    CSocket.Client.Attack.Stop();
                                    CSocket.Client.Attack.Dispose();
                                }
                            }
                            switch (Subtype)
                            {
                                case 1:
                                    {
                                        Handler.ItemBuy(data, CSocket);
                                        //CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[TODO] ItemBuy.", Struct.ChatType.Top));
                                        break;
                                    }
                                case 2:
                                    {
                                        Handler.ItemSell(data, CSocket);
                                        break;
                                    }
                                case 4:
                                    {
                                        int UID = ReadLong(data, 4);
                                        int Location = data[8];
                                        Handler.ItemEquip(Location, UID, CSocket);
                                        break;
                                    }
                                case 6:
                                    {
                                        int UID = ReadLong(data, 4);
                                        int Location = data[8];
                                        Handler.ItemUnequip(Location, UID, CSocket);
                                        break;
                                    }
                                case 9://Request WHS Money
                                    {
                                        int ID = ReadLong(data, 4);
                                        CSocket.Send(ConquerPacket.ItemUsage(ID, CSocket.Client.WHMoney, Struct.ItemUsage.ViewWarehouse));
                                        break;
                                    }
                                case 10://Deposit WHS Money
                                    {
                                        int Amount = ReadLong(data, 8);
                                        if (CSocket.Client.Money >= Amount)
                                        {
                                            CSocket.Client.Money -= Amount;
                                            CSocket.Client.WHMoney += Amount;
                                            CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Money, Struct.StatusTypes.InvMoney));
                                        }
                                        break;
                                    }
                                case 11://Withdraw WHS Money
                                    {
                                        int Amount = ReadLong(data, 8);
                                        if (CSocket.Client.WHMoney >= Amount)
                                        {
                                            CSocket.Client.WHMoney -= Amount;
                                            CSocket.Client.Money += Amount;
                                            CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Money, Struct.StatusTypes.InvMoney));
                                        }
                                        break;
                                    }
                                case 20://Upgrade Item w/ met
                                    {
                                        int Reagent = ReadLong(data, 8);
                                        int ItemUID = ReadLong(data, 4);
                                        if (CSocket.Client.Inventory.ContainsKey(ItemUID) && CSocket.Client.Inventory.ContainsKey(Reagent))
                                        {
                                            Struct.ItemInfo Meteor = CSocket.Client.Inventory[Reagent];
                                            if (Meteor.ItemID != 1088001)
                                                break;
                                            Struct.ItemInfo Item = CSocket.Client.Inventory[ItemUID];
                                            if (Calculation.CanUpgrade(Convert.ToString(Item.ItemID)))
                                            {
                                                Struct.ItemData iData = Nano.Items[Item.ItemID];
                                                if (iData.Level < 130)
                                                {
                                                    if (Calculation.Type2(Convert.ToString(Item.ItemID)) == 11 && Calculation.WeaponType(Convert.ToString(Item.ItemID)) != 117 && iData.Level < 120 || Calculation.WeaponType(Convert.ToString(Item.ItemID)) == 117 && iData.Level < 112 || Calculation.Type2(Convert.ToString(Item.ItemID)) == 13 && iData.Level < 120 || Calculation.Type2(Convert.ToString(Item.ItemID)) == 15 && iData.Level < 127 || Calculation.Type2(Convert.ToString(Item.ItemID)) == 16 && iData.Level < 129 || Calculation.Type1(Convert.ToString(Item.ItemID)) == 4 || Calculation.Type1(Convert.ToString(Item.ItemID)) == 5 || Calculation.Type2(Convert.ToString(Item.ItemID)) == 12 || Calculation.WeaponType(Convert.ToString(Item.ItemID)) == 132 && iData.Level <= 12)
                                                    {
                                                        bool Upgraded = false;
                                                        double LessChance = iData.Level / 3;
                                                        Console.WriteLine(Calculation.Quality(Convert.ToString(Item.ItemID)) + ", " + (120 - LessChance));
                                                        if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 3 || Calculation.Quality(Convert.ToString(Item.ItemID)) == 4 || Calculation.Quality(Convert.ToString(Item.ItemID)) == 5)
                                                        {
                                                            if (Calculation.PercentSuccess(99 - LessChance))
                                                                Upgraded = true;
                                                        }
                                                        else if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 6)
                                                        {
                                                            if (Calculation.PercentSuccess(90 - LessChance))
                                                                Upgraded = true;
                                                        }
                                                        else if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 7)
                                                        {
                                                            if (Calculation.PercentSuccess(87 - LessChance))
                                                                Upgraded = true;
                                                        }
                                                        else if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 8)
                                                        {
                                                            if (Calculation.PercentSuccess(83 - LessChance))
                                                                Upgraded = true;
                                                        }
                                                        else if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 9)
                                                        {
                                                            if (Calculation.PercentSuccess(79 - LessChance))
                                                            {
                                                                Upgraded = true;
                                                            }
                                                        }
                                                        else
                                                        {
                                                            if (Calculation.PercentSuccess(99 - LessChance))
                                                                Upgraded = true;
                                                        }
                                                        if (Upgraded)
                                                        {
                                                            CSocket.Send(ConquerPacket.ItemUsage(Reagent, 255, Struct.ItemUsage.RemoveItem));
                                                            CSocket.Send(ConquerPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveItem));
                                                            Database.Database.DeleteItem(Reagent);
                                                            CSocket.Client.Inventory.Remove(Reagent);
                                                            Item.ItemID = Calculation.NextEquipLevel(Item.ItemID);
                                                            if (Item.Soc1 == 0)
                                                            {
                                                                if (Calculation.PercentSuccess(0.00033))
                                                                {
                                                                    Item.Soc1 = 255;
                                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "What a lucky person, your item has just gotten an extra socket! Congratulations!", Struct.ChatType.Top));
                                                                }
                                                            }
                                                            if (Item.Soc1 > 0)
                                                            {
                                                                if (Item.Soc2 == 0)
                                                                {
                                                                    if (Calculation.PercentSuccess(0.00022))
                                                                    {
                                                                        Item.Soc2 = 255;
                                                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "What a lucky person, your item has just gotten an extra socket! Congratulations!", Struct.ChatType.Top));
                                                                    }
                                                                }
                                                            }
                                                            Database.Database.UpdateItem(Item);
                                                            CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                                                        }
                                                        else
                                                        {
                                                            CSocket.Send(ConquerPacket.ItemUsage(Reagent, 255, Struct.ItemUsage.RemoveItem));
                                                            Database.Database.DeleteItem(Reagent);
                                                            CSocket.Client.Inventory.Remove(Reagent);
                                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Better luck next time!", Struct.ChatType.Top));
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                        break;
                                    }
                                case 19://DB Upgrade
                                    {
                                        int ItemUID = ReadLong(data, 4);
                                        int Reagent = ReadLong(data, 8);
                                        if (CSocket.Client.Inventory.ContainsKey(ItemUID) && CSocket.Client.Inventory.ContainsKey(Reagent))
                                        {
                                            Struct.ItemInfo Item = CSocket.Client.Inventory[ItemUID];
                                            Struct.ItemInfo DB = CSocket.Client.Inventory[Reagent];
                                            if (DB.ItemID != 1088000)
                                                break;
                                            if (Calculation.CanUpgrade(Convert.ToString(Item.ItemID)))
                                            {
                                                Struct.ItemData iData = Nano.Items[Item.ItemID];
                                                if (Calculation.Quality(Convert.ToString(Item.ItemID)) < 9)
                                                {
                                                    bool Upgraded = false;
                                                    double LessChance = iData.Level / 3;
                                                    if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 3 || Calculation.Quality(Convert.ToString(Item.ItemID)) == 4 || Calculation.Quality(Convert.ToString(Item.ItemID)) == 5)
                                                    {
                                                        if (Calculation.PercentSuccess(90 - LessChance))
                                                            Upgraded = true;
                                                    }
                                                    else if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 6)
                                                    {
                                                        if (Calculation.PercentSuccess(80 - LessChance))
                                                            Upgraded = true;
                                                    }
                                                    else if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 7)
                                                    {
                                                        if (Calculation.PercentSuccess(70 - LessChance))
                                                            Upgraded = true;
                                                    }
                                                    else if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 8)
                                                    {
                                                        if (Calculation.PercentSuccess(55 - LessChance))
                                                            Upgraded = true;
                                                    }
                                                    else
                                                    {
                                                        if (Calculation.PercentSuccess(90 - LessChance))
                                                            Upgraded = true;
                                                    }
                                                    if (Upgraded)
                                                    {
                                                        CSocket.Send(ConquerPacket.ItemUsage(Reagent, 255, Struct.ItemUsage.RemoveItem));
                                                        CSocket.Send(ConquerPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveItem));
                                                        Database.Database.DeleteItem(Reagent);
                                                        CSocket.Client.Inventory.Remove(Reagent);
                                                        if (Calculation.Quality(Convert.ToString(Item.ItemID)) == 3 || Calculation.Quality(Convert.ToString(Item.ItemID)) == 4)
                                                            Item.ItemID += 6 - Calculation.Quality(Convert.ToString(Item.ItemID));
                                                        else
                                                            Item.ItemID += 1;
                                                        if (Item.Soc1 == 0)
                                                        {
                                                            if (Calculation.PercentSuccess(0.00033))
                                                            {
                                                                Item.Soc1 = 255;
                                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "What a lucky person, your item has just gotten an extra socket! Congratulations!", Struct.ChatType.Top));
                                                            }
                                                        }
                                                        if (Item.Soc1 > 0)
                                                        {
                                                            if (Item.Soc2 == 0)
                                                            {
                                                                if (Calculation.PercentSuccess(0.00022))
                                                                {
                                                                    Item.Soc2 = 255;
                                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "What a lucky person, your item has just gotten an extra socket! Congratulations!", Struct.ChatType.Top));
                                                                }
                                                            }
                                                        }
                                                        Database.Database.UpdateItem(Item);
                                                        CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                                                    }
                                                    else
                                                    {
                                                        CSocket.Send(ConquerPacket.ItemUsage(Reagent, 255, Struct.ItemUsage.RemoveItem));
                                                        Database.Database.DeleteItem(Reagent);
                                                        CSocket.Client.Inventory.Remove(Reagent);
                                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Better luck next time!", Struct.ChatType.Top));
                                                    }
                                                }
                                            }
                                        }
                                        break;
                                    }
                                case 27://Reply to ping
                                    {
                                        CSocket.Send(ReturnFinal(data));
                                        Database.Database.SaveCharacter(CSocket.Client);
                                        break;
                                    }
                                case 37://Drop item
                                    {
                                        int UID = ReadLong(data, 4);
                                        Handler.DropItem(UID, CSocket);
                                        break;
                                    }
                                default:
                                    {
                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown 1009 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region 0x3ED(1005) Walk Packet
                    case 1005: //Walk packet
                        {
                            //CSocket.Client.LastAttack = 0;
                            if (CSocket.Client.Attack != null)
                            {
                                if (CSocket.Client.Attack.Enabled)
                                {
                                    CSocket.Client.Attack.Stop();
                                    CSocket.Client.Attack.Dispose();
                                }
                            }
                            Handler.Walk((ReadShort(data, 8) % 8), CSocket);
                            break;
                        }
                    #endregion
                    #region 3EC(1004) Chat Packet
                    case 1004:
                        {
                            Handler.Chat(data, CSocket);
                            break;
                        }
                    #endregion
                    #region NPC Talks
                    case 2031: //Initial NPC talk
                        {
                            int ID = ReadLong(data, 4);
                            Handler.NpcTalk(CSocket, ID, 0);
                            break;
                        }
                    case 2032: //Reply NPC Talk
                        {
                            int ID = CSocket.Client.LastNPC;
                            int LinkBack = data[10];
                            if (LinkBack != 255)
                                Handler.NpcTalk(CSocket, ID, LinkBack);
                            break;
                        }
                    #endregion
                    #region Attack
                    case 1022:
                        {
                            int AType = (data[23] << 24) + (data[22] << 16) + (data[21] << 8) + (data[20]);
                            //Console.WriteLine(System.Environment.TickCount - CSocket.Client.LastAttack);
                            if (System.Environment.TickCount - CSocket.Client.LastAttack < 450 && CSocket.Client.LastAttack > 0)
                            {
                                break;
                            }
                            if (CSocket.Client.Attack != null)
                            {
                                if (CSocket.Client.Attack.Enabled)
                                {
                                    CSocket.Client.Attack.Stop();
                                    CSocket.Client.Attack.Dispose();
                                }
                            }
                            if (CSocket.Client.UpStam.Enabled)
                            {
                                CSocket.Client.UpStam.Stop();
                            }
                            CSocket.Client.LastAttack = System.Environment.TickCount;
                            switch (AType)
                            {
                                case 2://Melee
                                    {
                                        int Target = (data[15] << 24) + (data[14] << 16) + (data[13] << 8) + (data[12]);
                                        Handler.Attack(Target, 0, 2, CSocket.Client.X, CSocket.Client.Y, CSocket);
                                        break;
                                    }
                                case 21: // Magical
                                    {
                                        int TargetID = 0;
                                        int decskill = 0;
                                        int decx = 0;
                                        int decy = 0;
                                        long targ = ((long)data[12] & 0xFF) | (((long)data[13] & 0xFF) << 8) | (((long)data[14] & 0xFF) << 16) | (((long)data[15] & 0xFF) << 24);
                                        targ = ((((targ & 0xffffe000) >> 13) | ((targ & 0x1fff) << 19)) ^ 0x5F2D2463 ^ CSocket.Client.ID) - 0x746F4AE6;
                                        TargetID = Convert.ToInt32(targ);
                                        ushort myvar = Convert.ToUInt16(((long)data[24] & 0xFF) | (((long)data[25] & 0xFF) << 8));
                                        myvar ^= (ushort)0x915d;
                                        myvar ^= (ushort)CSocket.Client.ID;
                                        myvar = (ushort)(myvar << 0x3 | myvar >> 0xd);
                                        myvar -= 0xeb42;
                                        decskill = myvar;
                                        long xx = (data[16] & 0xFF) | ((data[17] & 0xFF) << 8);
                                        long yy = (data[18] & 0xFF) | ((data[19] & 0xFF) << 8);
                                        xx = xx ^ (CSocket.Client.ID & 0xffff) ^ 0x2ed6;
                                        xx = ((xx << 1) | ((xx & 0x8000) >> 15)) & 0xffff;
                                        xx |= 0xffff0000;
                                        xx -= 0xffff22ee;
                                        yy = yy ^ (CSocket.Client.ID & 0xffff) ^ 0xb99b;
                                        yy = ((yy << 5) | ((yy & 0xF800) >> 11)) & 0xffff;
                                        yy |= 0xffff0000;
                                        yy -= 0xffff8922;
                                        decx = Convert.ToInt32(xx);
                                        decy = Convert.ToInt32(yy);
                                        Handler.Attack(TargetID, decskill, 21, decx, decy, CSocket);
                                        break;
                                    }
                                case 25:
                                    {
                                        int TargetID = (data[15] << 24) + (data[14] << 16) + (data[13] << 8) + (data[12]);
                                        Handler.Attack(TargetID, 0, 25, CSocket.Client.X, CSocket.Client.Y, CSocket);
                                        break;
                                    }
                                default:
                                    {
                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Handler-Error] Please report: Unable to handle 1002 subtype " + AType, Struct.ChatType.Top));
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region ItemPickup
                    case 1101: //Item pickup
                        {
                            int UID = (int)((data[7] << 24) + (data[6] << 16) + (data[5] << 8) + data[4]);
                            Handler.PickupItem(UID, CSocket);
                            break;
                        }
                    #endregion
                    #region SocketGem
                    case 1027:
                        {
                            int ItemID = (data[11] << 24) + (data[10] << 16) + (data[9] << 8) + (data[8]);
                            int GemID = (data[15] << 24) + (data[14] << 16) + (data[13] << 8) + (data[12]);
                            int socket = (data[17] << 8) + (data[16]);
                            Handler.SocketGem(ItemID, GemID, socket, CSocket);
                            break;
                        }
                    #endregion
                    #region Attribute Points
                    case 1024:
                        {
                            int Str = data[4];
                            int Dex = data[5];
                            int Vit = data[6];
                            int Spi = data[7];
                            if (Str > 0)
                            {
                                if (CSocket.Client.StatPoints >= 1)
                                {
                                    CSocket.Client.StatPoints -= 1;
                                    CSocket.Client.Strength += 1;
                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You now have " + CSocket.Client.Strength + " strength!", Struct.ChatType.Top));
                                }
                                else
                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You do not have enough attribute points to add more points into that attribute.", Struct.ChatType.Top));
                            }
                            if (Dex > 0)
                            {
                                if (CSocket.Client.StatPoints >= 1)
                                {
                                    CSocket.Client.StatPoints -= 1;
                                    CSocket.Client.Dexterity += 1;
                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You now have " + CSocket.Client.Dexterity + " dexterity!", Struct.ChatType.Top));
                                }
                                else
                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You do not have enough attribute points to add more points into that attribute.", Struct.ChatType.Top));
                            }
                            if (Vit > 0)
                            {
                                if (CSocket.Client.StatPoints >= 1)
                                {
                                    CSocket.Client.StatPoints -= 1;
                                    CSocket.Client.Vitality += 1;
                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You now have " + CSocket.Client.Vitality + " vitality!", Struct.ChatType.Top));
                                }
                                else
                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You do not have enough attribute points to add more points into that attribute.", Struct.ChatType.Top));
                            }
                            if (Spi > 0)
                            {
                                if (CSocket.Client.StatPoints >= 1)
                                {
                                    CSocket.Client.StatPoints -= 1;
                                    CSocket.Client.Spirit += 1;
                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You now have " + CSocket.Client.Spirit + " spirit!", Struct.ChatType.Top));
                                }
                                else
                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You do not have enough attribute points to add more points into that attribute.", Struct.ChatType.Top));
                            }
                            Calculation.Vitals(CSocket, false);
                            break;
                        }
                    #endregion
                    #region Team
                    case 1023:
                        {
                            int subtype = data[4];
                            switch (subtype)
                            {
                                case 0://Create team
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Client.Team = new Struct.Team();
                                            CSocket.Client.Team.LeaderID = CSocket.Client.ID;
                                            CSocket.Client.Team.Forbid = false;
                                            CSocket.Client.Team.Members.Add(CSocket.Client.ID, CSocket);
                                            CSocket.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.MakeTeam));
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are already in a team!", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 1://Request to join
                                    {
                                        if (CSocket.Client.Team != null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are already in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        int Leader = ReadLong(data, 8);
                                        if (Nano.ClientPool.ContainsKey(Leader))
                                        {
                                            ClientSocket TeamLeader = Nano.ClientPool[Leader];
                                            if (TeamLeader.Client.Team != null)
                                            {
                                                if (TeamLeader.Client.Team.LeaderID == TeamLeader.Client.ID)
                                                {
                                                    if (!TeamLeader.Client.Team.Forbid)
                                                    {
                                                        if (TeamLeader.Client.Team.Members.Count < 5)
                                                        {
                                                            TeamLeader.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.JoinTeam));
                                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Team] Request to join team sent to " + TeamLeader.Client.Name, Struct.ChatType.Top));
                                                        }
                                                        else
                                                        {
                                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + "'s team is full.", Struct.ChatType.Top));
                                                        }
                                                    }
                                                    else
                                                    {
                                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + "'s team forbids new members.", Struct.ChatType.Top));
