public void LoadSavedGame() { if (File.Exists(Application.dataPath + SAVE_FILE)) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.dataPath + SAVE_FILE, FileMode.Open); GameData gameData = (GameData)bf.Deserialize(file); scenes = gameData.scenes; currentLevel = gameData.currentLevel; player = gameData.player; file.Close(); } else { scenes = new Dictionary <string, SceneData>(); currentLevel = SceneManager.GetActiveScene().name; } }
public void SaveGame() { if (File.Exists(Application.dataPath + SAVE_FILE)) { LoadSavedGame(); } else { File.Create(Application.dataPath + SAVE_FILE).Close(); scenes = new Dictionary <string, SceneData>(); } BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.dataPath + SAVE_FILE, FileMode.Open); currentLevel = SceneManager.GetActiveScene().name; scenes[currentLevel] = new SceneData(); player = PlayerSerialization.GetSerialized(); bf.Serialize(file, this); file.Close(); }