public void startEnchantment() { Random s_Random = new Random(); int perCent = s_Random.Next(0, 100); EnchantmentStrength main = minorE; if (perCent < 30) { main.addToPlayerStrength(3); } else if (perCent < 60) { main.addToPlayerStrength(2); } else if (perCent < 90) { main.addToPlayerStrength(1); } else { main.addToPlayerStrength(0); } p.gold -= enchantmentCost; }
public void addToPlayerStrength(int value) { if (strength == value) { Console.WriteLine("You got a {0} enchantment!", value); p.setAttack(p.getAttack() + strength); p.setDefence(p.getDefence() + strength); } else { Console.WriteLine("This is the not the correct enchantment"); next.addToPlayerStrength(value); } }