                                                    }
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + " is not the team leader.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + " has not created a team.", Struct.ChatType.Top));
                                            }
                                        }
                                        break;
                                    }
                                case 2://Exit Team
                                    {
                                        if (CSocket.Client.Team != null)
                                        {
                                            ClientSocket Leader = Nano.ClientPool[CSocket.Client.Team.LeaderID];
                                            foreach (KeyValuePair<int, ClientSocket> Member in Leader.Client.Team.Members)
                                            {
                                                if (Member.Value.Client.ID != CSocket.Client.ID)
                                                {
                                                    Member.Value.Send(ConquerPacket.Chat(0, "SYSTEM", Member.Value.Client.Name, "[Team] " + CSocket.Client.Name + " has just left the team!", Struct.ChatType.Top));
                                                    Member.Value.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.LeaveTeam));
                                                }
                                            }
                                            Leader.Client.Team.Members.Remove(CSocket.Client.ID);
                                            CSocket.Client.Team = null;
                                            //CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Team] You have left the team.", Struct.ChatType.Top));
                                            CSocket.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.LeaveTeam));
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 3: //Accept Invite
                                    {
                                        if (CSocket.Client.Team != null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are already in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        int Inviter = ReadLong(data, 8);
                                        if (Nano.ClientPool.ContainsKey(Inviter))
                                        {
                                            ClientSocket TeamLeader = Nano.ClientPool[Inviter];
                                            if (TeamLeader.Client.Team != null)
                                            {
                                                if (TeamLeader.Client.Team.Members.Count < 5)
                                                {
                                                    if (!TeamLeader.Client.Team.Forbid)
                                                    {
                                                        foreach (KeyValuePair<int, ClientSocket> Member in TeamLeader.Client.Team.Members)
                                                        {
                                                            Member.Value.Send(ConquerPacket.TeamMember(CSocket.Client));
                                                            CSocket.Send(ConquerPacket.TeamMember(Member.Value.Client));
                                                        }
                                                        TeamLeader.Client.Team.Members.Add(CSocket.Client.ID, CSocket);
                                                        CSocket.Client.Team = TeamLeader.Client.Team;
                                                    }
                                                    else
                                                    {
                                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter's team does not accept new members.", Struct.ChatType.Top));
                                                    }
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter's team is full.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter no longer has a team.", Struct.ChatType.Top));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter is no longer online.", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 4: //Invite to join
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot invite new members!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        int Invited = ReadLong(data, 8);
                                        if (Nano.ClientPool.ContainsKey(Invited))
                                        {
                                            ClientSocket InvitedCSocket = Nano.ClientPool[Invited];
                                            if (InvitedCSocket.Client.Team == null)
                                            {
                                                if (!CSocket.Client.Team.Forbid)
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Team] Invited " + InvitedCSocket.Client.Name + " to join your team.", Struct.ChatType.Top));
                                                    InvitedCSocket.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.Invite));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Your team forbids new members from joining.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target is already in a team.", Struct.ChatType.Top));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target does not exist.", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 5://Accept join request
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot accept join requests.", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        int ToJoin = ReadLong(data, 8);
                                        if (Nano.ClientPool.ContainsKey(ToJoin))
                                        {
                                            ClientSocket Invited = Nano.ClientPool[ToJoin];
                                            if (Invited.Client.Team == null)
                                            {
                                                if (!CSocket.Client.Team.Forbid)
                                                {
                                                    foreach (KeyValuePair<int, ClientSocket> Member in CSocket.Client.Team.Members)
                                                    {
                                                        Member.Value.Send(ConquerPacket.TeamMember(Invited.Client));
                                                        Invited.Send(ConquerPacket.TeamMember(Member.Value.Client));
                                                    }
                                                    CSocket.Client.Team.Members.Add(Invited.Client.ID, Invited);
                                                    Invited.Client.Team = CSocket.Client.Team;
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Your team forbids new members from joining.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target is already in a team.", Struct.ChatType.Top));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target does not exist.", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 6: //Dismiss
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot dismiss the team.", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        foreach (KeyValuePair<int, ClientSocket> Member in CSocket.Client.Team.Members)
                                        {
                                            if (Member.Value.Client.ID != CSocket.Client.ID)
                                            {
                                                Member.Value.Send(ConquerPacket.Team(Member.Value.Client.ID, Struct.TeamOption.DismissTeam));
                                                Member.Value.Client.Team = null;
                                            }
                                        }
                                        CSocket.Client.Team = null;
                                        CSocket.Send(ConquerPacket.Team(CSocket.Client.ID, Struct.TeamOption.DismissTeam));
                                        break;
                                    }
                                case 7: //Kick from team
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot kick team members.", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        int Kick = ReadLong(data, 8);
                                        if (Nano.ClientPool.ContainsKey(Kick))
                                        {
                                            if (CSocket.Client.Team.Members.ContainsKey(Kick))
                                            {
                                                foreach (KeyValuePair<int, ClientSocket> Member in CSocket.Client.Team.Members)
                                                {
                                                    Member.Value.Send(ConquerPacket.Team(Kick, Struct.TeamOption.Kick));
                                                    if (Member.Value.Client.ID == Kick)
                                                    {
                                                        Member.Value.Client.Team = null;
                                                    }
                                                }
                                                CSocket.Client.Team.Members.Remove(Kick);
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target not in team.", Struct.ChatType.Top));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target does not exist.", Struct.ChatType.Top));
                                        }
                                        break;
                                    }
                                case 8://Forbid
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (!CSocket.Client.Team.Forbid)
                                        {
                                            CSocket.Client.Team.Forbid = true;
                                        }
                                        break;
                                    }
                                case 9: //Unforbid
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.Forbid)
                                        {
                                            CSocket.Client.Team.Forbid = false;
                                        }
                                        break;
                                    }
                                case 10://unForbidMoney
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.ForbidMoney)
                                        {
                                            CSocket.Client.Team.ForbidMoney = false;
                                        }
                                        break;
                                    }
                                case 11://forbidMoney
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.ForbidMoney)
                                        {
                                            CSocket.Client.Team.ForbidMoney = false;
                                        }
                                        break;
                                    }
                                case 12://ForbidItems
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (!CSocket.Client.Team.ForbidItems)
                                        {
                                            CSocket.Client.Team.ForbidItems = true;
                                        }
                                        break;
                                    }
                                case 13://unForbidItems
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.Top));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.Top));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.ForbidItems)
                                        {
                                            CSocket.Client.Team.ForbidItems = false;
                                        }
                                        break;
                                    }
                                default:
                                    {
                                        CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown team subtype: " + subtype, Struct.ChatType.Top));
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region Warehouse
                    case 1102:
                        {
                            int ID = ReadLong(data, 4);
                            int SType = data[8];
                            if (SType == 0)
                            {
                                CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                            }
                            else if (SType == 1)//Put into WHS
                            {
                                int UID = ReadLong(data, 12);
                                if (CSocket.Client.Inventory.ContainsKey(UID))
                                {
                                    Struct.ItemInfo Item = CSocket.Client.Inventory[UID];
                                    switch ((int)CSocket.Client.Map)
                                    {
                                        case 1002:
                                            {
                                                if (CSocket.Client.TCWhs.Count < 20)
                                                {
                                                    Item.Position = 1002;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.Inventory.Remove(UID);
                                                    CSocket.Send(ConquerPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveItem));
                                                    CSocket.Client.TCWhs.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] TC Whs is full.", Struct.ChatType.Top));
                                                }
                                                break;
                                            }
                                        case 1011:
                                            {
                                                if (CSocket.Client.PCWhs.Count < 20)
                                                {
                                                    Item.Position = 1011;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.Inventory.Remove(UID);
                                                    CSocket.Send(ConquerPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveItem));
                                                    CSocket.Client.PCWhs.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] PC Whs is full.", Struct.ChatType.Top));
                                                }
                                                break;
                                            }
                                        case 1000:
                                            {
                                                if (CSocket.Client.DCWhs.Count < 20)
                                                {
                                                    Item.Position = 1000;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.Inventory.Remove(UID);
                                                    CSocket.Send(ConquerPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveItem));
                                                    CSocket.Client.DCWhs.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] DC Whs is full.", Struct.ChatType.Top));
                                                }
                                                break;
                                            }
                                        case 1015:
                                            {
                                                if (CSocket.Client.BIWhs.Count < 20)
                                                {
                                                    Item.Position = 1015;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.Inventory.Remove(UID);
                                                    CSocket.Send(ConquerPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveItem));
                                                    CSocket.Client.BIWhs.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] BI Whs is full.", Struct.ChatType.Top));
                                                }
                                                break;
                                            }
                                        case 1020:
                                            {
                                                if (CSocket.Client.AMWhs.Count < 20)
                                                {
                                                    Item.Position = 1020;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.Inventory.Remove(UID);
                                                    CSocket.Send(ConquerPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveItem));
                                                    CSocket.Client.AMWhs.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] AC(M) Whs is full.", Struct.ChatType.Top));
                                                }
                                                break;
                                            }
                                        case 1036:
                                            {
                                                if (CSocket.Client.MAWhs.Count < 40)
                                                {
                                                    Item.Position = 1036;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.Inventory.Remove(UID);
                                                    CSocket.Send(ConquerPacket.ItemUsage(Item.UID, 255, Struct.ItemUsage.RemoveItem));
                                                    CSocket.Client.MAWhs.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] MA Whs is full.", Struct.ChatType.Top));
                                                }
                                                break;
                                            }
                                    }
                                }
                            }
                            else if (SType == 2)//Take out
                            {
                                int UID = ReadLong(data, 12);
                                switch ((int)CSocket.Client.Map)
                                {
                                    case 1002:
                                        {
                                            if (CSocket.Client.TCWhs.ContainsKey(UID))
                                            {
                                                if (CSocket.Client.Inventory.Count < 40)
                                                {
                                                    Struct.ItemInfo Item = CSocket.Client.TCWhs[UID];
                                                    Item.Position = 0;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.TCWhs.Remove(UID);
                                                    CSocket.Client.Inventory.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                    CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inventory is full.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Item isn't in TC Whs.", Struct.ChatType.Top));
                                            }
                                            break;
                                        }
                                    case 1011:
                                        {
                                            if (CSocket.Client.PCWhs.ContainsKey(UID))
                                            {
                                                if (CSocket.Client.Inventory.Count < 40)
                                                {
                                                    Struct.ItemInfo Item = CSocket.Client.PCWhs[UID];
                                                    Item.Position = 0;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.PCWhs.Remove(UID);
                                                    CSocket.Client.Inventory.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                    CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inventory is full.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Item isn't in PC Whs.", Struct.ChatType.Top));
                                            }
                                            break;
                                        }
                                    case 1000:
                                        {
                                            if (CSocket.Client.DCWhs.ContainsKey(UID))
                                            {
                                                if (CSocket.Client.Inventory.Count < 40)
                                                {
                                                    Struct.ItemInfo Item = CSocket.Client.DCWhs[UID];
                                                    Item.Position = 0;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.DCWhs.Remove(UID);
                                                    CSocket.Client.Inventory.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                    CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inventory is full.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Item isn't in DC Whs.", Struct.ChatType.Top));
                                            }
                                            break;
                                        }
                                    case 1015:
                                        {
                                            if (CSocket.Client.BIWhs.ContainsKey(UID))
                                            {
                                                if (CSocket.Client.Inventory.Count < 40)
                                                {
                                                    Struct.ItemInfo Item = CSocket.Client.BIWhs[UID];
                                                    Item.Position = 0;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.BIWhs.Remove(UID);
                                                    CSocket.Client.Inventory.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                    CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inventory is full.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Item isn't in BI Whs.", Struct.ChatType.Top));
                                            }
                                            break;
                                        }
                                    case 1020:
                                        {
                                            if (CSocket.Client.AMWhs.ContainsKey(UID))
                                            {
                                                if (CSocket.Client.Inventory.Count < 40)
                                                {
                                                    Struct.ItemInfo Item = CSocket.Client.AMWhs[UID];
                                                    Item.Position = 0;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.AMWhs.Remove(UID);
                                                    CSocket.Client.Inventory.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                    CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inventory is full.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Item isn't in AC(M) Whs.", Struct.ChatType.Top));
                                            }
                                            break;
                                        }
                                    case 1036:
                                        {
                                            if (CSocket.Client.MAWhs.ContainsKey(UID))
                                            {
                                                if (CSocket.Client.Inventory.Count < 40)
                                                {
                                                    Struct.ItemInfo Item = CSocket.Client.MAWhs[UID];
                                                    Item.Position = 0;
                                                    Database.Database.UpdateItem(Item);
                                                    CSocket.Client.MAWhs.Remove(UID);
                                                    CSocket.Client.Inventory.Add(UID, Item);
                                                    CSocket.Send(ConquerPacket.WarehouseItems(CSocket, ID));
                                                    CSocket.Send(ConquerPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                                                }
                                                else
                                                {
                                                    CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inventory is full.", Struct.ChatType.Top));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Item isn't in MA Whs.", Struct.ChatType.Top));
                                            }
                                            break;
                                        }
                                }
                            }
                            break;
                        }
                    #endregion
                    default:
                        {
                            Console.WriteLine("[GameServer] Unknown packet type: " + Type);
                            CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Handler-Error] Please report: Unable to handle packet type " + Type, Struct.ChatType.Top));
                            break;
                        }
                }
                if (Split1 != null)
                    ProcessPacket(Split1, CSocket);
                if (Split2 != null)
                    ProcessPacket(Split2, CSocket);
                if (Split3 != null)
                    ProcessPacket(Split3, CSocket);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
                return;
            }
        }
コード例 #21
0
ファイル: Attack.cs プロジェクト: halo779/EoEmu
 /// <summary>
 /// Checks the PK mode of a player and tells the attack system if it is okay to include that attacked player or not.
 /// </summary>
 /// <param name="CSocket">The attacking ClientSocket</param>
 /// <param name="ASocket">The attacked ClientSocket</param>
 /// <returns>True if the current mode is okay, otherwise false.</returns>
 public static bool CheckMode(ClientSocket CSocket, ClientSocket ASocket)
 {
     if ((int)CSocket.Client.Map == 1002 || (int)CSocket.Client.Map == 1011 || (int)CSocket.Client.Map == 1039)
         return false;
     //TODO: Teams, friends, guildies
     if (CSocket.Client.PKMode == Struct.PkType.Peace)
         return false;
     else if (CSocket.Client.PKMode == Struct.PkType.Capture)
         return false;
     else if (CSocket.Client.PKMode == Struct.PkType.Team)
     {
         if (CSocket.Client.Team != null)
         {
             if (MainGS.ClientPool.ContainsKey(CSocket.Client.Team.LeaderID))
             {
                 ClientSocket Leader = MainGS.ClientPool[CSocket.Client.Team.LeaderID];
                 if (Leader.Client.Team.Members.ContainsKey(ASocket.Client.ID))
                     return false;
                 else
                     return true;
             }
         }
         return true;
     }
     else if (CSocket.Client.PKMode == Struct.PkType.PK)
         return true;
     return false;
 }
コード例 #22
0
ファイル: doMonsterPlayer.cs プロジェクト: halo779/EoEmu
 /// <summary>
 /// Does damage to a conquer online terrain NPC.
 /// </summary>
 /// <param name="CSocket">Attacking client socket.</param>
 /// <param name="AttackedTNpc">Attacked TNpc</param>
 /// <param name="Damage">Damage done</param>
 /// <param name="AType">Type of attack</param>
 public static void doTNpc(ClientSocket CSocket, Struct.TerrainNPC AttackedTNpc, int Damage, int AType)
 {
     if (AttackedTNpc.UID >= 6700)
     {
         CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] GuildWar is not ready yet.", Struct.ChatType.System));
     }
     else
     {
         GiveExp(CSocket, AttackedTNpc, Damage);
         if (AType != 21)
             EudemonPacket.ToLocal(EudemonPacket.Attack(CSocket.Client.ID, AttackedTNpc.UID, AttackedTNpc.X, AttackedTNpc.Y, Damage, AType), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
     }
 }
コード例 #23
0
ファイル: doMonsterPlayer.cs プロジェクト: halo779/EoEmu
 public static bool doPlayer(Monster Attacker, ClientSocket ASocket, int Damage, int AType)
 {
     Character AttackedChar = ASocket.Client;
     if (Damage < AttackedChar.CurrentHP)
     {
         if (AType != 21)
             EudemonPacket.ToLocal(EudemonPacket.Attack(Attacker.UID, AttackedChar.ID, Attacker.X, Attacker.Y, Damage, AType), Attacker.X, Attacker.Y, (int)Attacker.Map, 0, 0);
         Interlocked.Add(ref AttackedChar.CurrentHP, (Damage * -1));
         ASocket.Send(EudemonPacket.Status(ASocket, 2, AttackedChar.CurrentHP, Struct.StatusTypes.Hp));
         return false;
     }
     else
     {
         if (AType != 21)
             EudemonPacket.ToLocal(EudemonPacket.Attack(Attacker.UID, AttackedChar.ID, Attacker.X, Attacker.Y, Damage, AType), Attacker.X, Attacker.Y, (int)Attacker.Map, 0, 0);
         EudemonPacket.ToLocal(EudemonPacket.Attack(Attacker.UID, AttackedChar.ID, AttackedChar.X, AttackedChar.Y, Damage, 14), Attacker.X, Attacker.Y, (int)Attacker.Map, 0, 0);
         EudemonPacket.ToLocal(EudemonPacket.Status(ASocket, 2, AttackedChar.GhostModel, Struct.StatusTypes.Model), AttackedChar.X, AttackedChar.Y, (int)AttackedChar.Map, 0, 0);
         EudemonPacket.ToLocal(EudemonPacket.Status(ASocket, 2, 1024, Struct.StatusTypes.StatusEffect), AttackedChar.X, AttackedChar.Y, (int)AttackedChar.Map, 0, 0);
         ASocket.Client.Dead = true;
         return true;
     }
 }
コード例 #24
0
ファイル: NpcTalk.cs プロジェクト: halo779/EoEmu
 public static void CPs(int value, ClientSocket CSocket)
 {
     CSocket.Client.EPs += value;
     CSocket.Send(EudemonPacket.Status(CSocket, 2, CSocket.Client.EPs, Struct.StatusTypes.InvEPoints));
 }
コード例 #25
0
ファイル: Attack.cs プロジェクト: halo779/EoEmu
        public static void Attack(int Target, int MagicID, int AType, int X, int Y, ClientSocket CSocket)
        {
            #region Checks
            Struct.CharSkill AttackSkill = null;
            if (MagicID != 0)
            {
                if (!CSocket.Client.Skills.ContainsKey(MagicID))
                {
                    CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You do not have the skill.", Struct.ChatType.System));
                    return;
                }
                else
                {
                    AttackSkill = CSocket.Client.Skills[MagicID];
                }
            }
            if (CSocket.Client.Dead)
            {
                if (CSocket.Client.Attack != null)
                {
                    CSocket.Client.Attack.Stop();
                    CSocket.Client.Attack.Dispose();
                }
                return;
            }
            #endregion
            Character Attacker = CSocket.Client;
            Character AttackedChar = null;
            ClientSocket ASocket = null;
            Monster AttackedMob = null;
            Struct.TerrainNPC AttackedTNpc = null;
            if (CSocket.Client.Equipment.ContainsKey(4))
            {
                if (CSocket.Client.Equipment[4].ItemID != 1050002 && CSocket.Client.Equipment[4].ItemID != 1050001 & CSocket.Client.Equipment[4].ItemID != 1050000)
                {
                    int ID = Calculation.WeaponType(Convert.ToString(CSocket.Client.Equipment[4].ItemID));
                }
            }
            if (CSocket.Client.Equipment.ContainsKey(5))
            {
                if (CSocket.Client.Equipment[5].ItemID != 1050002 && CSocket.Client.Equipment[5].ItemID != 1050001 & CSocket.Client.Equipment[5].ItemID != 1050000)
                {
                    int ID = Calculation.WeaponType(Convert.ToString(CSocket.Client.Equipment[5].ItemID));
                }
            }
            if (MainGS.ClientPool.ContainsKey(Target))
            {
                ASocket = MainGS.ClientPool[Target];
                AttackedChar = MainGS.ClientPool[Target].Client;
            }
            else if (MainGS.Monsters.ContainsKey(Target))
                AttackedMob = MainGS.Monsters[Target];
            else if (MainGS.TerrainNpcs.ContainsKey(Target))
                AttackedTNpc = MainGS.TerrainNpcs[Target];
            else if (Target > 0)
            {
                //CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target not found.", Struct.ChatType.Top));
                return;
            }
            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Target: " + ASocket.Client.Name + "Max HP: " + ASocket.Client.MaxHP.ToString() + "Current HP: " + ASocket.Client.CurrentHP , Struct.ChatType.System));

            if (AttackedChar != null)
            {
                if (!CheckMode(CSocket, ASocket))
                {
                    if (CSocket.Client.Attack != null)
                    {
                        CSocket.Client.Attack.Stop();
                        CSocket.Client.Attack.Dispose();
                    }
                    return;
                }
            }
            int Damage = 0;
            #region Melee
            if (AType == 2)
            {
                if (AttackedChar != null && !AttackedChar.Dead)
                {
                    if (!Calculation.InRange(AttackedChar.X, AttackedChar.Y, CSocket.Client.X, CSocket.Client.Y, 2))
                    {
                        if (CSocket.Client.Attack != null)
                        {
                            if (CSocket.Client.Attack.Enabled)
                            {
                                CSocket.Client.Attack.Stop();
                                CSocket.Client.Attack.Dispose();
                            }
                        }
                        return;
                    }
                    Damage = Calculation.Damage(Attacker, AttackedChar, AType, 0, 0);
                    Damage = 5;
                    bool killed = Calculation.doPlayer(CSocket, ASocket, Damage, AType);
                    if (!killed)
                    {
                        if (CSocket.Client.Attack != null)
                        {
                            if (!CSocket.Client.Attack.Enabled)
                            {
                                CSocket.Client.Attack = new System.Timers.Timer();
                                CSocket.Client.Attack.Interval = 900;
                                CSocket.Client.Attack.Elapsed += delegate { Attack(Target, MagicID, AType, X, Y, CSocket); };
                                CSocket.Client.Attack.Start();
                            }
                        }
                        else
                        {
                            CSocket.Client.Attack = new System.Timers.Timer();
                            CSocket.Client.Attack.Interval = 900;
                            CSocket.Client.Attack.Elapsed += delegate { Attack(Target, MagicID, AType, X, Y, CSocket); };
                            CSocket.Client.Attack.Start();
                        }
                    }
                }
                else if (AttackedMob != null)
                {
                    if (!Calculation.InRange(AttackedMob.X, AttackedMob.Y, CSocket.Client.X, CSocket.Client.Y, 2))
                    {
                        if (CSocket.Client.Attack != null)
                        {
                            if (CSocket.Client.Attack.Enabled)
                            {
                                CSocket.Client.Attack.Stop();
                                CSocket.Client.Attack.Dispose();
                            }
                        }
                        return;
                    }
                    int RemainingHP = AttackedMob.CurrentHP;
                    Damage = Calculation.Damage(Attacker, AttackedMob, AType, 0, 0);
                    bool killed = Calculation.doMonster(AttackedMob, Damage, AType, CSocket);
                    if (!killed)
                    {
                        if (CSocket.Client.Attack != null)
                        {
                            if (!CSocket.Client.Attack.Enabled)
                            {
                                CSocket.Client.Attack = new System.Timers.Timer();
                                CSocket.Client.Attack.Interval = 900;
                                CSocket.Client.Attack.Elapsed += delegate { Attack(Target, MagicID, AType, X, Y, CSocket); };
                                CSocket.Client.Attack.Start();
                            }
                        }
                        else
                        {
                            CSocket.Client.Attack = new System.Timers.Timer();
                            CSocket.Client.Attack.Interval = 900;
                            CSocket.Client.Attack.Elapsed += delegate { Attack(Target, MagicID, AType, X, Y, CSocket); };
                            CSocket.Client.Attack.Start();
                        }
                    }
                    else
                    {

                    }
                }
                else if (AttackedTNpc != null)
                {
                    if (!Calculation.InRange(AttackedTNpc.X, AttackedTNpc.Y, CSocket.Client.X, CSocket.Client.Y, 16))
                    {
                        if (CSocket.Client.Attack != null)
                        {
                            if (CSocket.Client.Attack.Enabled)
                            {
                                CSocket.Client.Attack.Stop();
                                CSocket.Client.Attack.Dispose();
                            }
                        }
                        return;
                    }
                    if (CSocket.Client.MinAttack < CSocket.Client.MaxAttack)
                        Damage = MainGS.Rand.Next(CSocket.Client.MinAttack, CSocket.Client.MaxAttack);
                    Calculation.doTNpc(CSocket, AttackedTNpc, Damage, AType);

                    if (CSocket.Client.Attack != null)
                    {
                        if (!CSocket.Client.Attack.Enabled)
                        {
                            CSocket.Client.Attack = new System.Timers.Timer();
                            CSocket.Client.Attack.Interval = 900;
                            CSocket.Client.Attack.Elapsed += delegate { Attack(Target, MagicID, AType, X, Y, CSocket); };
                            CSocket.Client.Attack.Start();
                        }
                    }
                    else
                    {
                        CSocket.Client.Attack = new System.Timers.Timer();
                        CSocket.Client.Attack.Interval = 900;
                        CSocket.Client.Attack.Elapsed += delegate { Attack(Target, MagicID, AType, X, Y, CSocket); };
                        CSocket.Client.Attack.Start();
                    }
                }
            }
            #endregion
            #region Magic
            else if (AType == 21)
            {
                if (Target == 0 && MagicID != 0)
                {
                    //Non-targeting magical attack(scatter, fb, etc)
                    NoTargetMagic(CSocket, MagicID, X, Y);
                }
                else if (Target > 0 && MagicID != 0 && AttackedChar != null)
                {
                    if (AttackSkill != null)
                    {
                        bool OK = Calculation.MagicCost(AttackSkill.ID, AttackSkill.Level, CSocket);
                        if (!OK)
                        {
                            if (CSocket.Client.Attack != null)
                            {
                                if (CSocket.Client.Attack.Enabled)
                                {
                                    CSocket.Client.Attack.Stop();
                                    CSocket.Client.Attack.Dispose();
                                }
                            }
                            return;
                        }
                        switch (AttackSkill.ID)
                        {
                            default:
                                {
                                    Dictionary<int, int> Targets = new Dictionary<int, int>();
                                    Damage = Calculation.Damage(CSocket.Client, AttackedChar, AType, AttackSkill.ID, AttackSkill.Level);
                                    Calculation.doPlayer(CSocket, ASocket, Damage, AType);
                                    Targets.Add(AttackedChar.ID, Damage);
                                    EudemonPacket.ToLocal(EudemonPacket.MagicAttack(CSocket.Client.ID, AttackSkill.ID, AttackSkill.Level, Targets, AttackedChar.X, AttackedChar.Y), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                                    Targets.Clear();
                                    break;
                                }
                        }
                    }
                }
                else if (Target > 0 && MagicID != 0 && AttackedMob != null)
                {
                    if (AttackSkill != null)
                    {
                        bool OK = Calculation.MagicCost(AttackSkill.ID, AttackSkill.Level, CSocket);
                        if (!OK)
                        {
                            if (CSocket.Client.Attack != null)
                            {
                                if (CSocket.Client.Attack.Enabled)
                                {
                                    CSocket.Client.Attack.Stop();
                                    CSocket.Client.Attack.Dispose();
                                }
                            }
                            return;
                        }
                        switch (AttackSkill.ID)
                        {
                            //TODO: Special effects for spells like FireOfHell, Revive, etc here
                            default:
                                {
                                    Dictionary<int, int> Targets = new Dictionary<int, int>();
                                    int RemainingHP = AttackedMob.CurrentHP;
                                    Damage = Calculation.Damage(CSocket.Client, AttackedMob, AType, AttackSkill.ID, AttackSkill.Level);
                                    bool killed = Calculation.doMonster(AttackedMob, Damage, AType, CSocket);
                                    Targets.Add(AttackedMob.UID, Damage);
                                    EudemonPacket.ToLocal(EudemonPacket.MagicAttack(CSocket.Client.ID, AttackSkill.ID, AttackSkill.Level, Targets, AttackedMob.X, AttackedMob.Y), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                                    Targets.Clear();
                                    if (!killed)
                                    {
                                        if (CSocket.Client.Attack != null)
                                        {
                                            if (!CSocket.Client.Attack.Enabled)
                                            {
                                                CSocket.Client.Attack = new System.Timers.Timer();
                                                CSocket.Client.Attack.Interval = 900;
                                                CSocket.Client.Attack.Elapsed += delegate { Attack(Target, MagicID, AType, X, Y, CSocket); };
                                                CSocket.Client.Attack.Start();
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Client.Attack = new System.Timers.Timer();
                                            CSocket.Client.Attack.Interval = 900;
                                            CSocket.Client.Attack.Elapsed += delegate { Attack(Target, MagicID, AType, X, Y, CSocket); };
                                            CSocket.Client.Attack.Start();
                                        }
                                        Calculation.SkillExp(AttackSkill.ID, CSocket, Damage);
                                    }
                                    else
                                    {
                                        Calculation.SkillExp(AttackSkill.ID, CSocket, RemainingHP);
                                    }
                                    break;
                                }
                        }
                    }
                }
                else if (Target > 0 && MagicID != 0 && AttackedTNpc != null)
                {
                    if (AttackSkill != null)
                    {
                        if (!Calculation.InRange(AttackedTNpc.X, AttackedTNpc.Y, CSocket.Client.X, CSocket.Client.Y, 16))
                        {
                            if (CSocket.Client.Attack != null)
                            {
                                if (CSocket.Client.Attack.Enabled)
                                {
                                    CSocket.Client.Attack.Stop();
                                    CSocket.Client.Attack.Dispose();
                                }
                            }
                            return;
                        }
                        Damage = Calculation.AddedMagicDamage(AttackSkill.ID, AttackSkill.Level);
                        Damage += CSocket.Client.MagicAttack + CSocket.Client.BonusMagicAttack;
                        Dictionary<int, int> Targets = new Dictionary<int, int>();
                        Targets.Add(AttackedTNpc.UID, Damage);
                        Calculation.doTNpc(CSocket, AttackedTNpc, Damage, AType);
                        EudemonPacket.ToLocal(EudemonPacket.MagicAttack(CSocket.Client.ID, AttackSkill.ID, AttackSkill.Level, Targets, X, Y), AttackedTNpc.X, AttackedTNpc.Y, AttackedTNpc.Map, 0, 0);
                        Targets.Clear();
                        Calculation.SkillExp(AttackSkill.ID, CSocket, Damage / 10);
                        if (CSocket.Client.Attack != null)
                        {
                            if (!CSocket.Client.Attack.Enabled)
                            {
                                CSocket.Client.Attack = new System.Timers.Timer();
                                CSocket.Client.Attack.Interval = 900;
                                CSocket.Client.Attack.Elapsed += delegate { Attack(Target, MagicID, AType, X, Y, CSocket); };
                                CSocket.Client.Attack.Start();
                            }
                        }
                        else
                        {
                            CSocket.Client.Attack = new System.Timers.Timer();
                            CSocket.Client.Attack.Interval = 900;
                            CSocket.Client.Attack.Elapsed += delegate { Attack(Target, MagicID, AType, X, Y, CSocket); };
                            CSocket.Client.Attack.Start();
                        }
                    }
                }
            }
            #endregion
            #region Bow
            else if (AType == 25)
            {
                if (AttackedChar != null && !AttackedChar.Dead)
                {
                    if (!Calculation.InRange(AttackedChar.X, AttackedChar.Y, CSocket.Client.X, CSocket.Client.Y, 16))
                    {
                        if (CSocket.Client.Attack != null)
                        {
                            if (CSocket.Client.Attack.Enabled)
                            {
                                CSocket.Client.Attack.Stop();
                                CSocket.Client.Attack.Dispose();
                            }
                        }
                        return;
                    }
                    Damage = Calculation.Damage(Attacker, AttackedChar, AType, 0, 0);
                    bool killed = Calculation.doPlayer(CSocket, ASocket, Damage, AType);
                    if (!killed)
                    {
                        if (CSocket.Client.Attack != null)
                        {
                            if (!CSocket.Client.Attack.Enabled)
                            {
                                CSocket.Client.Attack = new System.Timers.Timer();
                                CSocket.Client.Attack.Interval = 450;
                                CSocket.Client.Attack.Elapsed += delegate { Attack(Target, MagicID, AType, X, Y, CSocket); };
                                CSocket.Client.Attack.Start();
                            }
                        }
                        else
                        {
                            CSocket.Client.Attack = new System.Timers.Timer();
                            CSocket.Client.Attack.Interval = 450;
                            CSocket.Client.Attack.Elapsed += delegate { Attack(Target, MagicID, AType, X, Y, CSocket); };
                            CSocket.Client.Attack.Start();
                        }
                    }
                }
                else if (AttackedMob != null)
                {
                    if (!Calculation.InRange(AttackedMob.X, AttackedMob.Y, CSocket.Client.X, CSocket.Client.Y, 16))
                    {
                        if (CSocket.Client.Attack != null)
                        {
                            if (CSocket.Client.Attack.Enabled)
                            {
                                CSocket.Client.Attack.Stop();
                                CSocket.Client.Attack.Dispose();
                            }
                        }
                        return;
                    }
                    int RemainingHP = AttackedMob.CurrentHP;
                    Damage = Calculation.Damage(Attacker, AttackedMob, AType, 0, 0);
                    bool killed = Calculation.doMonster(AttackedMob, Damage, AType, CSocket);
                    if (!killed)
                    {
                        if (CSocket.Client.Attack != null)
                        {
                            if (!CSocket.Client.Attack.Enabled)
                            {
                                CSocket.Client.Attack = new System.Timers.Timer();
                                CSocket.Client.Attack.Interval = 450;
                                CSocket.Client.Attack.Elapsed += delegate { Attack(Target, MagicID, AType, X, Y, CSocket); };
                                CSocket.Client.Attack.Start();
                            }
                        }
                        else
                        {
                            CSocket.Client.Attack = new System.Timers.Timer();
                            CSocket.Client.Attack.Interval = 450;
                            CSocket.Client.Attack.Elapsed += delegate { Attack(Target, MagicID, AType, X, Y, CSocket); };
                            CSocket.Client.Attack.Start();
                        }
                    }
                }
                else if (AttackedTNpc != null)
                {
                    if (!Calculation.InRange(AttackedTNpc.X, AttackedTNpc.Y, CSocket.Client.X, CSocket.Client.Y, 16))
                    {
                        if (CSocket.Client.Attack != null)
                        {
                            if (CSocket.Client.Attack.Enabled)
                            {
                                CSocket.Client.Attack.Stop();
                                CSocket.Client.Attack.Dispose();
                            }
                        }
                        return;
                    }
                    if (CSocket.Client.MinAttack < CSocket.Client.MaxAttack)
                        Damage = MainGS.Rand.Next(CSocket.Client.MinAttack, CSocket.Client.MaxAttack);
                    Calculation.doTNpc(CSocket, AttackedTNpc, Damage, AType);
                    if (CSocket.Client.Attack != null)
                    {
                        if (!CSocket.Client.Attack.Enabled)
                        {
                            CSocket.Client.Attack = new System.Timers.Timer();
                            CSocket.Client.Attack.Interval = 450;
                            CSocket.Client.Attack.Elapsed += delegate { Attack(Target, MagicID, AType, X, Y, CSocket); };
                            CSocket.Client.Attack.Start();
                        }
                    }
                    else
                    {
                        CSocket.Client.Attack = new System.Timers.Timer();
                        CSocket.Client.Attack.Interval = 450;
                        CSocket.Client.Attack.Elapsed += delegate { Attack(Target, MagicID, AType, X, Y, CSocket); };
                        CSocket.Client.Attack.Start();
                    }
                }
            }
            #endregion
        }
コード例 #26
0
ファイル: Spawn.cs プロジェクト: halo779/EoEmu
 public static void All(ClientSocket CSocket)
 {
     try
     {
         Monitor.Enter(MainGS.ClientPool);
         foreach (KeyValuePair<int, ClientSocket> Locals in MainGS.ClientPool)
         {
             ClientSocket C = Locals.Value;
             if ((int)C.Client.Map == (int)CSocket.Client.Map && CSocket.Client.ID != C.Client.ID)
             {
                 if (!Calculation.CanSee(CSocket.Client.PrevX, CSocket.Client.PrevY, C.Client.X, C.Client.Y))
                 {
                     if (!Calculation.CanSee(CSocket.Client.X, CSocket.Client.Y, C.Client.X, C.Client.Y))
                         CSocket.Send(EudemonPacket.SpawnCharacter(C));
                 }
                 //@TODO: Send guild string packet
             }
         }
     }
     catch (Exception e)
     {
         Console.WriteLine(e.ToString());
     }
     finally
     {
         Monitor.Exit(MainGS.ClientPool);
     }
     try
     {
         Monitor.Enter(MainGS.Monsters);
         foreach (KeyValuePair<int, Monster> Monsters in MainGS.Monsters)
         {
             Monster Mob = Monsters.Value;
             if ((int)CSocket.Client.Map == Mob.Map)
             {
                 if (!Calculation.CanSee(CSocket.Client.PrevX, CSocket.Client.PrevY, Mob.X, Mob.Y))
                 {
                     if (Calculation.CanSee(CSocket.Client.X, CSocket.Client.Y, Mob.X, Mob.Y))
                     {
                         CSocket.Send(EudemonPacket.SpawnMonster(Mob.UID, Mob.Info.Mesh, Mob.X, Mob.Y, Mob.Info.Name, Mob.CurrentHP, Mob.Level, Mob.Direction));
                         Mob.TriggerMove();
                         //CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Info] Spawning Monster " + Mob.UID + " X: " + Mob.X + " Y:" + Mob.Y, Struct.ChatType.Talk)); //Debug Code
                     }
                 }
                 if (Calculation.InRange(CSocket.Client.X, CSocket.Client.Y, Mob.X, Mob.Y, Mob.Info.AggroRange))
                     Mob.TriggerMove();
             }
         }
     }
     catch (Exception e)
     {
         Console.WriteLine(e.ToString());
     }
     finally
     {
         Monitor.Exit(MainGS.Monsters);
     }
     foreach (KeyValuePair<int, Struct.NPC> Npcs in MainGS.Npcs)
     {
         Struct.NPC Npc = Npcs.Value;
         if ((int)CSocket.Client.Map == Npc.Map)
         {
             if(!(Calculation.GetDistance(CSocket.Client.PrevX,CSocket.Client.PrevY,Npc.X,Npc.Y) <= 15))
             {
                 if (Calculation.CanSee(CSocket.Client.X, CSocket.Client.Y, Npc.X, Npc.Y))
                 {
                     CSocket.Send(EudemonPacket.SpawnNPC(Npc.ID, Npc.X, Npc.Y, Npc.SubType, Npc.Direction, Npc.Flag));
                 }
             }
         }
     }
     try
     {
         Monitor.Enter(MainGS.ItemFloor);
         foreach (KeyValuePair<int, Struct.ItemGround> Ig in MainGS.ItemFloor)
         {
             Struct.ItemGround IG = Ig.Value;
             if ((int)CSocket.Client.Map == IG.Map)
             {
                 if (!Calculation.CanSee(CSocket.Client.PrevX, CSocket.Client.PrevY, IG.X, IG.Y))
                 {
                     if (Calculation.CanSee(CSocket.Client.X, CSocket.Client.Y, IG.X, IG.Y))
                     {
                         CSocket.Send(EudemonPacket.DropItem(IG.UID, IG.ItemID, IG.X, IG.Y));
                     }
                 }
             }
         }
     }
     catch (Exception e)
     {
         Console.WriteLine(e.ToString());
     }
     finally
     {
         Monitor.Exit(MainGS.ItemFloor);
     }
     foreach (KeyValuePair<int, Struct.TerrainNPC> Tnpcs in MainGS.TerrainNpcs)
     {
         Struct.TerrainNPC TNpc = Tnpcs.Value;
         if (TNpc.Map == (int)CSocket.Client.Map)
         {
             if (!Calculation.CanSee(CSocket.Client.PrevX, CSocket.Client.PrevY, TNpc.X, TNpc.Y))
             {
                 if (Calculation.CanSee(CSocket.Client.X, CSocket.Client.Y, TNpc.X, TNpc.Y))
                 {
                     if (TNpc.Map == 1038)
                     {
                         if (TNpc.UID == 6700)
                         {
                             CSocket.Send(EudemonPacket.TerrainNPC(TNpc.UID, TNpc.MaximumHP, TNpc.CurrentHP, TNpc.X, TNpc.Y, TNpc.Type, MainGS.PoleHolder, TNpc.Flag));
                         }
                         else
                         {
                             CSocket.Send(EudemonPacket.TerrainNPC(TNpc.UID, TNpc.MaximumHP, TNpc.CurrentHP, TNpc.X, TNpc.Y, TNpc.Type, "Gate", TNpc.Flag));
                         }
                     }
                     else
                     {
                         CSocket.Send(EudemonPacket.TerrainNPC(TNpc));
                     }
                 }
             }
         }
     }
 }
コード例 #27
0
ファイル: Attack.cs プロジェクト: halo779/EoEmu
 public static void NoTargetMagic(ClientSocket CSocket, int MagicID, int X, int Y)
 {
     Struct.CharSkill Skill = CSocket.Client.Skills[MagicID];
     if ((int)CSocket.Client.Map != 1039)
     {
         bool OK = Calculation.MagicCost(Skill.ID, Skill.Level, CSocket);
         if (!OK)
         {
             if (CSocket.Client.Attack != null)
             {
                 if (CSocket.Client.Attack.Enabled)
                 {
                     CSocket.Client.Attack.Stop();
                     CSocket.Client.Attack.Dispose();
                 }
             }
             return;
         }
     }
     else
     {
         if (CSocket.Client.Attack != null)
         {
             if (!CSocket.Client.Attack.Enabled)
             {
                 CSocket.Client.Attack = new System.Timers.Timer();
                 CSocket.Client.Attack.Interval = 900;
                 CSocket.Client.Attack.Elapsed += delegate { Attack(0, MagicID, 21, X, Y, CSocket); };
                 CSocket.Client.Attack.Start();
             }
         }
         else
         {
             CSocket.Client.Attack = new System.Timers.Timer();
             CSocket.Client.Attack.Interval = 900;
             CSocket.Client.Attack.Elapsed += delegate { Attack(0, MagicID, 21, X, Y, CSocket); };
             CSocket.Client.Attack.Start();
         }
     }
     switch (MagicID)
     {
         case 8001://Scatter
             {
                 Dictionary<int, Monster> ToDo = new Dictionary<int, Monster>();
                 Dictionary<int, int> Targets = new Dictionary<int, int>();
                 //lock(MainGS.Monsters)
                 //{
                 try
                 {
                     Monitor.Enter(MainGS.Monsters);
                     foreach (KeyValuePair<int, Monster> Mob in MainGS.Monsters)
                     {
                         if ((int)CSocket.Client.Map == Mob.Value.Map)
                         {
                             if (Calculation.InRange(Mob.Value.X, Mob.Value.Y, CSocket.Client.X, CSocket.Client.Y, 12))
                             {
                                 if (Mob.Value.Info.Name == "CoEmuGuard" || Mob.Value.Info.Name == "CoEmuPatrol" || Mob.Value.Info.Name == "GuardReviver")
                                 {
                                     if (CSocket.Client.PKMode == Struct.PkType.PK)
                                     {
                                         if (!ToDo.ContainsKey(Mob.Value.UID))
                                             ToDo.Add(Mob.Key, Mob.Value);
                                     }
                                 }
                                 else
                                 {
                                     if (!ToDo.ContainsKey(Mob.Value.UID))
                                         ToDo.Add(Mob.Key, Mob.Value);
                                 }
                             }
                         }
                     }
                 }
                 catch (Exception e)
                 {
                     Console.WriteLine(e.ToString());
                 }
                 finally
                 {
                     Monitor.Exit(MainGS.Monsters);
                 }
                 //}
                 //lock(MainGS.ClientPool)
                 //{
                 try
                 {
                     Monitor.Enter(MainGS.ClientPool);
                     foreach (KeyValuePair<int, ClientSocket> Clients in MainGS.ClientPool)
                     {
                         ClientSocket ASocket = Clients.Value;
                         if ((int)CSocket.Client.Map == (int)ASocket.Client.Map && CSocket.Client.ID != ASocket.Client.ID)
                         {
                             if (Calculation.InRange(ASocket.Client.X, ASocket.Client.Y, CSocket.Client.X, CSocket.Client.Y, 12) && !ASocket.Client.Dead)
                             {
                                 if (CheckMode(CSocket, ASocket))
                                 {
                                     int Damage = Calculation.Damage(CSocket.Client, ASocket.Client, 25, 0, 0);
                                     Calculation.doPlayer(CSocket, ASocket, Damage, 21);
                                     if (!Targets.ContainsKey(ASocket.Client.ID))
                                         Targets.Add(ASocket.Client.ID, Damage);
                                 }
                             }
                         }
                     }
                 }
                 catch (Exception e)
                 {
                     Console.WriteLine(e.ToString());
                 }
                 finally
                 {
                     Monitor.Exit(MainGS.ClientPool);
                 }
                 //}
                 foreach (KeyValuePair<int, Struct.TerrainNPC> TNPCS in MainGS.TerrainNpcs)
                 {
                     Struct.TerrainNPC Tnpc = TNPCS.Value;
                     if ((int)CSocket.Client.Map == Tnpc.Map)
                     {
                         if (Calculation.InRange(Tnpc.X, Tnpc.Y, CSocket.Client.X, CSocket.Client.Y, 12))
                         {
                             int Damage = 0;
                             if (CSocket.Client.MinAttack < CSocket.Client.MaxAttack)
                                 Damage = MainGS.Rand.Next(CSocket.Client.MinAttack, CSocket.Client.MaxAttack);
                             Calculation.doTNpc(CSocket, Tnpc, Damage, 21);
                             if (!Targets.ContainsKey(Tnpc.UID))
                                 Targets.Add(Tnpc.UID, Damage);
                         }
                     }
                 }
                 //TODO: GW, TG
                 foreach (KeyValuePair<int, Monster> Mob in ToDo)
                 {
                     int Damage = Calculation.Damage(CSocket.Client, Mob.Value, 25, 0, 0);
                     Calculation.doMonster(Mob.Value, Damage, 21, CSocket);
                     if (!Targets.ContainsKey(Mob.Value.UID))
                         Targets.Add(Mob.Key, Damage);
                 }
                 ToDo.Clear();
                 EudemonPacket.ToLocal(EudemonPacket.MagicAttack(CSocket.Client.ID, Skill.ID, Skill.Level, Targets, CSocket.Client.X, CSocket.Client.Y), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                 Targets.Clear();
                 break;
             }
         case 1045:
             {
                 int Distance = 0;
                 if (Skill.Level == 1)
                     Distance = 5;
                 if (Skill.Level == 2)
                     Distance = 6;
                 if (Skill.Level == 3)
                     Distance = 7;
                 if (Skill.Level == 4)
                     Distance = 8;
                 int[][] FB = fbCoords(CSocket.Client.X, CSocket.Client.Y, X, Y, Distance);
                 Dictionary<int, int> Targets = new Dictionary<int, int>();
                 foreach (int[] HitCoords in FB)
                 {
                     int HitX = HitCoords[0];
                     int HitY = HitCoords[1];
                     //lock(MainGS.ClientPool)
                     //{
                     try
                     {
                         Monitor.Enter(MainGS.ClientPool);
                         foreach (KeyValuePair<int, ClientSocket> Clients in MainGS.ClientPool)
                         {
                             ClientSocket ASocket = Clients.Value;
                             if ((int)CSocket.Client.Map == (int)ASocket.Client.Map && CSocket.Client.ID != ASocket.Client.ID)
                             {
                                 if (Calculation.InRange(ASocket.Client.X, ASocket.Client.Y, CSocket.Client.X, CSocket.Client.Y, Distance) && !ASocket.Client.Dead)
                                 {
                                     if (ASocket.Client.X == HitX && ASocket.Client.Y == HitY && !Targets.ContainsKey(ASocket.Client.ID))
                                     {
                                         if (CheckMode(CSocket, ASocket))
                                         {
                                             int Damage = Calculation.Damage(CSocket.Client, ASocket.Client, 2, 0, 0);
                                             Calculation.doPlayer(CSocket, ASocket, Damage, 21);
                                             Targets.Add(ASocket.Client.ID, Damage);
                                         }
                                     }
                                 }
                             }
                         }
                     }
                     catch (Exception e)
                     {
                         Console.WriteLine(e.ToString());
                     }
                     finally
                     {
                         Monitor.Exit(MainGS.ClientPool);
                     }
                     //}
                     Dictionary<int, Monster> ToDo = new Dictionary<int, Monster>();
                     //lock(MainGS.Monsters)
                     //{
                     try
                     {
                         Monitor.Enter(MainGS.Monsters);
                         foreach (KeyValuePair<int, Monster> Mob in MainGS.Monsters)
                         {
                             if ((int)CSocket.Client.Map == Mob.Value.Map)
                             {
                                 if (Calculation.InRange(Mob.Value.X, Mob.Value.Y, CSocket.Client.X, CSocket.Client.Y, Distance))
                                 {
                                     if (Mob.Value.X == HitX && Mob.Value.Y == HitY && !Targets.ContainsKey(Mob.Value.UID))
                                     {
                                         if (Mob.Value.Info.Name == "CoEmuGuard" || Mob.Value.Info.Name == "CoEmuPatrol" || Mob.Value.Info.Name == "GuardReviver")
                                         {
                                             if (CSocket.Client.PKMode == Struct.PkType.PK)
                                             {
                                                 if (!ToDo.ContainsKey(Mob.Value.UID))
                                                     ToDo.Add(Mob.Key, Mob.Value);
                                             }
                                         }
                                         else
                                         {
                                             if (!ToDo.ContainsKey(Mob.Value.UID))
                                                 ToDo.Add(Mob.Key, Mob.Value);
                                         }
                                     }
                                 }
                             }
                         }
                     }
                     catch (Exception e)
                     {
                         Console.WriteLine(e.ToString());
                     }
                     finally
                     {
                         Monitor.Exit(MainGS.Monsters);
                     }
                     //}
                     foreach (KeyValuePair<int, Struct.TerrainNPC> TNPCS in MainGS.TerrainNpcs)
                     {
                         Struct.TerrainNPC Tnpc = TNPCS.Value;
                         if ((int)CSocket.Client.Map == Tnpc.Map)
                         {
                             if (Calculation.InRange(Tnpc.X, Tnpc.Y, CSocket.Client.X, CSocket.Client.Y, 12))
                             {
                                 if (HitX == Tnpc.X && HitY == Tnpc.Y)
                                 {
                                     int Damage = 0;
                                     if (CSocket.Client.MinAttack < CSocket.Client.MaxAttack)
                                         Damage = MainGS.Rand.Next(CSocket.Client.MinAttack, CSocket.Client.MaxAttack);
                                     Calculation.doTNpc(CSocket, Tnpc, Damage, 21);
                                     if (!Targets.ContainsKey(Tnpc.UID))
                                         Targets.Add(Tnpc.UID, Damage);
                                 }
                             }
                         }
                     }
                     if (ToDo.Count > 0)
                     {
                         foreach (KeyValuePair<int, Monster> Mob in ToDo)
                         {
                             int Damage = Calculation.Damage(CSocket.Client, Mob.Value, 2, 0, 0);
                             Calculation.doMonster(Mob.Value, Damage, 21, CSocket);
                             if (!Targets.ContainsKey(Mob.Value.UID))
                                 Targets.Add(Mob.Key, Damage);
                         }
                     }
                     ToDo.Clear();
                 }
                 EudemonPacket.ToLocal(EudemonPacket.MagicAttack(CSocket.Client.ID, Skill.ID, Skill.Level, Targets, X, Y), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                 Targets.Clear();
                 break;
             }
         case 1046:
             {
                 int Distance = 0;
                 if (Skill.Level == 1)
                     Distance = 5;
                 if (Skill.Level == 2)
                     Distance = 6;
                 if (Skill.Level == 3)
                     Distance = 7;
                 if (Skill.Level == 4)
                     Distance = 8;
                 int[][] FB = fbCoords(CSocket.Client.X, CSocket.Client.Y, X, Y, Distance);
                 Dictionary<int, int> Targets = new Dictionary<int, int>();
                 foreach (int[] HitCoords in FB)
                 {
                     int HitX = HitCoords[0];
                     int HitY = HitCoords[1];
                     //lock(MainGS.ClientPool)
                     //{
                     try
                     {
                         Monitor.Enter(MainGS.ClientPool);
                         foreach (KeyValuePair<int, ClientSocket> Clients in MainGS.ClientPool)
                         {
                             ClientSocket ASocket = Clients.Value;
                             if ((int)CSocket.Client.Map == (int)ASocket.Client.Map)
                             {
                                 if (Calculation.InRange(ASocket.Client.X, ASocket.Client.Y, CSocket.Client.X, CSocket.Client.Y, Distance) && !ASocket.Client.Dead)
                                 {
                                     if (ASocket.Client.X == HitX && ASocket.Client.Y == HitY && !Targets.ContainsKey(ASocket.Client.ID))
                                     {
                                         if (CheckMode(CSocket, ASocket))
                                         {
                                             int Damage = Calculation.Damage(CSocket.Client, ASocket.Client, 2, 0, 0);
                                             Calculation.doPlayer(CSocket, ASocket, Damage, 21);
                                             Targets.Add(ASocket.Client.ID, Damage);
                                         }
                                     }
                                 }
                             }
                         }
                         //}
                     }
                     catch (Exception e)
                     {
                         Console.WriteLine(e.ToString());
                     }
                     finally
                     {
                         Monitor.Exit(MainGS.ClientPool);
                     }
                     Dictionary<int, Monster> ToDo = new Dictionary<int, Monster>();
                     //lock(MainGS.Monsters)
                     //{
                     try
                     {
                         Monitor.Enter(MainGS.Monsters);
                         foreach (KeyValuePair<int, Monster> Mob in MainGS.Monsters)
                         {
                             if ((int)CSocket.Client.Map == Mob.Value.Map)
                             {
                                 if (Calculation.InRange(Mob.Value.X, Mob.Value.Y, CSocket.Client.X, CSocket.Client.Y, Distance))
                                 {
                                     if (Mob.Value.X == HitX && Mob.Value.Y == HitY && !Targets.ContainsKey(Mob.Value.UID))
                                     {
                                         if (Mob.Value.Info.Name == "CoEmuGuard" || Mob.Value.Info.Name == "CoEmuPatrol" || Mob.Value.Info.Name == "GuardReviver")
                                         {
                                             if (CSocket.Client.PKMode == Struct.PkType.PK)
                                             {
                                                 if (!ToDo.ContainsKey(Mob.Value.UID))
                                                     ToDo.Add(Mob.Key, Mob.Value);
                                             }
                                         }
                                         else
                                         {
                                             if (!ToDo.ContainsKey(Mob.Value.UID))
                                                 ToDo.Add(Mob.Key, Mob.Value);
                                         }
                                     }
                                 }
                             }
                         }
                         //}
                     }
                     catch (Exception e)
                     {
                         Console.WriteLine(e.ToString());
                     }
                     finally
                     {
                         Monitor.Exit(MainGS.Monsters);
                     }
                     foreach (KeyValuePair<int, Struct.TerrainNPC> TNPCS in MainGS.TerrainNpcs)
                     {
                         Struct.TerrainNPC Tnpc = TNPCS.Value;
                         if ((int)CSocket.Client.Map == Tnpc.Map)
                         {
                             if (Calculation.InRange(Tnpc.X, Tnpc.Y, CSocket.Client.X, CSocket.Client.Y, 12))
                             {
                                 if (HitX == Tnpc.X && HitY == Tnpc.Y)
                                 {
                                     int Damage = 0;
                                     if (CSocket.Client.MinAttack < CSocket.Client.MaxAttack)
                                         Damage = MainGS.Rand.Next(CSocket.Client.MinAttack, CSocket.Client.MaxAttack);
                                     Calculation.doTNpc(CSocket, Tnpc, Damage, 21);
                                     if (!Targets.ContainsKey(Tnpc.UID))
                                         Targets.Add(Tnpc.UID, Damage);
                                 }
                             }
                         }
                     }
                     if (ToDo.Count > 0)
                     {
                         foreach (KeyValuePair<int, Monster> Mob in ToDo)
                         {
                             int Damage = Calculation.Damage(CSocket.Client, Mob.Value, 2, 0, 0);
                             Calculation.doMonster(Mob.Value, Damage, 21, CSocket);
                             if (!Targets.ContainsKey(Mob.Value.UID))
                                 Targets.Add(Mob.Key, Damage);
                         }
                     }
                     ToDo.Clear();
                 }
                 EudemonPacket.ToLocal(EudemonPacket.MagicAttack(CSocket.Client.ID, Skill.ID, Skill.Level, Targets, X, Y), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                 Targets.Clear();
                 break;
             }
         case 1115: //Hercules
             {
                 int Distance = 0;
                 if (Skill.Level == 0)
                     Distance = 1;
                 else if (Skill.Level == 1)
                     Distance = 1;
                 else if (Skill.Level == 2)
                     Distance = 1;
                 else if (Skill.Level == 3)
                     Distance = 2;
                 else if (Skill.Level == 4)
                     Distance = 3;
                 Dictionary<int, Monster> ToDo = new Dictionary<int, Monster>();
                 Dictionary<int, int> Targets = new Dictionary<int, int>();
                 //lock(MainGS.Monsters)
                 //{
                 try
                 {
                     Monitor.Enter(MainGS.Monsters);
                     foreach (KeyValuePair<int, Monster> Mob in MainGS.Monsters)
                     {
                         if ((int)CSocket.Client.Map == Mob.Value.Map)
                         {
                             if (Calculation.InRange(Mob.Value.X, Mob.Value.Y, CSocket.Client.X, CSocket.Client.Y, Distance))
                             {
                                 if (Mob.Value.Info.Name == "CoEmuGuard" || Mob.Value.Info.Name == "CoEmuPatrol" || Mob.Value.Info.Name == "GuardReviver")
                                 {
                                     if (CSocket.Client.PKMode == Struct.PkType.PK)
                                     {
                                         if (!ToDo.ContainsKey(Mob.Value.UID))
                                             ToDo.Add(Mob.Key, Mob.Value);
                                     }
                                 }
                                 else
                                 {
                                     if (!ToDo.ContainsKey(Mob.Value.UID))
                                         ToDo.Add(Mob.Key, Mob.Value);
                                 }
                             }
                         }
                     }
                     //}
                 }
                 catch (Exception e)
                 {
                     Console.WriteLine(e.ToString());
                 }
                 finally
                 {
                     Monitor.Exit(MainGS.Monsters);
                 }
                 //lock(MainGS.ClientPool)
                 //{
                 try
                 {
                     Monitor.Enter(MainGS.ClientPool);
                     foreach (KeyValuePair<int, ClientSocket> Clients in MainGS.ClientPool)
                     {
                         ClientSocket ASocket = Clients.Value;
                         if ((int)CSocket.Client.Map == (int)ASocket.Client.Map && CSocket.Client.ID != ASocket.Client.ID)
                         {
                             if (Calculation.InRange(ASocket.Client.X, ASocket.Client.Y, CSocket.Client.X, CSocket.Client.Y, Distance) && !ASocket.Client.Dead)
                             {
                                 if (CheckMode(CSocket, ASocket))
                                 {
                                     int Damage = Calculation.Damage(CSocket.Client, ASocket.Client, 2, 0, 0);
                                     Damage = (Damage / 3);
                                     Calculation.doPlayer(CSocket, ASocket, Damage, 21);
                                     if (!Targets.ContainsKey(ASocket.Client.ID))
                                         Targets.Add(ASocket.Client.ID, Damage);
                                 }
                             }
                         }
                     }
                     //}
                 }
                 catch (Exception e)
                 {
                     Console.WriteLine(e.ToString());
                 }
                 finally
                 {
                     Monitor.Exit(MainGS.ClientPool);
                 }
                 foreach (KeyValuePair<int, Struct.TerrainNPC> TNPCS in MainGS.TerrainNpcs)
                 {
                     Struct.TerrainNPC Tnpc = TNPCS.Value;
                     if ((int)CSocket.Client.Map == Tnpc.Map)
                     {
                         if (Calculation.InRange(Tnpc.X, Tnpc.Y, CSocket.Client.X, CSocket.Client.Y, Distance))
                         {
                             int Damage = 0;
                             if (CSocket.Client.MinAttack < CSocket.Client.MaxAttack)
                             {
                                 Damage = MainGS.Rand.Next(CSocket.Client.MinAttack, CSocket.Client.MaxAttack);
                                 Damage = (Damage / 3);
                             }
                             Calculation.doTNpc(CSocket, Tnpc, Damage, 21);
                             if (!Targets.ContainsKey(Tnpc.UID))
                                 Targets.Add(Tnpc.UID, Damage);
                         }
                     }
                 }
                 foreach (KeyValuePair<int, Monster> Mob in ToDo)
                 {
                     int Damage = Calculation.Damage(CSocket.Client, Mob.Value, 2, 0, 0);
                     Damage = (Damage / 3);
                     Calculation.doMonster(Mob.Value, Damage, 21, CSocket);
                     if (!Targets.ContainsKey(Mob.Value.UID))
                         Targets.Add(Mob.Key, Damage);
                 }
                 ToDo.Clear();
                 EudemonPacket.ToLocal(EudemonPacket.MagicAttack(CSocket.Client.ID, Skill.ID, Skill.Level, Targets, CSocket.Client.X, CSocket.Client.Y), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
                 Targets.Clear();
                 break;
             }
     }
 }
コード例 #28
0
ファイル: doMonsterPlayer.cs プロジェクト: halo779/EoEmu
 /// <summary>
 /// Does damage to a player
 /// </summary>
 /// <param name="CSocket">Attacking ClientSocket</param>
 /// <param name="ASocket">Attacked ClientSocket</param>
 /// <param name="Damage">Damage to do</param>
 /// <param name="AType">Type of attack</param>
 /// <returns>True if the player dies, otherwise false.</returns>
 public static bool doPlayer(ClientSocket CSocket, ClientSocket ASocket, int Damage, int AType)
 {
     //TODO: Pk points, Flashing names, etc
     Character Attacker = CSocket.Client;
     Character AttackedChar = ASocket.Client;
     if (Damage < AttackedChar.CurrentHP)
     {
         CSocket.Client.Flashing = true;
         if (CSocket.Client.FlashTimer == null)
         {
             CSocket.Client.FlashTimer = new System.Timers.Timer();
             CSocket.Client.FlashTimer.Interval = 10000;
             CSocket.Client.FlashTimer.AutoReset = false;
             CSocket.Client.FlashTimer.Elapsed += delegate
             {
                 CSocket.Client.Flashing = false;
                 CSocket.Client.FlashTimer.Stop();
                 CSocket.Client.FlashTimer.Dispose();
                 EudemonPacket.ToLocal(EudemonPacket.Status(CSocket, 2, 0, Struct.StatusTypes.StatusEffect), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
             };
             CSocket.Client.FlashTimer.Start();
         }
         else
         {
             CSocket.Client.FlashTimer.Stop();
             CSocket.Client.FlashTimer.Dispose();
             CSocket.Client.FlashTimer = new System.Timers.Timer();
             CSocket.Client.FlashTimer.Interval = 10000;
             CSocket.Client.FlashTimer.AutoReset = false;
             CSocket.Client.FlashTimer.Elapsed += delegate
             {
                 CSocket.Client.Flashing = false;
                 CSocket.Client.FlashTimer.Stop();
                 CSocket.Client.FlashTimer.Dispose();
                 EudemonPacket.ToLocal(EudemonPacket.Status(CSocket, 2, 0, Struct.StatusTypes.StatusEffect), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
             };
             CSocket.Client.FlashTimer.Start();
         }
         if (AType != 21)
             EudemonPacket.ToLocal(EudemonPacket.Attack(Attacker.ID, AttackedChar.ID, Attacker.X, Attacker.Y, Damage, AType), Attacker.X, Attacker.Y, (int)Attacker.Map, 0, 0);
         Interlocked.Add(ref AttackedChar.CurrentHP, (Damage * -1));
         ASocket.Send(EudemonPacket.Status(ASocket, 2, AttackedChar.CurrentHP, Struct.StatusTypes.Hp));
         EudemonPacket.ToLocal(EudemonPacket.Status(CSocket, 2, 0, Struct.StatusTypes.StatusEffect), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
         return false;
     }
     else
     {
         CSocket.Client.Flashing = true;
         if (CSocket.Client.FlashTimer == null)
         {
             CSocket.Client.FlashTimer = new System.Timers.Timer();
             CSocket.Client.FlashTimer.Interval = 60000;
             CSocket.Client.FlashTimer.AutoReset = false;
             CSocket.Client.FlashTimer.Elapsed += delegate
             {
                 CSocket.Client.Flashing = false;
                 CSocket.Client.FlashTimer.Stop();
                 CSocket.Client.FlashTimer.Dispose();
                 EudemonPacket.ToLocal(EudemonPacket.Status(CSocket, 2, 0, Struct.StatusTypes.StatusEffect), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
             };
             CSocket.Client.FlashTimer.Start();
         }
         else
         {
             CSocket.Client.FlashTimer.Stop();
             CSocket.Client.FlashTimer.Dispose();
             CSocket.Client.FlashTimer = new System.Timers.Timer();
             CSocket.Client.FlashTimer.Interval = 60000;
             CSocket.Client.FlashTimer.AutoReset = false;
             CSocket.Client.FlashTimer.Elapsed += delegate
             {
                 CSocket.Client.Flashing = false;
                 CSocket.Client.FlashTimer.Stop();
                 CSocket.Client.FlashTimer.Dispose();
                 EudemonPacket.ToLocal(EudemonPacket.Status(CSocket, 2, 0, Struct.StatusTypes.StatusEffect), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
             };
             CSocket.Client.FlashTimer.Start();
         }
         if (AType != 21)
             EudemonPacket.ToLocal(EudemonPacket.Attack(Attacker.ID, AttackedChar.ID, Attacker.X, Attacker.Y, Damage, AType), Attacker.X, Attacker.Y, (int)Attacker.Map, 0, 0);
         EudemonPacket.ToLocal(EudemonPacket.Attack(Attacker.ID, AttackedChar.ID, AttackedChar.X, AttackedChar.Y, Damage, 14), Attacker.X, Attacker.Y, (int)Attacker.Map, 0, 0);
         EudemonPacket.ToLocal(EudemonPacket.Status(ASocket, 2, AttackedChar.GhostModel, Struct.StatusTypes.Model), AttackedChar.X, AttackedChar.Y, (int)AttackedChar.Map, 0, 0);
         CSocket.Client.PkPoints += 10;
         if (ASocket.Client.Flashing)
             ASocket.Client.Flashing = false;
         EudemonPacket.ToLocal(EudemonPacket.Status(ASocket, 2, 1024, Struct.StatusTypes.StatusEffect), AttackedChar.X, AttackedChar.Y, (int)AttackedChar.Map, 0, 0);
         EudemonPacket.ToLocal(EudemonPacket.Status(CSocket, 2, 0, Struct.StatusTypes.StatusEffect), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, 0);
         CSocket.Send(EudemonPacket.Status(CSocket, 2, CSocket.Client.PkPoints, Struct.StatusTypes.PKPoints));
         //TODO: Guild PKPs
         ASocket.Client.Dead = true;
         return true;
     }
 }
コード例 #29
0
ファイル: PickupItem.cs プロジェクト: halo779/EoEmu
 public static void PickupItem(int UID, ClientSocket CSocket)
 {
     CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Pickup: " + UID, Struct.ChatType.Normal));
     foreach (Struct.ItemGround IG in MainGS.ItemFloor.Values)
     {
         CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Item On Ground: " + IG.UID, Struct.ChatType.Normal));
     }
     if (CSocket.Client.Inventory.Count < 40)
     {
         if (MainGS.ItemFloor.ContainsKey(UID))
         {
             Struct.ItemGround IG = MainGS.ItemFloor[UID];
             if (IG.X == CSocket.Client.X && IG.Y == CSocket.Client.Y && IG.Map == (int)CSocket.Client.Map)
             {
                 if (IG.OwnerOnly.Enabled)
                 {
                     //Only able to give the item to its owner, until the timer expires that is, or to his/her team members.. :D
                     int TeamLeaderID = 0;
                     if (CSocket.Client.Team != null)
                     {
                         ClientSocket Leader = MainGS.ClientPool[CSocket.Client.Team.LeaderID];
                         if (IG.Money > 0)
                         {
                             if (!Leader.Client.Team.ForbidMoney)
                                 TeamLeaderID = CSocket.Client.Team.LeaderID;
                         }
                         else
                         {
                             if (!Leader.Client.Team.ForbidItems)
                                 TeamLeaderID = CSocket.Client.Team.LeaderID;
                         }
                     }
                     if (IG.OwnerID == CSocket.Client.ID || IG.OwnerID == TeamLeaderID)
                     {
                         IG.Stop();
                         if (MainGS.ItemFloor.ContainsKey(UID))
                         {
                             //lock(MainGS.ItemFloor)
                             //{
                             try
                             {
                                 Monitor.Enter(MainGS.ItemFloor);
                                 MainGS.ItemFloor.Remove(UID);
                             }
                             catch (Exception e)
                             {
                                 Console.WriteLine(e.ToString());
                             }
                             finally
                             {
                                 Monitor.Exit(MainGS.ItemFloor);
                             }
                             //}
                         }
                         if (IG.Money > 0)
                         {
                             CSocket.Client.Money += IG.Money;
                             CSocket.Send(EudemonPacket.Status(CSocket, 2, CSocket.Client.Money, Struct.StatusTypes.InvMoney));
                             CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You picked up " + IG.Money + " silvers!", Struct.ChatType.System));
                             EudemonPacket.ToLocal(EudemonPacket.RemoveItemDrop(UID), IG.X, IG.Y, IG.Map, 0, 0);
                             return;
                         }
                         EudemonPacket.ToLocal(EudemonPacket.RemoveItemDrop(UID), IG.X, IG.Y, IG.Map, 0, 0);
                         Struct.ItemInfo Item = new Struct.ItemInfo();
                         Struct.ItemData iData = MainGS.Items[IG.ItemID];
                         Item.Bless = IG.Bless;
                         Item.Dura = IG.Dura;
                         Item.Enchant = IG.Enchant;
                         Item.ItemID = IG.ItemID;
                         Item.Color = IG.Color;
                         Item.MaxDura = IG.MaxDura;
                         Item.Plus = IG.Plus;
                         Item.Position = (int)Struct.ItemPosition.Invetory;
                         Item.Soc1 = IG.Soc1;
                         Item.Soc2 = IG.Soc2;
                         Item.UID = IG.UID;
                         bool created = Database.Database.NewItem(Item, CSocket);
                         while (!created)
                         {
                             Item.UID = MainGS.Rand.Next(1000, 9999999);
                             created = Database.Database.NewItem(Item, CSocket);
                         }
                         CSocket.Send(EudemonPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                         CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have picked up a(n) " + iData.Name + " off the ground.", Struct.ChatType.System));
                         if (!CSocket.Client.Inventory.ContainsKey(Item.UID))
                             CSocket.Client.Inventory.Add(Item.UID, Item);
                     }
                     else
                     {
                         CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] That item is not yet yours to pick up.", Struct.ChatType.System));
                     }
                 }
                 else
                 {
                     IG.Stop();
                     if (MainGS.ItemFloor.ContainsKey(UID))
                     {
                         //lock(MainGS.ItemFloor)
                         //{
                         try
                         {
                             Monitor.Enter(MainGS.ItemFloor);
                             MainGS.ItemFloor.Remove(UID);
                         }
                         catch (Exception e)
                         {
                             Console.WriteLine(e.ToString());
                         }
                         finally
                         {
                             Monitor.Exit(MainGS.ItemFloor);
                         }
                         //}
                     }
                     if (IG.Money > 0)
                     {
                         CSocket.Client.Money += IG.Money;
                         CSocket.Send(EudemonPacket.Status(CSocket, 2, CSocket.Client.Money, Struct.StatusTypes.InvMoney));
                         CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You picked up " + IG.Money + " silvers!", Struct.ChatType.System));
                         EudemonPacket.ToLocal(EudemonPacket.RemoveItemDrop(UID), IG.X, IG.Y, IG.Map, 0, 0);
                         return;
                     }
                     EudemonPacket.ToLocal(EudemonPacket.RemoveItemDrop(UID), IG.X, IG.Y, IG.Map, 0, 0);
                     Struct.ItemInfo Item = new Struct.ItemInfo();
                     Struct.ItemData iData = MainGS.Items[IG.ItemID];
                     Item.Bless = IG.Bless;
                     Item.Dura = IG.Dura;
                     Item.Enchant = IG.Enchant;
                     Item.ItemID = IG.ItemID;
                     Item.MaxDura = IG.MaxDura;
                     Item.Plus = IG.Plus;
                     Item.Position = IG.Position;
                     Item.Color = IG.Color;
                     Item.Soc1 = IG.Soc1;
                     Item.Soc2 = IG.Soc2;
                     Item.UID = IG.UID;
                     bool created = Database.Database.NewItem(Item, CSocket);
                     while (!created)
                     {
                         Item.UID = MainGS.Rand.Next(1000, 9999999);
                         created = Database.Database.NewItem(Item, CSocket);
                     }
                     Database.Database.NewItem(Item, CSocket);
                     CSocket.Send(EudemonPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Bless, Item.Enchant, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, Item.Color));
                     CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have picked up a(n) " + iData.Name + " off the ground.", Struct.ChatType.System));
                     if (!CSocket.Client.Inventory.ContainsKey(Item.UID))
                         CSocket.Client.Inventory.Add(Item.UID, Item);
                 }
             }
             else
             {
                 CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Item is not in range!", Struct.ChatType.System));
             }
         }
         else
         {
             CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Item does not exist in Nano floor.", Struct.ChatType.System));
         }
     }
     else
     {
         CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Your inventory is full.", Struct.ChatType.System));
     }
 }
コード例 #30
0
ファイル: PacketProcessor.cs プロジェクト: halo779/EoEmu
        public static void ProcessPacket(byte[] data, ClientSocket CSocket)
        {
            try
            {
                #region Packet Splitter
                //@TODO: move packetsplitting to a faster function, possibly async for faster packet processing (consider thread counts of doing so however.. also need to remove the creation of a new thread for each client, upon a lot of load it wouldn't work out well)

                byte[] Split1 = null;
                byte[] Split2 = null;
                byte[] Split3 = null;
                byte[] Split4 = null;
                byte[] Split5 = null;

                int Type = (BitConverter.ToInt16(data, 2));
                int Length = (BitConverter.ToInt16(data, 0));
                String Tmp = BitConverter.ToString(data);
                if (data.Length > Length)
                {
                    int Len2 = BitConverter.ToInt16(data, 0 + Length);
                    Split1 = new byte[Len2];
                    Array.Copy(data,Length,Split1,0,Len2);

                    if (data.Length > Length + Len2)
                    {

                        int Len3 = BitConverter.ToInt16(data, 0 + Length + Len2);
                        Split2 = new byte[Len3];
                        Array.Copy(data, Length + Len2, Split2, 0, Len3);

                        if (data.Length > Length + Len2 + Len3)
                        {
                            int Len4 = BitConverter.ToInt16(data, 0 + Length + Len2 + Len3);
                            Split3 = new byte[Len4];
                            Array.Copy(data, Length + Len2 + Len3, Split3, 0, Len4);

                            if (data.Length > Length + Len2 + Len3 + Len4)
                            {
                                int Len5 = BitConverter.ToInt16(data, 0 + Length + Len2 + Len3 + Len4);
                                Split4 = new byte[Len5];
                                Array.Copy(data, Length + Len2 + Len3 + Len4, Split4, 0, Len5);

                                if (data.Length > Length + Len2 + Len3 + Len4 + Len5)
                                {
                                    int Len6 = BitConverter.ToInt16(data, 0 + Length + Len2 + Len3 + Len4 + Len5);
                                    Split5 = new byte[Len6];
                                    Array.Copy(data, Length + Len2 + Len3 + Len4 + Len5, Split5, 0, Len6);

                                    if (data.Length > Length + Len2 + Len3 + Len4 + Len5 + Len6)
                                    {
                                        Console.WriteLine("WARNING: Too many bulk packets");
                                    }
                                }
                            }
                        }
                    }
                }
                #endregion
                Console.ForegroundColor = ConsoleColor.Red;
                if(CSocket.Client != null)
                    Console.WriteLine("[PacketLog] New Packet Received From [" + CSocket.Client.ID + " - " + CSocket.Client.Name + "] Packet Type: " + Type + " Packet Size: " + Length);
                else
                    Console.WriteLine("[PacketLog] New Packet Received From [Unknown Client] Packet Type: " + Type + " Packet Size: " + Length);
                Console.ResetColor();
                Console.WriteLine(Dump(data));
                switch (Type)
                {
                    #region Begin Cleint Auth (1052)
                    case 1052: //End Authorization Process.
                        {
                            ulong Keys;
                            Keys = data[11];
                            Keys = (Keys << 8) | data[10];
                            Keys = (Keys << 8) | data[9];
                            Keys = (Keys << 8) | data[8];
                            Keys = (Keys << 8) | data[7];
                            Keys = (Keys << 8) | data[6];
                            Keys = (Keys << 8) | data[5];
                            Keys = (Keys << 8) | data[4];
                            Console.WriteLine("[GameServer] Confirming login with LoginServer");

                            if (MainGS.AuthenticatedLogins.ContainsKey(Keys))
                            {
                                CSocket.AccountName = MainGS.AuthenticatedLogins[Keys].Account;
                                Console.WriteLine("[GameServer] Authenticated Login.");
                                ConnectionRequest User = MainGS.AuthenticatedLogins[Keys];
                                User.Expire(false);
                                CSocket.Client = Database.Database.GetCharacter(User.Account);
                                if (CSocket.Client == null)
                                {
                                    Console.WriteLine("[" + MainGS.AuthenticatedLogins[Keys].Key + "] Making account");

                                    CSocket.Send(EudemonPacket.Chat(5, "SYSTEM", "ALLUSERS", "NEW_ROLE", Struct.ChatType.LoginInformation));
                                    return;
                                }

                                Console.WriteLine("[GameServer] Login Sequence started for " + CSocket.Client.Name);
                                Calculation.Vitals(CSocket, true);
                                Database.Database.GetItems(CSocket);

                                Calculation.BP(CSocket.Client);
                                if (CSocket.Client.First)
                                {
                                    CSocket.Client.CurrentMP = CSocket.Client.MaxMP;
                                    CSocket.Client.CurrentHP = CSocket.Client.MaxHP;
                                }
                                if (MainGS.ClientPool.ContainsKey(CSocket.Client.ID))
                                {
                                    ClientSocket C = MainGS.ClientPool[CSocket.Client.ID];
                                    C.Send(EudemonPacket.Chat(0, "SYSTEM", C.Client.Name, "[ERROR] Your character has logged in from another location, you're being booted.", Struct.ChatType.Talk));
                                    C.Disconnect();
                                }
                                try
                                {
                                    Monitor.Enter(MainGS.ClientPool);
                                    MainGS.ClientPool.Add(CSocket.Client.ID, CSocket);
                                }
                                catch (Exception e)
                                {
                                    Console.WriteLine(e.ToString());
                                }
                                finally
                                {
                                    Monitor.Exit(MainGS.ClientPool);
                                }
                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", "ALLUSERS", "ANSWER_OK", Struct.ChatType.LoginInformation));
                                CSocket.Send(EudemonPacket.CharacterInfo(CSocket));
                                CSocket.Send(EudemonPacket.Status(CSocket, Struct.StatusTypes.MAXMANA, CSocket.Client.MaxMP));

                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Welcome to EO Emu, " + CSocket.Client.Name, Struct.ChatType.Talk));
                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "There are currently " + MainGS.ClientPool.Count + " players online.", Struct.ChatType.Talk));

                                if (CSocket.Client.First)
                                {
                                    Database.Database.SaveCharacter(CSocket.Client);
                                    Handler.Text("Welcome to the world of EOEmu!", CSocket);
                                    Handler.End(CSocket);
                                }
                                EudemonPacket.ToServer(EudemonPacket.Chat(0, "SYSTEM", "ALLUSERS", CSocket.Client.Name + " has come online.", Struct.ChatType.System), 0);

                                CSocket.Client.Save = new System.Timers.Timer();
                                CSocket.Client.Save.Elapsed += delegate
                                {
                                    Database.Database.SaveCharacter(CSocket.Client);
                                    CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "Saved " + CSocket.Client.Name, Struct.ChatType.System));
                                };
                                CSocket.Client.Save.Interval = 200000;
                                CSocket.Client.Save.Start();
                                CSocket.Client.UpStam = new System.Timers.Timer();
                                CSocket.Client.UpStam.Interval = 1000;
                                CSocket.Client.UpStam.Elapsed += delegate
                                {
                                    CSocket.AddStam();
                                };
                                CSocket.Client.UpStam.Start();
                                CSocket.Client.LastAttack = System.Environment.TickCount;

                                CSocket.Client.Tick = new System.Timers.Timer();
                                CSocket.Client.Tick.Interval = 10000;
                                CSocket.Client.Tick.Elapsed += delegate
                                {
                                    CSocket.Send(EudemonPacket.Tick(CSocket.Client.ID));
                                };
                                CSocket.Client.Tick.Start();
                                CSocket.Send(EudemonPacket.Tick(CSocket.Client.ID));

                            }
                            else
                            {
                                Console.WriteLine("[GameServer] Unauthenticated Login.");
                                CSocket.Disconnect();
                            }
                            break;
                        }
                    #endregion
                    #region CreateCharacter (1001)
                    case 1001://Create Character
                        {
                            Handler.NewCharacter(data, CSocket);
                            break;
                        }
                    #endregion
                    #region Item Packet (1009)
                    case 1009:
                        {
                            int Subtype = data[12];

                            if (CSocket.Client.Dead && Subtype != 27)
                            {
                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You are dead.", Struct.ChatType.System));
                                break;
                            }
                            if (CSocket.Client.Attack != null)
                            {
                                if (CSocket.Client.Attack.Enabled && Subtype != 27)
                                {
                                    CSocket.Client.Attack.Stop();
                                    CSocket.Client.Attack.Dispose();
                                }
                            }

                            switch ((Struct.ItemUsage)Subtype)
                            {
                                case Struct.ItemUsage.BuyItem://Buy Item
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Not implemented packet 1009 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }
                                case Struct.ItemUsage.SellItem://Sell Item
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Not implemented packet 1009 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }
                                case Struct.ItemUsage.RemoveDropItem://Drop item
                                    {
                                        int UID = ReadLong(data, 4);
                                        Handler.DropItem(UID, CSocket);
                                        break;
                                    }
                                case Struct.ItemUsage.EquipUseItem://Use Item
                                    {
                                        int UID = ReadLong(data, 4);
                                        int location = data[8];
                                        Handler.ItemEquip(location, UID, CSocket);
                                        break;

                                    }
                                case Struct.ItemUsage.UnequipItem://Unequip Item
                                    {
                                        int UID = ReadLong(data, 4);
                                        int location = data[8];
                                        Handler.ItemUnequip(location, UID, CSocket);
                                        break;
                                    }
                                case Struct.ItemUsage.SplitItem://Split Item
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Not implemented packet 1009 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }
                                case Struct.ItemUsage.CombineItem://Combie Item
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Not implemented packet 1009 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }
                                case Struct.ItemUsage.ViewWarehouse://Request Money in Warehouse
                                    {

                                        int NPCID = (BitConverter.ToInt16(data, 4));
                                        CSocket.Send(EudemonPacket.ItemUsage(NPCID, CSocket.Client.WHMoney, Struct.ItemUsage.ViewWarehouse));
                                        break;
                                    }
                                case Struct.ItemUsage.DepositCash://Deposit money to Warehouse
                                    {
                                        int NPCID = (BitConverter.ToInt16(data, 4));
                                        int Money = (BitConverter.ToInt16(data, 8));
                                        if (CSocket.Client.Money >= Money)
                                        {
                                            CSocket.Client.Money -= Money;
                                            CSocket.Client.WHMoney += Money;
                                            CSocket.Send(EudemonPacket.Status(CSocket, Struct.StatusTypes.InvMoney, CSocket.Client.Money));
                                        }
                                        break;
                                    }
                                case Struct.ItemUsage.WithdrawCash://Withdraw Money from Warehouse
                                    {
                                        int NPCID = (BitConverter.ToInt16(data, 4));
                                        int Amount = (BitConverter.ToInt16(data, 8));
                                        if (CSocket.Client.WHMoney >= Amount)
                                        {
                                            CSocket.Client.WHMoney -= Amount;
                                            CSocket.Client.Money += Amount;
                                            CSocket.Send(EudemonPacket.Status(CSocket, Struct.StatusTypes.InvMoney, CSocket.Client.Money));
                                        }
                                        break;
                                    }
                                case Struct.ItemUsage.DropMoney://Drop money
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Not implemented packet 1009 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }
                                case Struct.ItemUsage.Repair://repair item
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Not implemented packet 1009 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }
                                default:
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown 1009 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region 2036 (function keys - excape)
                    case 1123:
                        {
                            PacketBuilder Packet = new PacketBuilder(1123, 16);
                            Packet.Long(0);
                            Packet.Long(EudemonPacket.Timer);
                            Packet.Long(25200);
                            CSocket.Send(Packet.getFinal());
                            break;
                        }
                    #endregion
                    #region GameActions
                    case 2036:// excape key its seems
                        {
                            int Action = BitConverter.ToInt16(data, 4);
                            switch (Action)
                            {
                                case 473: //Game Exit
                                    {
                                        CSocket.Send(EudemonPacket.ExitPacket());
                                        break;
                                    }
                                case 515:
                                case 518:
                                    {
                                        bool Upgraded = false;

                                        int ItemId = BitConverter.ToInt32(data, 8);
                                        int GemID = BitConverter.ToInt32(data, 12);
                                        if (CSocket.Client.Inventory.ContainsKey(GemID) && CSocket.Client.Inventory.ContainsKey(ItemId))
                                        {
                                            Struct.ItemInfo Gem = CSocket.Client.Inventory[GemID];
                                            Struct.ItemInfo Item = CSocket.Client.Inventory[ItemId];

                                            List<int> PossibleGems = new List<int>(new int[]{ 1037150, 1037159 });
                                            //if (Gem.ItemID != 1037150 || Gem.ItemID != 1037159)
                                            if(!PossibleGems.Contains(Gem.ItemID))
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You Need to use a Yellow Stone Or A Super Yellow Stone!", Struct.ChatType.Talk));
                                                //@TODO: Log Uses of Non YellowStones
                                                break; //Gem isnt a YellowStone!
                                            }
                                            if (Item.Plus >= 9 && Gem.ItemID == 1037159)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You Need to use a Yellow Stone for bonuses above 9!", Struct.ChatType.Talk));
                                                break; //cant be a super yellow!
                                            }

                                            Struct.ItemData iData = MainGS.Items[Item.ItemID];

                                            double LessChance = iData.Level / 3;

                                            switch (Item.Plus)
                                            {
                                                case 0:
                                                    {
                                                        Upgraded = Calculation.PercentSuccess(90 - LessChance);
                                                        break;
                                                    }
                                                case 1:
                                                case 2:
                                                case 3:
                                                    {
                                                        Upgraded = Calculation.PercentSuccess(85 - LessChance);
                                                        break;
                                                    }
                                                case 4:
                                                    {
                                                        Upgraded = Calculation.PercentSuccess(80 - LessChance);
                                                        break;
                                                    }
                                                case 5:
                                                case 6:
                                                    {
                                                        Upgraded = Calculation.PercentSuccess(75 - LessChance);
                                                        break;
                                                    }
                                                case 7:
                                                case 8:
                                                    {
                                                        Upgraded = Calculation.PercentSuccess(70 - LessChance);
                                                        break;
                                                    }
                                                case 9:
                                                    {
                                                        Upgraded = Calculation.PercentSuccess(60 - LessChance);
                                                        break;
                                                    }
                                                case 10:
                                                case 11:
                                                    {
                                                        Upgraded = Calculation.PercentSuccess(50 - LessChance);
                                                        break;
                                                    }
                                                case 12:
                                                    {
                                                        Upgraded = Calculation.PercentSuccess(45 - LessChance);
                                                        break;
                                                    }
                                            }

                                            if (Gem.ItemID == 1037159)
                                                Upgraded = true;

                                            if (Upgraded)
                                            {
                                                Item.Plus += 1;
                                            }
                                            else
                                            {
                                                if (Item.Plus > 0)
                                                {
                                                    Item.Plus -= 1;
                                                }
                                            }

                                            CSocket.Send(EudemonPacket.ItemUsage(GemID, 0, Struct.ItemUsage.RemoveDropItem));
                                            Database.Database.DeleteItem(GemID);
                                            Database.Database.UpdateItem(Item);
                                            CSocket.Send(EudemonPacket.ItemInfo(Item.UID, Item.ItemID, Item.Plus, Item.Soc1, Item.Soc2, Item.Dura, Item.MaxDura, Item.Position, 0, 0, 0));
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Inventory.ContainsKey(GemID))
                                                CSocket.Send(EudemonPacket.Chat(0, "ItemUpgrader", CSocket.Client.Name, "[ERROR] Gem Doesnt exist", Struct.ChatType.Talk));
                                            if (CSocket.Client.Inventory.ContainsKey(ItemId))
                                                CSocket.Send(EudemonPacket.Chat(0, "ItemUpgrader", CSocket.Client.Name, "[ERROR] Item Doesnt exist", Struct.ChatType.Talk));
                                        }

                                        break;
                                    }

                                default:
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown 2036 Actiontype: " + Action, Struct.ChatType.Talk));
                                        break;
                                    }

                            }
                            break;
                        }
                    case 1032:
                        {
                            int Subtype = data[22];
                            switch (Subtype)
                            {
                                case 107:
                                    {
                                        CSocket.Send(EudemonPacket.Dialog(898));
                                        break;
                                    }
                                case 29:
                                    {
                                        CSocket.Send(EudemonPacket.Dialog(473));
                                        break;
                                    }
                                default:
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown 1032 Subtype: " + Subtype, Struct.ChatType.Talk));
                                        break;
                                    }

                            }
                            //CSocket.Send(EudemonPacket.ExitPacket());
                            break;
                        }

                    #endregion
                    #region WalkRun Packet (3005)
                    case 3005: //WalkRun packet
                        {
                            //CSocket.Client.LastAttack = 0;
                            if (CSocket.Client.Attack != null)
                            {
                                if (CSocket.Client.Attack.Enabled)
                                {
                                    CSocket.Client.Attack.Stop();
                                    CSocket.Client.Attack.Dispose();
                                }
                            }
                            int RX = (BitConverter.ToInt16(data, 12));
                            int RY = (BitConverter.ToInt16(data, 14));
                            //@TODO: check last cords vs current.

                            int ucDir = BitConverter.ToInt16(data, 16);

                            Handler.Walk(ucDir, CSocket);
                            break;
                        }
                    #endregion
                    #region Tick Packet (1012)
                    case 1012:
                        {
                            //@TODO: actually process and get the 1012
                            break;
                        }
                    #endregion

                    #region Multi-Function Packet 0x3f2(1010)
                    case 1010: // 0x3f2, Multi-Function Packet
                        {
                            int SubType = BitConverter.ToInt16(data, 24) - 9527;
                            ushort Dir = BitConverter.ToUInt16(data, 16);
                            int idTarget = BitConverter.ToInt32(data, 20);
                            uint dwData = BitConverter.ToUInt32(data, 20);

                            switch ((Struct.DataType)SubType)
                            {
                                case Struct.DataType.actionEnterMap: //Start login sequence. //actionEnterMap //14
                                    {
                                        Console.WriteLine("[GameServer] "+ CSocket.Client.Name + " Is Entering the Map " + CSocket.Client.Map.ToString());
                                        CSocket.Send(EudemonPacket.GeneralOld(1, (int)CSocket.Client.Map, CSocket.Client.X, CSocket.Client.Y, 0, (int)CSocket.Client.Map, Structs.Struct.DataType.actionEnterMap));
                                        CSocket.Send(EudemonPacket.NewMap((int)CSocket.Client.Map, 2097152, (int)CSocket.Client.Map)); //@TODO: Check for Instancing and Load map type from database.
                                        EudemonPacket.ToLocal(EudemonPacket.SpawnCharacter(CSocket), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, CSocket.Client.ID);
                                        Spawn.All(CSocket);

                                        break;
                                    }
                                case Struct.DataType.actionQueryPlayer:
                                    {
                                        ClientSocket targetCS = null;
                                        try
                                        {
                                            Monitor.Enter(MainGS.ClientPool);
                                            foreach (KeyValuePair<int, ClientSocket> Tests in MainGS.ClientPool)
                                            {
                                                ClientSocket C = Tests.Value;
                                                if (C.Client.ID == idTarget)
                                                    targetCS = C;
                                            }
                                        }
                                        catch (Exception e)
                                        {
                                            Console.WriteLine(e.ToString());
                                        }
                                        finally
                                        {
                                            Monitor.Exit(MainGS.ClientPool);
                                        }
                                        //@TODO: Move this to dedicated function.
                                        if (targetCS != null)
                                        {
                                            if (Calculation.GetDistance(CSocket.Client.X, CSocket.Client.Y, targetCS.Client.X, targetCS.Client.Y) <= 18) //CELLS_PER_VIEW
                                            {
                                                CSocket.Send(EudemonPacket.SpawnCharacter(targetCS));
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Info] Querying Player.", Struct.ChatType.System));//@TODO: remove debug message.
                                            }
                                            else
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Too Far from Player.", Struct.ChatType.System));//@TODO: remove debug message.
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Invalid Player ID.", Struct.ChatType.System));
                                        }
                                        break;
                                    }

                                case Struct.DataType.actionChgDir:
                                    {
                                        CSocket.Client.Direction = Dir;
                                        EudemonPacket.ToLocal(EudemonPacket.General(CSocket.Client.ID, CSocket.Client.X, CSocket.Client.Y, CSocket.Client.Direction, Struct.DataType.actionChgDir, 0), CSocket.Client.X, CSocket.Client.Y, (int)CSocket.Client.Map, 0, CSocket.Client.ID);
                                        break;
                                    }
                                case Struct.DataType.actionChgMap:
                                    {
                                        if (CSocket.Client.Dead)
                                        {
                                            //@TODO: handle making sure dead is dead.
                                            break;
                                        }
                                        //@TODO: Make sure Player has stopped all actions.

                                        break;
                                    }
                                case Struct.DataType.actionGetItemSet: //actionGetItemSet //15
                                    {
                                        foreach (KeyValuePair<int, Struct.ItemInfo> Item in CSocket.Client.Inventory)
                                        {
                                            CSocket.Send(EudemonPacket.ItemInfo(Item.Value.UID, Item.Value.ItemID, Item.Value.Plus, Item.Value.Soc1, Item.Value.Soc2, Item.Value.Dura, Item.Value.MaxDura, Item.Value.Position, 0, 0, 0));
                                        }
                                        foreach (KeyValuePair<int, Struct.ItemInfo> Item in CSocket.Client.Equipment)
                                        {
                                            CSocket.Send(EudemonPacket.ItemInfo(Item.Value.UID, Item.Value.ItemID, Item.Value.Plus, Item.Value.Soc1, Item.Value.Soc2, Item.Value.Dura, Item.Value.MaxDura, Item.Value.Position, 0, 0, 0));
                                        }

                                        CSocket.Send(EudemonPacket.General(0, 0, 0, 0, Struct.DataType.actionGetItemSet, 0)); //@NOTE: DO NOT SEND CLIENT ID HERE. - @TODO: Work out why this causes odd issues.
                                        CSocket.Send(EudemonPacket.GeneralOld(0, CSocket.Client.ID, 0, 0, 0, 1, Struct.DataType.actionSetPkMode)); //Make sure Client is in sync.
                                       break;
                                    }
                                case Struct.DataType.actionGetGoodFriend:
                                    {
                                        CSocket.Send(EudemonPacket.General(CSocket.Client.ID, 0, 0, 0, Struct.DataType.actionGetGoodFriend, 0));
                                        //@TODO: actually handle this.
                                        break;
                                    }
                                case Struct.DataType.actionGetWeaponSkillSet:
                                    {
                                        CSocket.Send(EudemonPacket.General(CSocket.Client.ID, 0, 0, 0, Struct.DataType.actionGetWeaponSkillSet, 0));
                                        //@TODO: actually handle this.
                                        break;
                                    }
                                case Struct.DataType.actionSetPkMode: //PK Mode //29
                                    {
                                        uint PkType = dwData;
                                        if (PkType > 4)
                                            break; //spot of error checking
                                        CSocket.Client.PKMode = (Struct.PkType)PkType;
                                        CSocket.Send(EudemonPacket.GeneralOld(0, CSocket.Client.ID, 0, 0, 0, (int)PkType, Struct.DataType.actionSetPkMode));
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "PK Mode Changed to " + CSocket.Client.PKMode.ToString() + " Mode.", Struct.ChatType.System));
                                        break;
                                    }

                                default:
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Handler-Error] Please report: Unable to handle packet 0x3F2 Sub type " + SubType, Struct.ChatType.System));
                                        Console.WriteLine("[GameServer] Unknown 0x3F2 Packet Subtype: " + SubType);
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region NPC Talks (2031 & 2032)
                    case 2031: //Initial NPC talk
                        {
                            int ID = ReadLong(data, 4);
                            Handler.NpcTalk(CSocket, ID, 0);
                            break;
                        }
                    case 2032: //Reply NPC Talk
                        {
                            int ID = CSocket.Client.LastNPC;
                            int LinkBack = data[10];
                            if (LinkBack != 255)
                                Handler.NpcTalk(CSocket, ID, LinkBack);
                            break;
                        }
                    #endregion
                    #region ItemPickup
                    case 1101: //Item pickup
                        {
                            data[4] = (byte)(data[4] ^ 0x37);//removing TQs half assed encryption.
                            data[5] = (byte)(data[5] ^ 0x25);
                            int UID = BitConverter.ToInt32(data, 4);
                            Handler.PickupItem(UID, CSocket);
                            break;
                        }
                    #endregion

                    #region Team - NEEDS WORK
                    case 10283:
                        {
                            Console.WriteLine("team Packet");
                            int subtype = data[4];
                            switch (subtype)
                            {
                                case 0://Create team
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Client.Team = new Struct.Team();
                                            CSocket.Client.Team.LeaderID = CSocket.Client.ID;
                                            CSocket.Client.Team.Forbid = false;
                                            CSocket.Client.Team.Members.Add(CSocket.Client.ID, CSocket);
                                            CSocket.Send(EudemonPacket.Team(CSocket.Client.ID, Struct.TeamOption.MakeTeam));
                                        }
                                        else
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are already in a team!", Struct.ChatType.System));
                                        }
                                        break;
                                    }
                                case 1://Request to join
                                    {
                                        if (CSocket.Client.Team != null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are already in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        int Leader = ReadLong(data, 8);
                                        if (MainGS.ClientPool.ContainsKey(Leader))
                                        {
                                            ClientSocket TeamLeader = MainGS.ClientPool[Leader];
                                            if (TeamLeader.Client.Team != null)
                                            {
                                                if (TeamLeader.Client.Team.LeaderID == TeamLeader.Client.ID)
                                                {
                                                    if (!TeamLeader.Client.Team.Forbid)
                                                    {
                                                        if (TeamLeader.Client.Team.Members.Count < 5)
                                                        {
                                                            TeamLeader.Send(EudemonPacket.Team(CSocket.Client.ID, Struct.TeamOption.JoinTeam));
                                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Team] Request to join team sent to " + TeamLeader.Client.Name, Struct.ChatType.System));
                                                        }
                                                        else
                                                        {
                                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + "'s team is full.", Struct.ChatType.System));
                                                        }
                                                    }
                                                    else
                                                    {
                                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + "'s team forbids new members.", Struct.ChatType.System));
                                                    }
                                                }
                                                else
                                                {
                                                    CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + " is not the team leader.", Struct.ChatType.System));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] " + TeamLeader.Client.Name + " has not created a team.", Struct.ChatType.System));
                                            }
                                        }
                                        break;
                                    }
                                case 2://Exit Team
                                    {
                                        if (CSocket.Client.Team != null)
                                        {
                                            ClientSocket Leader = MainGS.ClientPool[CSocket.Client.Team.LeaderID];
                                            foreach (KeyValuePair<int, ClientSocket> Member in Leader.Client.Team.Members)
                                            {
                                                if (Member.Value.Client.ID != CSocket.Client.ID)
                                                {
                                                    Member.Value.Send(EudemonPacket.Chat(0, "SYSTEM", Member.Value.Client.Name, "[Team] " + CSocket.Client.Name + " has just left the team!", Struct.ChatType.System));
                                                    Member.Value.Send(EudemonPacket.Team(CSocket.Client.ID, Struct.TeamOption.LeaveTeam));
                                                }
                                            }
                                            Leader.Client.Team.Members.Remove(CSocket.Client.ID);
                                            CSocket.Client.Team = null;
                                            //CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Team] You have left the team.", Struct.ChatType.Top));
                                            CSocket.Send(EudemonPacket.Team(CSocket.Client.ID, Struct.TeamOption.LeaveTeam));
                                        }
                                        else
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                        }
                                        break;
                                    }
                                case 3: //Accept Invite
                                    {
                                        if (CSocket.Client.Team != null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are already in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        int Inviter = ReadLong(data, 8);
                                        if (MainGS.ClientPool.ContainsKey(Inviter))
                                        {
                                            ClientSocket TeamLeader = MainGS.ClientPool[Inviter];
                                            if (TeamLeader.Client.Team != null)
                                            {
                                                if (TeamLeader.Client.Team.Members.Count < 5)
                                                {
                                                    if (!TeamLeader.Client.Team.Forbid)
                                                    {
                                                        foreach (KeyValuePair<int, ClientSocket> Member in TeamLeader.Client.Team.Members)
                                                        {
                                                            Member.Value.Send(EudemonPacket.TeamMember(CSocket.Client));
                                                            CSocket.Send(EudemonPacket.TeamMember(Member.Value.Client));
                                                        }
                                                        TeamLeader.Client.Team.Members.Add(CSocket.Client.ID, CSocket);
                                                        CSocket.Client.Team = TeamLeader.Client.Team;
                                                    }
                                                    else
                                                    {
                                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter's team does not accept new members.", Struct.ChatType.System));
                                                    }
                                                }
                                                else
                                                {
                                                    CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter's team is full.", Struct.ChatType.System));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter no longer has a team.", Struct.ChatType.System));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Inviter is no longer online.", Struct.ChatType.System));
                                        }
                                        break;
                                    }
                                case 4: //Invite to join
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot invite new members!", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        int Invited = ReadLong(data, 8);
                                        if (MainGS.ClientPool.ContainsKey(Invited))
                                        {
                                            ClientSocket InvitedCSocket = MainGS.ClientPool[Invited];
                                            if (InvitedCSocket.Client.Team == null)
                                            {
                                                if (!CSocket.Client.Team.Forbid)
                                                {
                                                    CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Team] Invited " + InvitedCSocket.Client.Name + " to join your team.", Struct.ChatType.System));
                                                    InvitedCSocket.Send(EudemonPacket.Team(CSocket.Client.ID, Struct.TeamOption.Invite));
                                                }
                                                else
                                                {
                                                    CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Your team forbids new members from joining.", Struct.ChatType.System));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target is already in a team.", Struct.ChatType.System));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target does not exist.", Struct.ChatType.System));
                                        }
                                        break;
                                    }
                                case 5://Accept join request
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot accept join requests.", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        int ToJoin = ReadLong(data, 8);
                                        if (MainGS.ClientPool.ContainsKey(ToJoin))
                                        {
                                            ClientSocket Invited = MainGS.ClientPool[ToJoin];
                                            if (Invited.Client.Team == null)
                                            {
                                                if (!CSocket.Client.Team.Forbid)
                                                {
                                                    foreach (KeyValuePair<int, ClientSocket> Member in CSocket.Client.Team.Members)
                                                    {
                                                        Member.Value.Send(EudemonPacket.TeamMember(Invited.Client));
                                                        Invited.Send(EudemonPacket.TeamMember(Member.Value.Client));
                                                    }
                                                    CSocket.Client.Team.Members.Add(Invited.Client.ID, Invited);
                                                    Invited.Client.Team = CSocket.Client.Team;
                                                }
                                                else
                                                {
                                                    CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Your team forbids new members from joining.", Struct.ChatType.System));
                                                }
                                            }
                                            else
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target is already in a team.", Struct.ChatType.System));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target does not exist.", Struct.ChatType.System));
                                        }
                                        break;
                                    }
                                case 6: //Dismiss
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot dismiss the team.", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        foreach (KeyValuePair<int, ClientSocket> Member in CSocket.Client.Team.Members)
                                        {
                                            if (Member.Value.Client.ID != CSocket.Client.ID)
                                            {
                                                Member.Value.Send(EudemonPacket.Team(Member.Value.Client.ID, Struct.TeamOption.DismissTeam));
                                                Member.Value.Client.Team = null;
                                            }
                                        }
                                        CSocket.Client.Team = null;
                                        CSocket.Send(EudemonPacket.Team(CSocket.Client.ID, Struct.TeamOption.DismissTeam));
                                        break;
                                    }
                                case 7: //Kick from team
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot kick team members.", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        int Kick = ReadLong(data, 8);
                                        if (MainGS.ClientPool.ContainsKey(Kick))
                                        {
                                            if (CSocket.Client.Team.Members.ContainsKey(Kick))
                                            {
                                                foreach (KeyValuePair<int, ClientSocket> Member in CSocket.Client.Team.Members)
                                                {
                                                    Member.Value.Send(EudemonPacket.Team(Kick, Struct.TeamOption.Kick));
                                                    if (Member.Value.Client.ID == Kick)
                                                    {
                                                        Member.Value.Client.Team = null;
                                                    }
                                                }
                                                CSocket.Client.Team.Members.Remove(Kick);
                                            }
                                            else
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target not in team.", Struct.ChatType.System));
                                            }
                                        }
                                        else
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Target does not exist.", Struct.ChatType.System));
                                        }
                                        break;
                                    }
                                case 8://Forbid
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        if (!CSocket.Client.Team.Forbid)
                                        {
                                            CSocket.Client.Team.Forbid = true;
                                        }
                                        break;
                                    }
                                case 9: //Unforbid
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.Forbid)
                                        {
                                            CSocket.Client.Team.Forbid = false;
                                        }
                                        break;
                                    }
                                case 10://unForbidMoney
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.ForbidMoney)
                                        {
                                            CSocket.Client.Team.ForbidMoney = false;
                                        }
                                        break;
                                    }
                                case 11://forbidMoney
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.ForbidMoney)
                                        {
                                            CSocket.Client.Team.ForbidMoney = false;
                                        }
                                        break;
                                    }
                                case 12://ForbidItems
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        if (!CSocket.Client.Team.ForbidItems)
                                        {
                                            CSocket.Client.Team.ForbidItems = true;
                                        }
                                        break;
                                    }
                                case 13://unForbidItems
                                    {
                                        if (CSocket.Client.Team == null)
                                        {
                                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not in a team!", Struct.ChatType.System));
                                            break;
                                        }
                                        else
                                        {
                                            if (CSocket.Client.Team.LeaderID != CSocket.Client.ID)
                                            {
                                                CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] You are not the leader and cannot forbid new joins!", Struct.ChatType.System));
                                                break;
                                            }
                                        }
                                        if (CSocket.Client.Team.ForbidItems)
                                        {
                                            CSocket.Client.Team.ForbidItems = false;
                                        }
                                        break;
                                    }
                                default:
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unknown team subtype: " + subtype, Struct.ChatType.System));
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region Attack
                    case 1022:
                        {
                            int AType = data[20];
                            //Console.WriteLine(System.Environment.TickCount - CSocket.Client.LastAttack);
                            if (System.Environment.TickCount - CSocket.Client.LastAttack < 450 && CSocket.Client.LastAttack > 0)
                            {
                                break;
                            }
                            if (CSocket.Client.Attack != null)
                            {
                                if (CSocket.Client.Attack.Enabled)
                                {
                                    CSocket.Client.Attack.Stop();
                                    CSocket.Client.Attack.Dispose();
                                }
                            }
                            if (CSocket.Client.UpStam.Enabled)
                            {
                                CSocket.Client.UpStam.Stop();
                            }
                            CSocket.Client.LastAttack = System.Environment.TickCount;
                            switch (AType)
                            {
                                case 2://Melee
                                    {
                                        int Target = BitConverter.ToInt32(data, 12);
                                        Handler.Attack(Target, 0, 2, CSocket.Client.X, CSocket.Client.Y, CSocket);
                                        break;
                                    }
                                case 21: // Magical
                                    {
                                        int TargetID = 0;
                                        int decskill = 0;
                                        int decx = 0;
                                        int decy = 0;
                                        long targ = ((long)data[12] & 0xFF) | (((long)data[13] & 0xFF) << 8) | (((long)data[14] & 0xFF) << 16) | (((long)data[15] & 0xFF) << 24);
                                        targ = ((((targ & 0xffffe000) >> 13) | ((targ & 0x1fff) << 19)) ^ 0x5F2D2463 ^ CSocket.Client.ID) - 0x746F4AE6;
                                        TargetID = Convert.ToInt32(targ);
                                        ushort myvar = Convert.ToUInt16(((long)data[24] & 0xFF) | (((long)data[25] & 0xFF) << 8));
                                        myvar ^= (ushort)0x915d;
                                        myvar ^= (ushort)CSocket.Client.ID;
                                        myvar = (ushort)(myvar << 0x3 | myvar >> 0xd);
                                        myvar -= 0xeb42;
                                        decskill = myvar;
                                        long xx = (data[16] & 0xFF) | ((data[17] & 0xFF) << 8);
                                        long yy = (data[18] & 0xFF) | ((data[19] & 0xFF) << 8);
                                        xx = xx ^ (CSocket.Client.ID & 0xffff) ^ 0x2ed6;
                                        xx = ((xx << 1) | ((xx & 0x8000) >> 15)) & 0xffff;
                                        xx |= 0xffff0000;
                                        xx -= 0xffff22ee;
                                        yy = yy ^ (CSocket.Client.ID & 0xffff) ^ 0xb99b;
                                        yy = ((yy << 5) | ((yy & 0xF800) >> 11)) & 0xffff;
                                        yy |= 0xffff0000;
                                        yy -= 0xffff8922;
                                        decx = Convert.ToInt32(xx);
                                        decy = Convert.ToInt32(yy);
                                        Handler.Attack(TargetID, decskill, 21, decx, decy, CSocket);
                                        break;
                                    }
                                case 25:
                                    {
                                        int TargetID = (data[15] << 24) + (data[14] << 16) + (data[13] << 8) + (data[12]);
                                        Handler.Attack(TargetID, 0, 25, CSocket.Client.X, CSocket.Client.Y, CSocket);
                                        break;
                                    }
                                default:
                                    {
                                        CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Handler-Error] Please report: Unable to handle 1002 subtype " + AType, Struct.ChatType.System));
                                        break;
                                    }
                            }
                            break;
                        }
                    #endregion
                    #region 3EC(1004) Chat Packet
                    case 1004:
                        {
                            Handler.Chat(data, CSocket);
                            break;
                        }
                    #endregion
                    default:
                        {
                            Console.WriteLine("[GameServer] Unknown packet type: " + Type);
                            CSocket.Send(EudemonPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[Handler-Error] Please report: Unable to handle packet type " + Type, Struct.ChatType.System));
                            break;
                        }
                }
                if (Split1 != null)
                    ProcessPacket(Split1, CSocket);
                if (Split2 != null)
                    ProcessPacket(Split2, CSocket);
                if (Split3 != null)
                    ProcessPacket(Split3, CSocket);
                if (Split4 != null)
                    ProcessPacket(Split4, CSocket);
                if (Split5 != null)
                    ProcessPacket(Split5, CSocket);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
                return;
            }
        }